Explosie: verschil tussen versies
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Regel 2: | Regel 2: | ||
| style="color: black; background-color: orange; text-align: center;" colspan="2" | [[File:Blast.png|link=]] '''Blast''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | [[File:Blast.png|link=]] '''Blast''' | ||
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| style="text-align: center;" |Gains increased damage output for each tile closer to the target and ignores Stealth. | | style="text-align: center;" |Gains increased damage output for each tile closer to the target and ignores [[Stealth]]. | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | [[File:Army.png|40px]] '''Units''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | [[File:Army.png|40px]] '''Units''' |
Versie van 6 jul 2016 17:17
Blast | |
Gains increased damage output for each tile closer to the target and ignores Stealth. | |
Units | |