Explosie: verschil tussen versies

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Regel 2: Regel 2:
| style="color: black; background-color: orange; text-align: center;" colspan="2" | [[File:Blast.png|link=]] '''Blast'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | [[File:Blast.png|link=]] '''Blast'''
|-
|-
| style="text-align: center;" |Gains increased damage output for each tile closer to the target and ignores Stealth.
| style="text-align: center;" |Gains increased damage output for each tile closer to the target and ignores [[Stealth]].
|-
|-
| style="color: black; background-color: orange; text-align: center;" colspan="2" | [[File:Army.png|40px]] '''Units'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | [[File:Army.png|40px]] '''Units'''

Versie van 6 jul 2016 17:17

Blast.png Blast
Gains increased damage output for each tile closer to the target and ignores Stealth.
Army.png Units
Morteiro.jpg Viatura Arma Microondas.jpg Exoesqueleto Energizado.jpg