Gildestrijdperken: verschil tussen versies
Geen bewerkingssamenvatting |
Geen bewerkingssamenvatting |
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Regel 14: | Regel 14: | ||
! style="text-align: center; width: 50%;" |'''After unlocking''' | ! style="text-align: center; width: 50%;" |'''After unlocking''' | ||
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| style="text-align: center;" | {{sized-external-image|400px|https:// | | style="text-align: center;" | {{sized-external-image|400px|https://foenl.innogamescdn.com/assets/city/buildings/V_SS_StoneAge_BattlegroundRuins.png}} | ||
| style="text-align: center;" | {{sized-external-image|400px|https:// | | style="text-align: center;" | {{sized-external-image|400px|https://foenl.innogamescdn.com/assets/city/buildings/V_SS_IronAge_BattlegroundCopper.png}} | ||
|} | |} | ||
Regel 44: | Regel 44: | ||
{| | {| | ||
! style="text-align: center; width: 25%;" | '''League ->''' | ! style="text-align: center; width: 25%;" | '''League ->''' | ||
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | ! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png}} '''Copper''' | ||
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | ! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png}} '''Silver''' | ||
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | ! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png}} '''Gold''' | ||
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | ! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png}} '''Platinum''' | ||
! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https:// | ! style="text-align: center; width: 15%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png}} '''Diamond''' | ||
|- | |- | ||
| style="text-align: center;" | Advances needed | | style="text-align: center;" | Advances needed | ||
Regel 231: | Regel 231: | ||
! style="text-align: center; width: 20%;" | '''Diamond''' | ! style="text-align: center; width: 20%;" | '''Diamond''' | ||
|- | |- | ||
| style="text-align: center;" | https:// | | style="text-align: center;" | https://foenl.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_copper.png | ||
| style="text-align: center;" | https:// | | style="text-align: center;" | https://foenl.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_silver.png | ||
| style="text-align: center;" | https:// | | style="text-align: center;" | https://foenl.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_gold.png | ||
| style="text-align: center;" | https:// | | style="text-align: center;" | https://foenl.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_platinum.png | ||
| style="text-align: center;" | https:// | | style="text-align: center;" | https://foenl.innogamescdn.com/assets/guild_battlegrounds/hud/guild_battlegrounds_league_diamond.png | ||
|} | |} | ||
Regel 258: | Regel 258: | ||
! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 5]] | ! style="text-align: center; width: 20%;" | [[Statue of Honor - Lv. 5]] | ||
|- | |- | ||
| {{sized-external-image|175px|https:// | | {{sized-external-image|175px|https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1a.png}} | ||
| {{sized-external-image|175px|https:// | | {{sized-external-image|175px|https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1b.png}} | ||
| {{sized-external-image|175px|https:// | | {{sized-external-image|175px|https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1c.png}} | ||
| {{sized-external-image|175px|https:// | | {{sized-external-image|175px|https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1d.png}} | ||
| {{sized-external-image|175px|https:// | | {{sized-external-image|175px|https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1e.png}} | ||
|} | |} | ||
Versie van 25 nov 2019 08:24
Wat zijn de gildestrijdperken?
Every 14 days, guilds will be matchmade into a battleground that lasts for 11 days. Those guilds fight for provinces on the map, as these generate victory points to become the best guild in the Battleground. Depending on your guild’s performance, it should move up or down in the league system, so moving up also means that the Battlegrounds will get even more challenging, as your guild will face more competitive rivals as it grows.
Hoe bereik ik de gildestrijdperken?
Much like other Forge of Empires features, the access to Guild Battlegrounds will appear in your city. As soon as you are a guild member and you unlock the technology Military Tactics in the tech tree, you will gain access to this feature. Once unlocked you will see on the outskirts of your city, just next to your Cultural Settlements access point, you'll see a new structure.
Before unlocking | After unlocking |
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Click on the Guild Battleground building to open the exciting new PvP feature!
Hoe kan ik meedoen met een strijdperk?
Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 11 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds). These main provinces, in turn, can never be conquered by other guilds.
Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System.
Overwinningsvlaggen - aanvallen en onderhandelen
Guilds can only attack provinces which are adjacent to one of their own, and as soon as a guild begins attacking an adjacent province, a “conquest flag” will be displayed in the target province. Each action of the guild with the highest progress will increase the strength of the flag, until it is at full strength and the rival province gets taken over:
Subsequently, the conquered province will stay in a ‘lock down’ state for 4 hours, which means that no guild can progress their conquest flag further in that province. Only the flag of the guild with the most progress will be displayed in a province, but other guilds progressing on that province will be indicated by small colored shields next to the flag. Also, you can always check a detailed list of guilds as well as their progress by clicking it.
To contribute to a certain conquest flag, any guild member can tap on that province to bring up its window. Two options for earning points will be available there: Attack and negotiation. The enemy composition for the battle option, as well as the costs for the negotiation option, will depend on the attacking player's age. At the same time, negotiation provides more than one advance as it takes more time and resources to complete.
When a certain amount of advances is reached, the province will get taken over. The amount of advances needed depends on the league - higher leagues needing more advances.
League -> | Copper | Silver | Gold | Platinum | Diamond |
---|---|---|---|---|---|
Advances needed | 40 | 70 | 100 | 130 | 160 |
As stated above, a province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings. During lock-down, no other guild can progress their conquest flag further in that locked province.
Provincies verdedigen
There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advances that they have made towards your province.
Strijdperk ranglijst
At all times, the guilds will see their amount of victory points within the feature. By clicking on this component, the Leaderboard will show all participating guilds of their current battleground group, listing the rankings, guild names, number of provinces they hold, current hourly gain of victory points, total of victory points and a reward preview for the given rank:
Overwinningspunten
The Victory Points are particularly used to measure and count the points towards the current battleground, thus being reset every time you join a new round. Once per hour, each province that a guild holds will provide victory points. The provinces located towards the center of the map will be the ones providing the highest amount of victory points, so aim to acquire those!
Uitputting
Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly affects the (attack and defense) boosts of the defending armies and the difficulty level of the negotiations that the player will face.
So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. However, attrition resets to 0% each day (midnight server time).
Attrition Level | Defending Army Bonus | Negotiation Multiplier |
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0 | 0% | 1 |
1 | 2% | 1 |
2 | 4% | 1 |
3 | 6% | 1 |
4 | 8% | 1 |
5 | 10% | 1 |
6 | 15% | 2 |
7 | 20% | 2 |
8 | 25% | 2 |
9 | 30% | 2 |
Attrition Level | Defending Army Bonus | Negotiation Multiplier |
10 | 35% | 2 |
11 | 40% | 2 |
12 | 45% | 2 |
13 | 50% | 2 |
14 | 60% | 3 |
15 | 70% | 3 |
16 | 80% | 3 |
17 | 90% | 3 |
19 | 100% | 3 |
19 | 120% | 4 |
Attrition Level | Defending Army Bonus | Negotiation Multiplier |
20 | 140% | 4 |
21 | 160% | 4 |
22 | 180% | 4 |
23 | 200% | 4 |
24 | 220% | 5 |
25 | 240% | 5 |
26 | 260% | 5 |
27 | 280% | 5 |
28 | 300% | 5 |
29 | 320% | 6 |
30 | 340% | 6 |
If you're curious about the other data, you can take a look at the full table Attrition Table page.
Divisiesysteem
To ensure that there’s no substantial difference between the participating guilds on each Battleground map, we will have a League System made up of five distinct league categories: Copper, Silver, Gold, Platinum and Diamond. Newly arrived guilds will be positioned in the Copper league.
Copper | Silver | Gold | Platinum | Diamond |
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When the feature arrives, however, every existing guild will be given an initial league allocation. This should be calculated according to the average activity and members count per guild. The purpose is to start the feature with more appropriate battleground instances, while your actual performance within the feature will reflect your true league rank after a few seasons.
Provinciegebouwen
Guild Battlegrounds Province Buildings
Beloningen
You can obtain immediate, temporary and permanent rewards in the Battlegrounds. There's a chance to obtain Forge Points, units, attackers boosts, goods, diamonds and fragments for the Statue of Honor after each fight or negotiation. The magnitude of these rewards depends on your league! Your guild should gain temporary prestige points according to its current league, but keep in mind that you can also lose them likewise when dropping in the league. Lastly, we also have permanent rewards for you and your guild: Guilds can get guild power according to their placement withing a battleground (the amount also scales according to the league), and simultaneously you can get fragments for the Statue of Honor Selection Kit.
Note: 50% of the time, the immediate reward will be one fragment for the Statue of Honor Selection kit.
Statue of Honor - Lv. 1 | Statue of Honor - Lv. 2 | Statue of Honor - Lv. 3 | Statue of Honor - Lv. 4 | Statue of Honor - Lv. 5 |
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Gildebeloningen
When a battleground ends, guilds may obtain various rewards which depend on placement:
- Prestige according to current league and placement;
- Guild Power according to placement within a battleground
- Fragments of the Statue of Honor
Samenvattingstabel
Rank | Copper | Silver | Gold | Platinum | Diamond | |||||
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Fragments | Power | Fragments | Power | Fragments | Power | Fragments | Power | Fragments | Power | |
1 | 13 | 54,600 | 39 | 163,800 | 65 | 273,000 | 91 | 382.200 | 130 | 546.000 |
2 | 12 | 47.900 | 35 | 143,500 | 57 | 239,000 | 80 | 334,800 | 114 | 478,200 |
3 | 11 | 43,300 | 31 | 129,700 | 52 | 216,100 | 73 | 302,600 | 103 | 432,200 |
4 | 10 | 40,800 | 30 | 122,300 | 49 | 203,000 | 68 | 285,200 | 97 | 407,400 |
5 | 10 | 40,400 | 29 | 121,000 | 48 | 201,600 | 68 | 282,300 | 96 | 403,200 |
6 | 10 | 39,900 | 29 | 119,700 | 48 | 199,000 | 67 | 279,300 | 95 | 399,000 |
7 | 10 | 39,500 | 28 | 118,500 | 47 | 197,400 | 66 | 276,400 | 94 | 394,800 |
8 | 10 | 39,100 | 28 | 117,200 | 47 | 195,300 | 66 | 273,500 | 93 | 390,600 |
Individuele beloningen
Apart from rewards for your guild, there are also individual rewards, whenever you contribute by fighting or negotiating, there is a chance to win some Forge Points, Goods, a military unit, attacker boost or even Diamonds.