Leger en gevechten: verschil tussen versies

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Whoever wants to forge an empire must fight. In Forge of Empires, the military plays an important role. You can use your units to attack other players or conquer provinces on the Continent map. To go into battle, you first need units. You put these into slots in your military buildings. In your Army Management you can manage the units and add your attacking army or defending army.
Wie een Koninkrijk wil bouwen zal moeten vechten. In Forge of Empires speelt het leger een belangrijke rol. Je kunt je eenheden gebruiken om andere spelers aan te vallen of provincies te veroveren op de Continenten kaart. Om te kunnen gaan vechten zul je eerst eenheden nodig hebben. Je rekruteert deze in een plaats in je militaire gebouwen. In Legerbeheer, beheer je de eenheden en voeg je ze toe aan je aanvallend leger of je verdedigend leger.


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==Army Management==
==Legerbeheer==
The army management screen is an efficient way to manage your [[units]]. You can mark units to defend your city and the same units can even be used in attack. The units marked with a blue highlight are in your defending army and they defend your city. You should always try to put as many troops as possible into your army. Fellow players have to defeat them when they attack you. But fear not: even if your opponent is victorious, all defenders will be healed and revived to full strength immediately after any battle to defend your city.
Het legerbeheer scherm is een efficiënte manier om je [[Eenhedenlijst|eenheden]] te managen. Je kunt eenheden markeren die je stad verdedigen, dezelfde eenheden kunnen zelfs gebruikt worden bij aanvallen.[[File:legerbeheer.png|300px|right|Aanval!]] De eenheden blauw gemarkeerd zitten in je verdedigend leger en verdedigen je Stad. Je moet altijd proberen om zoveel mogelijk eenheden in je leger te hebben. Medespelers moeten deze verslaan wanneer ze je aanvallen. Maar wees niet bang: zelfs als je tegenstander zegevierend is, zullen al je verdedigers weer genezen en nieuw leven ingeblazen worden tot volle sterkte direct na een gevecht waarbij je stad is verdedigd.Als je een andere speler wil aanvallen of een vijand op de Continentenkaart, kun je de aanvallende eenheden kiezen van je leger voordat het gevecht begint. Deze eenheden kunnen dezelfde zijn als de eenheden die je hebt gemarkeerd als verdedigende eenheden van je stad. Echter, je eenheden zijn niet beschermd wanneer je aanvalt en kunnen daardoor worden vernietigd of beschadigd... dus wees voorzichtig!
[[File:Army_attack.png|100px|right|Attack!]]If you want to attack another player or an enemy on the Continent map, you can choose the units in your attacking army before the battle begins. These can be the same units you’ve marked as defenders of your city. However, your units are not protected when you attack and can therefore be destroyed or damaged... so be careful!
Tot slot, als je meteen naar de resultaten wilt gaan van het gevecht dan kun je dit doen door de knop "automatisch gevecht" te gebruiken in het Legerbeheer scherm. Houd in gedachte dat de AI de controle overneemt van je eenheden en dit geval en je zelf geen zetten kunt plannen van je eenheden!


==Unit Types==
==Unit Types==
In each age, there are five different military buildings that produce the different [[units]] of that time. The units differ in their type: There are fast units, light and heavy units and units with short or long ranged attacks.
{{:Unit Types}}
* Fast units have a good range of movement, but they cannot take much damage. They are a great way to take out ranged units.
* The light units are genuine all-rounders: they are fast, inflict good damage and can withstand a lot. They are best at intercepting enemy cavalry.
* The heavy units are slow and heavily armored. They are formidable opponents when they make it into close combat; there they outmatch any other unit.
* Short ranged units are fast and can attack from a distance, and their attack does significant damage. However, they cannot defend themselves and are easy prey for all units which manage to attack them in close combat.
* The artillery units are lost in close-range combat. They are very slow and have a weak attack. Their big advantage is that they can cover almost the entire battle map with their attack and are able to selectively attack almost every unit.


==Movement and Attack==
==Movement and Attack==
Regel 33: Regel 28:


==Special Skills==
==Special Skills==
There are some units in the game that add a further layer of tactical options to the players by featuring special skills. Right now the following skills are in the game:
{{:Special Abilities}}
====Blast====
This skill is only found on units with ranged attacks. A unit with blast deals more damage for every field it is closer to its target.
====Hides in (terrain)====
A unit with this skill can only be attacked from adjacent fields, as long as it stays in the specified terrain.
====Secret Identity====
A unit with this skill completely ignores the first attack it takes. Instead, it transforms into an undamaged copy of another unit of your army, that does not have secret identity. If no such unit is left, the attacked unit gets removed from battle instead.
====Chivalry====
The skill is used by the High Middle Age Knights and Late Middle Age Heavy Knights (with Chivalry values of 3 and 5 respectively). The skill increases attack and defense when this is the only unit with chivalry in the army.
====Last Stand====
A unit with this skill gains attack and defense bonus for every unit with Last Stand that has been killed in the same battle.
====Dug in====
Units with this skill gains defense bonus if the attacker is a certain amount of fields away. The distance varies upon the unit.
====Rapid deployment====
Units with this skill start the battle in a random location towards the center of the map and act before any other unit.
====Flying====
Units with this skill cannot be attacked by artillery units and ignore terrain costs while moving.
====Reactive armor====
Units with this skill cannot take more than a certain amount of damage per attack
====Power shot====
Ignores defensive skills (like flying) and terrain
====Close quarters====
This unity gets an attack bonus when attacking units in an adjacent field


==Healing==
==Healing==
Is the battle over and your units have been damaged? No problem – they heal automatically over time, one life point at a time. Units that were destroyed in battle do not heal. Their corresponding slot in military building is freed again and you can recruit a new unit there.
Is the battle over and your units have been damaged? No problem – they heal automatically over time, one life point at a time. Units that were destroyed in battle do not heal. Their corresponding slot in military building is freed again and you can recruit a new unit there.
Y[[File:Battle_result_healing.png|150px|right|Healing]]ou also have a possibility to heal your units in your Army Management screen using Diamonds.
[[File:Battle_result_healing.png|150px|right|Healing]]You also have a possibility to heal your units in your Army Management screen using Diamonds.
You have a chance to resurrect a fallen unit right after a battle, using Diamonds. It can be worthwhile, especially if you've lost "unattached" units that are not from slots in military buildings but obtained through quests or events - a unit that you can't replace otherwise.
You have a chance to resurrect a fallen unit right after a battle, using Diamonds. It can be worthwhile, especially if you've lost "unattached" units that are not from slots in military buildings but obtained through quests or events - a unit that you can't replace otherwise.

Versie van 11 jan 2021 22:27

Wie een Koninkrijk wil bouwen zal moeten vechten. In Forge of Empires speelt het leger een belangrijke rol. Je kunt je eenheden gebruiken om andere spelers aan te vallen of provincies te veroveren op de Continenten kaart. Om te kunnen gaan vechten zul je eerst eenheden nodig hebben. Je rekruteert deze in een plaats in je militaire gebouwen. In Legerbeheer, beheer je de eenheden en voeg je ze toe aan je aanvallend leger of je verdedigend leger.

Legerbeheer

Het legerbeheer scherm is een efficiënte manier om je eenheden te managen. Je kunt eenheden markeren die je stad verdedigen, dezelfde eenheden kunnen zelfs gebruikt worden bij aanvallen.

Aanval!

De eenheden blauw gemarkeerd zitten in je verdedigend leger en verdedigen je Stad. Je moet altijd proberen om zoveel mogelijk eenheden in je leger te hebben. Medespelers moeten deze verslaan wanneer ze je aanvallen. Maar wees niet bang: zelfs als je tegenstander zegevierend is, zullen al je verdedigers weer genezen en nieuw leven ingeblazen worden tot volle sterkte direct na een gevecht waarbij je stad is verdedigd.Als je een andere speler wil aanvallen of een vijand op de Continentenkaart, kun je de aanvallende eenheden kiezen van je leger voordat het gevecht begint. Deze eenheden kunnen dezelfde zijn als de eenheden die je hebt gemarkeerd als verdedigende eenheden van je stad. Echter, je eenheden zijn niet beschermd wanneer je aanvalt en kunnen daardoor worden vernietigd of beschadigd... dus wees voorzichtig!

Tot slot, als je meteen naar de resultaten wilt gaan van het gevecht dan kun je dit doen door de knop "automatisch gevecht" te gebruiken in het Legerbeheer scherm. Houd in gedachte dat de AI de controle overneemt van je eenheden en dit geval en je zelf geen zetten kunt plannen van je eenheden!

Unit Types

Unit Types

Movement and Attack

Battlefield

The battle is fought in rounds. Basically, each unit moves and attacks once per round. They move according to their movement points, but each type of terrain will cost a differing amount. Directly after movement, if there is an opponent within their reach, the units can attack. Melee and fast units have to attack into an adjacent field, while ranged units can shoot at an enemy within their range.

There is no retaliation to fear from ranged attacks; however, in close-ranged battle, attacked fast and melee units can defend themselves. It works like this: First, the attacker does its damage, then the one being attacked hits back. However, there is only one counter-attack per round: even the strongest unit can be defeated by a swarm of enemies this way.

Damage

Each unit has a maximum of ten life points. The amount of damage points an attack deals is calculated using the current life points and the attack value of the attacker, the defense value of the attacked, modifiers for terrain, other bonuses (some units get bonuses if they fight against units of a particular type) and a random factor. Thus, a unit with a high attack rating deals more damage, and an uninjured unit inflicts more than a wounded one. On the other hand, high defense means good armor – the unit takes less damage. If a unit loses all its life points, it is destroyed.

Terrain

On the battle map, there are different types of terrain. Forest, bushes, rocks, small hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain.

Buffs

Military Boosts

The stats of units might get further influenced by a percentile boost. While on some provinces of the Continent map all enemy units in it gain a percentage bonus to their attack and defense stats (easily seen in the sector view as small shield icons on top of the unit images), there are two different buffs that can affect the armies of the players, both of which are accumulated from certain buildings like a few of the Great Buildings:

  • Fierce resistance: All units in the defending army of this player get a bonus to both their attack and defense stats, which means they take less damage and deal more.
  • Military boost: All units in the attacking army of this player get a bonus to both their attack and the defense stats, which means they take less damage and deal more.
  • Defense bonus: All units in the defending army of this player get a bonus to only their defense stat, which means they take less damage.
  • Attack bonus: All units in the attacking army of this player get a bonus to only their attack stat, which means they deal more damage.

Special Skills

Special Abilities

Healing

Is the battle over and your units have been damaged? No problem – they heal automatically over time, one life point at a time. Units that were destroyed in battle do not heal. Their corresponding slot in military building is freed again and you can recruit a new unit there.

Healing

You also have a possibility to heal your units in your Army Management screen using Diamonds.

You have a chance to resurrect a fallen unit right after a battle, using Diamonds. It can be worthwhile, especially if you've lost "unattached" units that are not from slots in military buildings but obtained through quests or events - a unit that you can't replace otherwise.