Klassiek tuinbad: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/A_SS_MultiAge_SportBonusSet18.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/A_SS_MultiAge_SportBonusSet18.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
Regel 12: Regel 12:
* Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set
* Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/culture.png}} Culturele gebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/culture.png}} Culturele gebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x2]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x2
|-
|-  
| style="width: 30%;" | '''Set:'''
| style="width: 30%;" | '''Set:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/classical_garden.png}} [[Klassieke tuin]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/classical_garden.png}} [[Klassieke tuin]]
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 1.350
  | 1.350
  | 1 - 2
  | 1 - 2
  |-
  |-  
  | 8u
  | 8u
  | 1.690
  | 1.690
  | 1 - 3
  | 1 - 3
  |-
  |-  
  | 1d
  | 1d
  | 2.030
  | 2.030
Regel 54: Regel 54:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Levert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
|-
|-  
! style="text-align: center;" | 1 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/classical_garden.png}}
! style="text-align: center;" | 1 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/classical_garden.png}}
! style="text-align: center;" | 2 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/classical_garden.png}}
! style="text-align: center;" | 2 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/classical_garden.png}}
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 290
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 290
Regel 71: Regel 71:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +4%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +4%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +5%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +5%
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 370
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 370
Regel 77: Regel 77:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +4%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +4%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +5%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +5%
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 480
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 480
Regel 83: Regel 83:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +4%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +4%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +5%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +5%
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 570
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 570
Regel 89: Regel 89:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +4%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +4%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +5%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +5%
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 680
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 680
Regel 95: Regel 95:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +4%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +4%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +5%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +5%
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 800
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 800
Regel 101: Regel 101:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +4%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +4%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +5%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +5%
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 910
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 910
Regel 107: Regel 107:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +4%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +4%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +5%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +5%
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.000
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.000
Regel 113: Regel 113:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +4%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +4%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +5%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +5%
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1.070
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1.070
Regel 119: Regel 119:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +4%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +4%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +5%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +5%
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1.250
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1.250
Regel 125: Regel 125:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +4%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +4%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +5%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +5%
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.450
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.450
Regel 131: Regel 131:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +4%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +4%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +5%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +5%
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.760
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.760
Regel 137: Regel 137:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +4%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +4%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +5%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +5%
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2.340
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2.340
Regel 143: Regel 143:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +4%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +4%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +5%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +5%
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2.870
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2.870
Regel 149: Regel 149:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +4%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +4%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +5%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +5%
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 3.620
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 3.620
Regel 155: Regel 155:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +4%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +4%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +5%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +5%
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 4.890
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 4.890
Regel 161: Regel 161:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +4%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +4%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +5%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +5%
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 7.830
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 7.830
Regel 167: Regel 167:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +4%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +4%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +5%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +5%
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 8.510
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 8.510
Regel 175: Regel 175:
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}} Verd. voor verdedigend leger<br>
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}} Verd. voor verdedigend leger<br>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Culturele gebouwen]]
[[Name::Klassiek tuinbad]]
[[BuildingType::Culturele gebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/A_SS_MultiAge_SportBonusSet18.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/culture.png]]
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/classical_garden.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:06

A_SS_MultiAge_SportBonusSet18.png
Eigenschappen
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set
Type:
culture.png
Culturele gebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x2
Set:
classical_garden.png
Klassieke tuin
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 1.350 1 - 2
8u 1.690 1 - 3
1d 2.030 1 - 3


Tijdperk Levert
happiness.png
rank.png
def_boost_defender.png
att_boost_attacker.png
1 x
classical_garden.png
2 x
classical_garden.png
Bronstijd 290 40 +4% +5%
IJzertijd 370 64 +4% +5%
Vroege middeleeuwen 480 160 +4% +5%
Hoge middeleeuwen 570 320 +4% +5%
Late middeleeuwen 680 480 +4% +5%
Koloniale tijdperk 800 800 +4% +5%
Industriële tijdperk 910 1.600 +4% +5%
Progressieve tijdperk 1.000 2.400 +4% +5%
Moderne tijdperk 1.070 4.000 +4% +5%
Postmoderne tijdperk 1.250 6.400 +4% +5%
Hedendaagse tijdperk 1.450 9.600 +4% +5%
Morgen 1.760 16.000 +4% +5%
De Toekomst 2.340 25.600 +4% +5%
Arctische toekomst 2.870 38.400 +4% +5%
Oceanische toekomst 3.620 48.000 +4% +5%
Virtuele toekomst 4.890 64.000 +4% +5%
Ruimtetijdperk: Mars 7.830 104.000 +4% +5%
Ruimtetijdperk: Asteroïdengordel 8.510 144.000 +4% +5%
att_boost_attacker.png

Aanv. voor aanvallend leger

def_boost_defender.png

Verd. voor verdedigend leger