Luchtschip - niv. 7: verschil tussen versies

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Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20g.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20g.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_airship.png}} Upgradekit voor luchtschip upgradet dit gebouw naar [[Luchtschip - niv. 8]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_airship.png}} Upgradekit voor luchtschip upgradet dit gebouw naar [[Luchtschip - niv. 8]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 7x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 7x3
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 6.210
  | 6.210
  | 8 - 13
  | 8 - 13
  |-
  |-  
  | 8u
  | 8u
  | 7.760
  | 7.760
  | 10 - 16
  | 10 - 16
  |-
  |-  
  | 1d
  | 1d
  | 9.320
  | 9.320
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 64: Regel 64:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="3" | bij motivering
! style="text-align: center;" colspan="3" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 850
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 850
Regel 76: Regel 76:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 6
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 6
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.470
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.470
Regel 85: Regel 85:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 6
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 6
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.620
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.620
Regel 94: Regel 94:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 6
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 6
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.810
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.810
Regel 103: Regel 103:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 6
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 6
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.020
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.020
Regel 112: Regel 112:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 6
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 6
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.370
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.370
Regel 121: Regel 121:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 6
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 6
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.680
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.680
Regel 130: Regel 130:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 6
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 6
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.940
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.940
Regel 139: Regel 139:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 6
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 6
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.150
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.150
Regel 148: Regel 148:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.280
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.280
Regel 157: Regel 157:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 6
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 6
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3.810
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3.810
Regel 166: Regel 166:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 6
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 6
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4.620
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4.620
Regel 175: Regel 175:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 6
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 6
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5.540
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5.540
Regel 184: Regel 184:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 6
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 6
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6.450
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6.450
Regel 193: Regel 193:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7.440
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7.440
Regel 202: Regel 202:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 6
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 6
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8.890
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8.890
Regel 211: Regel 211:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 6
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 6
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 14.230
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 14.230
Regel 220: Regel 220:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 6
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 6
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 15.460
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 15.460
Regel 230: Regel 230:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 5
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 5
|}
|}
<div style="display:none">
[[Produces::154.200 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Luchtschip - niv. 7]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20g.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:10

R_SS_MultiAge_ArcheologyBonus20g.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_airship.png
    Upgradekit voor luchtschip upgradet dit gebouw naar Luchtschip - niv. 8
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
7x3
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 6.210 8 - 13
8u 7.760 10 - 16
1d 9.320 12 - 19


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
supplies.png
strategy_points.png
all_goods_of_age.png
1d bij motivering
Bronstijd 850 177 105 1.300 1.230 6 5
IJzertijd 1.470 381 168 3.000 2.120 6 5
Vroege middeleeuwen 1.620 584 420 5.000 2.340 6 5
Hoge middeleeuwen 1.810 820 840 7.100 2.610 6 5
Late middeleeuwen 2.020 1.076 1.260 9.300 2.920 6 5
Koloniale tijdperk 2.370 1.358 2.100 14.200 3.430 6 5
Industriële tijdperk 2.680 1.660 4.200 17.700 3.870 6 5
Progressieve tijdperk 2.940 1.982 6.300 21.500 4.250 6 5
Moderne tijdperk 3.150 2.323 10.500 26.700 4.540 6 5
Postmoderne tijdperk 3.280 2.678 16.800 33.600 4.730 6 5
Hedendaagse tijdperk 3.810 3.052 25.200 43.800 5.500 6 5
Morgen 4.620 3.439 42.000 50.700 6.680 6 5
De Toekomst 5.540 3.846 67.200 58.100 8.000 6 5
Arctische toekomst 6.450 4.266 100.800 66.000 9.320 6 5
Oceanische toekomst 7.440 4.699 126.000 74.400 10.750 6 5
Virtuele toekomst 8.890 5.145 168.000 83.300 12.840 6 5
Ruimtetijdperk: Mars 14.230 8.144 273.000 139.200 20.550 6 5
Ruimtetijdperk: Asteroïdengordel 15.460 8.846 378.000 154.200 22.330 6 5