Luchtschip - niv. 10: verschil tussen versies

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Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20j.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20j.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_airship.png}} Upgradekit voor luchtschip upgradet dit gebouw naar [[Luchtschip - niv. 11]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_airship.png}} Upgradekit voor luchtschip upgradet dit gebouw naar [[Luchtschip - niv. 11]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 7x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 7x3
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 8.640
  | 8.640
  | 11 - 17
  | 11 - 17
  |-
  |-  
  | 8u
  | 8u
  | 10.800
  | 10.800
  | 14 - 22
  | 14 - 22
  |-
  |-  
  | 1d
  | 1d
  | 12.960
  | 12.960
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 64: Regel 64:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="3" | bij motivering
! style="text-align: center;" colspan="3" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 990
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 990
Regel 76: Regel 76:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 8
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 8
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.710
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.710
Regel 85: Regel 85:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 8
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 8
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 20
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 20
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.890
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.890
Regel 94: Regel 94:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 8
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 8
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 20
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 20
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.110
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.110
Regel 103: Regel 103:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 8
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 8
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 20
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 20
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.360
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.360
Regel 112: Regel 112:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 20
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 20
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.770
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.770
Regel 121: Regel 121:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 20
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 20
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.120
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.120
Regel 130: Regel 130:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 8
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 8
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 20
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 20
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.430
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.430
Regel 139: Regel 139:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 8
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 8
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 20
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 20
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.670
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.670
Regel 148: Regel 148:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 8
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 8
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 20
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 20
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.820
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.820
Regel 157: Regel 157:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 8
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 8
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 20
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 20
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4.440
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4.440
Regel 166: Regel 166:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 8
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 8
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 20
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 20
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5.390
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5.390
Regel 175: Regel 175:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 8
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 8
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 20
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 20
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 6.460
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 6.460
Regel 184: Regel 184:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 8
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 8
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 20
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 20
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 7.520
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 7.520
Regel 193: Regel 193:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 8
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 8
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 20
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 20
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8.680
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8.680
Regel 202: Regel 202:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 20
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 20
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 10.370
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 10.370
Regel 211: Regel 211:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 20
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 20
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 16.600
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 16.600
Regel 220: Regel 220:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 8
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 8
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 20
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 20
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 18.040
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 18.040
Regel 230: Regel 230:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 20
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 20
|}
|}
<div style="display:none">
[[Produces::173.400 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Luchtschip - niv. 10]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20j.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:10

R_SS_MultiAge_ArcheologyBonus20j.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_airship.png
    Upgradekit voor luchtschip upgradet dit gebouw naar Luchtschip - niv. 11
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
7x3
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 8.640 11 - 17
8u 10.800 14 - 22
1d 12.960 16 - 26


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
supplies.png
strategy_points.png
all_goods_of_age.png
1d bij motivering
Bronstijd 990 198 105 1.400 1.370 8 20
IJzertijd 1.710 426 168 3.400 2.360 8 20
Vroege middeleeuwen 1.890 654 420 5.700 2.610 8 20
Hoge middeleeuwen 2.110 919 840 7.900 2.920 8 20
Late middeleeuwen 2.360 1.205 1.260 10.500 3.250 8 20
Koloniale tijdperk 2.770 1.521 2.100 16.000 3.820 8 20
Industriële tijdperk 3.120 1.860 4.200 19.900 4.310 8 20
Progressieve tijdperk 3.430 2.220 6.300 24.200 4.740 8 20
Moderne tijdperk 3.670 2.602 10.500 30.100 5.070 8 20
Postmoderne tijdperk 3.820 2.999 16.800 37.800 5.280 8 20
Hedendaagse tijdperk 4.440 3.418 25.200 49.200 6.140 8 20
Morgen 5.390 3.851 42.000 57.000 7.450 8 20
De Toekomst 6.460 4.307 67.200 65.300 8.920 8 20
Arctische toekomst 7.520 4.778 100.800 74.200 10.390 8 20
Oceanische toekomst 8.680 5.263 126.000 83.700 11.990 8 20
Virtuele toekomst 10.370 5.762 168.000 93.700 14.320 8 20
Ruimtetijdperk: Mars 16.600 9.121 273.000 156.600 22.920 8 20
Ruimtetijdperk: Asteroïdengordel 18.040 9.908 378.000 173.400 24.910 8 20