Schaakmat-kwadraat: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_EinsteinBonus17.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_EinsteinBonus17.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x3
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 4.320
  | 4.320
  | 5 - 9
  | 5 - 9
  |-
  |-  
  | 8u
  | 8u
  | 5.400
  | 5.400
  | 7 - 11
  | 7 - 11
  |-
  |-  
  | 1d
  | 1d
  | 6.480
  | 6.480
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="1" | Produceert
! style="text-align: center;" colspan="1" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 55
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 55
Regel 68: Regel 68:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +5%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +5%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 270
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 270
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 117
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 117
Regel 74: Regel 74:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +5%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +5%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 650
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 650
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 180
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 180
Regel 80: Regel 80:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +6%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +6%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.080
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.080
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 253
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 253
Regel 86: Regel 86:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +6%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +6%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.510
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.510
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 332
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 332
Regel 92: Regel 92:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +6%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +6%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.000
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.000
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 419
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 419
Regel 98: Regel 98:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +7%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +7%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.040
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.040
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 512
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 512
Regel 104: Regel 104:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +7%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +7%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.790
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.790
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 612
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 612
Regel 110: Regel 110:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +7%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +7%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4.600
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4.600
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 717
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 717
Regel 116: Regel 116:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +8%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +8%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5.720
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5.720
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 826
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 826
Regel 122: Regel 122:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +8%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +8%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7.200
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7.200
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 942
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 942
Regel 128: Regel 128:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +8%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +8%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 9.370
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 9.370
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.061
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.061
Regel 134: Regel 134:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +9%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +9%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 10.850
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 10.850
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.187
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.187
Regel 140: Regel 140:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +9%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +9%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 12.440
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 12.440
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.316
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.316
Regel 146: Regel 146:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +9%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +9%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 14.140
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 14.140
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1.450
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1.450
Regel 152: Regel 152:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +10%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +10%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 15.940
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 15.940
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1.588
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1.588
Regel 158: Regel 158:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +10%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +10%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 17.860
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 17.860
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2.513
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2.513
Regel 164: Regel 164:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +10%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +10%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 29.820
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 29.820
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 2.730
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 2.730
Regel 171: Regel 171:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 33.030
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 33.030
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>
[[Produces::33.030 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Schaakmat-kwadraat]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_EinsteinBonus17.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_EinsteinBonus17.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x3
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 4.320 5 - 9
8u 5.400 7 - 11
1d 6.480 8 - 13


Tijdperk Levert Produceert
population.png
rank.png
att_boost_attacker.png
money.png
1d
Bronstijd 55 45 +5% 270
IJzertijd 117 72 +5% 650
Vroege middeleeuwen 180 180 +6% 1.080
Hoge middeleeuwen 253 360 +6% 1.510
Late middeleeuwen 332 540 +6% 2.000
Koloniale tijdperk 419 900 +7% 3.040
Industriële tijdperk 512 1.800 +7% 3.790
Progressieve tijdperk 612 2.700 +7% 4.600
Moderne tijdperk 717 4.500 +8% 5.720
Postmoderne tijdperk 826 7.200 +8% 7.200
Hedendaagse tijdperk 942 10.800 +8% 9.370
Morgen 1.061 18.000 +9% 10.850
De Toekomst 1.187 28.800 +9% 12.440
Arctische toekomst 1.316 43.200 +9% 14.140
Oceanische toekomst 1.450 54.000 +10% 15.940
Virtuele toekomst 1.588 72.000 +10% 17.860
Ruimtetijdperk: Mars 2.513 117.000 +10% 29.820
Ruimtetijdperk: Asteroïdengordel 2.730 162.000 +11% 33.030
att_boost_attacker.png

Aanv. voor aanvallend leger