Barbaar: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_barbarian.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_barbarian.jpg}}
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} kunnen niet worden getraind
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} kunnen niet worden getraind
|-
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} Geen kosten
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} Geen kosten
|-
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | kunnen niet worden getraind
| style="width: 70%;" | kunnen niet worden getraind
|-
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-
|-  
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/last_stand.png}}<br />[[Eenheidvaardigheden#Volhardend|Volhardend]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/last_stand.png}}<br />[[Eenheidvaardigheden#Volhardend|Volhardend]]
| Krijgt aanvals- en verdedigingsbonus voor elke volhardende eenheid die in een gevecht is gedood.
| Krijgt aanvals- en verdedigingsbonus voor elke volhardende eenheid die in een gevecht is gedood.
Regel 26: Regel 26:




<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Vroege middeleeuwen Eenheden]]
[[Age::Vroege middeleeuwen]]
[[UnitType::Zware eenheid]]
[[TypeImage::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[Attack::10]]
[[Defense::6]]
[[Range::1]]
[[Movement::14]]
[[AgeBackgroundColor::324125]]
[[AgeBorderColor::77ad81]]
[[AgeFontColor::cce2a2]]
[[Points::320]]
[[Name::Barbaar]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_barbarian.jpg]]
[[SkillIcon1::https://foenl.innogamescdn.com/assets/shared/icons/last_stand.png]]
[[SkillName1::Volhardend]]
[[AttackBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[AttackBonusValue1::+3]]
[[AttackBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/rocks.png]]
[[AttackBonusValue2::+3]]
[[DefenseBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[DefenseBonusValue1::+3]]
[[DefenseBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/rocks.png]]
[[DefenseBonusValue2::+3]]
</span>
</noinclude>
{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
Regel 66: Regel 37:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_barbarian.jpg}}<br />Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_barbarian.jpg}}<br />Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} Zware eenheid
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} Zware eenheid

Versie van 12 jan 2021 11:14

armyuniticons_90x90_barbarian.jpg
Eigenschappen
Te trainen in::
military.png
kunnen niet worden getraind
Trainingskosten:
icon_construction_reduction.png
Geen kosten
Trainingstijd: kunnen niet worden getraind
Genezingstijd:
time.png
24m per levenspunt
Vaardigheden
last_stand.png

Volhardend
Krijgt aanvals- en verdedigingsbonus voor elke volhardende eenheid die in een gevecht is gedood.


Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_barbarian.jpg

Vroege middeleeuwen
heavy_melee.png
Zware eenheid
320 10 6 1 14
light_melee.png
+3
rocks.png
+3
light_melee.png
+3
rocks.png
+3