Schurkenhol: verschil tussen versies
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Regel 2: | Regel 2: | ||
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| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_AllAge_EasterBonus1Small.png | | style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_AllAge_EasterBonus1Small-6372deb3b.png | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | ||
Regel 8: | Regel 8: | ||
| style="text-align: left;" colspan="2" | | | style="text-align: left;" colspan="2" | | ||
* Wordt automatisch geüpgraded naar het huidige tijdperk | * Wordt automatisch geüpgraded naar het huidige tijdperk | ||
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit | * Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-1810d38c6.png}} opslagkit | ||
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| style="width: 30%;" | '''Type:''' | | style="width: 30%;" | '''Type:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Militaire gebouwen | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} Militaire gebouwen | ||
|- | |- | ||
| style="width: 30%;" | '''Straat:''' | | style="width: 30%;" | '''Straat:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1 | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street-02b2ff628.png}} 1x1 | ||
|- | |- | ||
| style="width: 30%;" | '''Grootte:''' | | style="width: 30%;" | '''Grootte:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 2x2 | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size-5ae5e0c1b.png}} 2x2 | ||
|- | |- | ||
| style="width: 30%;" | '''Eenheidskosten:''' | | style="width: 30%;" | '''Eenheidskosten:''' | ||
Regel 27: | Regel 27: | ||
# Geen kosten | # Geen kosten | ||
# Geen kosten | # Geen kosten | ||
# 100 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium.png}} Diamanten <br/> | # 100 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium-3c0dba348.png}} Diamanten <br/> | ||
# 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium.png}} Diamanten <br/> | # 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium-3c0dba348.png}} Diamanten <br/> | ||
# 300 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium.png}} Diamanten <br/> | # 300 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium-3c0dba348.png}} Diamanten <br/> | ||
|- | |- | ||
Regel 40: | Regel 40: | ||
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! style="text-align: center; font-weight: bold;" | Tijd | ! style="text-align: center; font-weight: bold;" | Tijd | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins-19c6457d8.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones-cb7e81394.png}} | ||
|- | |- | ||
| 2u | | 2u | ||
Regel 65: | Regel 65: | ||
! style="text-align: center;" colspan="1" | Produceert | ! style="text-align: center;" colspan="1" | Produceert | ||
|- | |- | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ||
! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rogue.jpg}}<br/>[[Schurk]] | ! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rogue-0b915a542.jpg}}<br/>[[Schurk]] | ||
|- | |- | ||
! style="text-align: center;" | 1d | ! style="text-align: center;" | 1d | ||
Regel 73: | Regel 73: | ||
| style="text-align:right;" | 1 | | style="text-align:right;" | 1 | ||
|} | |} | ||
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd<br> | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd<br> |
Versie van 16 feb 2021 14:35
Eigenschappen | |||||||||||||
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Type: | Militaire gebouwen | ||||||||||||
Straat: | 1x1 | ||||||||||||
Grootte: | 2x2 | ||||||||||||
Eenheidskosten: | Geen kosten | ||||||||||||
Plaatskosten: |
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Geïntroduceerd met: | Evenementen en missiereeksen | ||||||||||||
Itemuitwisselingswaarde: |
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Levert | Produceert |
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Schurk | |
1d | |
240 | 1 |
De gilderekruteringsbonus verlaagt de trainingstijd