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Regel 21: | Regel 21: | ||
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rogue- | | style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rogue-7ce5fb12a.png}}<br />[[Eenheidvaardigheden#Geheime identiteit|Geheime identiteit]] | ||
| Negeert eerste schade en verandert in een eenheid van het eigen leger. Sterft in plaats daarvan als er geen eenheid zonder geheime identiteit meer is. | | Negeert eerste schade en verandert in een eenheid van het eigen leger. Sterft in plaats daarvan als er geen eenheid zonder geheime identiteit meer is. | ||
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Regel 31: | Regel 31: | ||
! style="text-align: center; font-weight: bold;" | Type | ! style="text-align: center; font-weight: bold;" | Type | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-873373c46.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus | ||
|- | |- | ||
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rogue-baa4775c1.jpg}}<br />Geen tijdperk | | style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rogue-baa4775c1.jpg}}<br />Geen tijdperk | ||
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee- | | style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid | ||
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 200 | | style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 200 | ||
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 100 | | style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 100 |
Versie van 8 jun 2022 14:07
Eigenschappen | |
Te trainen in:: | Schurkenschuilplaats, Schurkenhol |
Trainingskosten: | Geen kosten |
Trainingstijd: | 1d De gilderekruteringsbonus verlaagt de trainingstijd |
Genezingstijd: | 2u 24m per levenspunt |
Vaardigheden | |
Geheime identiteit |
Negeert eerste schade en verandert in een eenheid van het eigen leger. Sterft in plaats daarvan als er geen eenheid zonder geheime identiteit meer is. |
Tijdperk | Type | Bonus |
Bonus | |||||
---|---|---|---|---|---|---|---|---|
Geen tijdperk |
Lichte eenheid | 200 | 100 | 1 | 1 | 14 | Geen | Geen |