Barbaar: verschil tussen versies

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(2 tussenliggende versies door dezelfde gebruiker niet weergegeven)
Regel 2: Regel 2:
{|  
{|  
|-  
|-  
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_barbarian.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_barbarian-69531256e.jpg}}
|-  
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-  
|-  
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} kunnen niet worden getraind
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} kunnen niet worden getraind
|-  
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} Geen kosten
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} Geen kosten
|-  
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
Regel 16: Regel 16:
|-  
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 24m per levenspunt
|-  
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-  
|-  
|-  
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/last_stand.png}}<br />[[Eenheidvaardigheden#Volhardend|Volhardend]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/last_stand-9ee1e775d.png}}<br />[[Eenheidvaardigheden#Volhardend|Volhardend]]
| Krijgt aanvals- en verdedigingsbonus voor elke volhardende eenheid die in een gevecht is gedood.
| Krijgt aanvals- en verdedigingsbonus voor elke volhardende eenheid die in een gevecht is gedood.
|}
|}
Regel 30: Regel 30:
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-873373c46.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
|-  
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_barbarian.jpg}}<br />Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_barbarian-e0eff0573.jpg}}<br />Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} Zware eenheid
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} Zware eenheid
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 320
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 320
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 10
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 10
Regel 45: Regel 45:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 1
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 1
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 14
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | 14
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +3<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks.png}} +3
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} +3<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks-47b91dbfb.png}} +3
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +3<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks.png}} +3
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} +3<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks-47b91dbfb.png}} +3
|}
|}

Huidige versie van 29 mrt 2023 om 13:56

armyuniticons_90x90_barbarian-69531256e.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
kunnen niet worden getraind
Trainingskosten:
icon_construction_reduction-df2ba2025.png
Geen kosten
Trainingstijd: kunnen niet worden getraind
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
last_stand-9ee1e775d.png

Volhardend
Krijgt aanvals- en verdedigingsbonus voor elke volhardende eenheid die in een gevecht is gedood.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_barbarian-e0eff0573.jpg

Vroege middeleeuwen
heavy_melee-a77a87477.png
Zware eenheid
320 10 6 1 14
light_melee-164093475.png
+3
rocks-47b91dbfb.png
+3
light_melee-164093475.png
+3
rocks-47b91dbfb.png
+3