Divisiedrones: verschil tussen versies
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Regel 2: | Regel 2: | ||
{| | {| | ||
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_division_drones- | | style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_division_drones-1c12a5556.jpg}} | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | ||
Regel 21: | Regel 21: | ||
|- | |- | ||
|- | |- | ||
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/double_damage- | | style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/double_damage-ea6cf61c9.png}}<br />[[Eenheidvaardigheden#Scherp oog|Scherp oog]] | ||
| Geeft bij aanval X% kans op dubbele schade aan vijandelijke eenheden van elk tijdperk. | | Geeft bij aanval X% kans op dubbele schade aan vijandelijke eenheden van elk tijdperk. | ||
|- | |- | ||
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/stealth- | | style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/stealth-d96af2e34.png}}<br />[[Eenheidvaardigheden#Verbergen|Verbergen]] | ||
| Kan zich verbergen tegen aanvallen vanop afstand in dit terrein. | | Kan zich verbergen tegen aanvallen vanop afstand in dit terrein. | ||
|} | |} | ||
Regel 34: | Regel 34: | ||
! style="text-align: center; font-weight: bold;" | Type | ! style="text-align: center; font-weight: bold;" | Type | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-873373c46.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus | ||
|- | |- | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_division_drones- | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_division_drones-04120eaa7.jpg}}<br />Ruimtetijdperk: Jupiter-maan | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee- | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 22.500 | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 22.500 | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 800 | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 800 | ||
Regel 48: | Regel 48: | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 3 | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 3 | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 25 | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 25 | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee- | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +400<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} +400<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rubble-b5b30c608.png}} +100 | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee- | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +400<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} +400<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rubble-b5b30c608.png}} +90 | ||
|} | |} |
Huidige versie van 29 mrt 2023 om 13:57
Eigenschappen | |
Te trainen in:: | Waterdronesystemen |
Trainingskosten: | 6.000 , 9.000 |
Trainingstijd: | 4u De gilderekruteringsbonus verlaagt de trainingstijd |
Genezingstijd: | 24m per levenspunt |
Vaardigheden | |
Scherp oog |
Geeft bij aanval X% kans op dubbele schade aan vijandelijke eenheden van elk tijdperk. |
Verbergen |
Kan zich verbergen tegen aanvallen vanop afstand in dit terrein. |
Tijdperk | Type | Bonus |
Bonus | |||||
---|---|---|---|---|---|---|---|---|
Ruimtetijdperk: Jupiter-maan |
Lichte eenheid | 22.500 | 800 | 1.000 | 3 | 25 | +400 +400 +100 |
+400 +400 +90 |