Gildestrijdperken provinciegebouwen: verschil tussen versies
Geen bewerkingssamenvatting |
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Regel 1: | Regel 1: | ||
<br> __TOC__<br> | <br> __TOC__<br> | ||
[[FILE:Btn_guild_battlegrounds_buildings.png|left|link=]] Op de gildestrijdperkkaart kan elke provincie | [[FILE:Btn_guild_battlegrounds_buildings.png|left|link=]] Op de gildestrijdperkkaart kan elke provincie 1 tot 3 mogelijkheden hebben waarop gebouwen kunnen worden gebouwd. Iedereen kan goederen doneren aan de gildekas om de kosten te betalen, maar alleen leden met een speciale gilderol ("strijdperkofficier") kunnen gebouwen bouwen in provincies die eigendom zijn van hun gilde. Elke ‘oprichter’ en ‘leider’ van een gilde zal automatisch ook deze rol hebben. | ||
<br> | <br> | ||
Alleen de tijdperken die in een gilde zijn vertegenwoordigd, zullen de kosten van provinciegebouwen ( | Alleen de tijdperken die in een gilde zijn vertegenwoordigd, zullen de kosten van provinciegebouwen (gildekasgoederen) bepalen. Deze provinciegebouwen hebben een bouwtijd en het is op elk moment mogelijk om een constructie te annuleren of te verwijderen om ruimte vrij te maken voor een ander gebouw. Let wel, in dat geval gaan de bestede goederen niet terug naar de gildekas. | ||
<br> | <br> | ||
Wanneer een provincie wordt veroverd door een andere gilde, heeft elk gebouw (inclusief het gebouw dat in aanbouw is) een kans van 50% om vernietigd te worden, en de resterende zullen ten goede komen aan de nieuwe eigenaar. Er zijn | Wanneer een provincie wordt veroverd door een andere gilde, heeft elk gebouw (inclusief het gebouw dat in aanbouw is) een kans van 50% om vernietigd te worden, en de resterende zullen ten goede komen aan de nieuwe eigenaar. Er zijn 12 verschillende strategische gebouwen beschikbaar, dus zorg ervoor dat je ze verstandig kiest. | ||
===Buitenpost | ===Buitenpost,fort en wachttoren=== | ||
Three original GbG buildings. If your enemies fight/negotiate in a province with either traps or decoys, there's a chance that they will suffer double the amount of attrition. | |||
<br> | |||
{| | {| | ||
! style="text-align: center; width: 15%;" | '''Gebouw''' | ! style="text-align: center; width: 15%;" | '''Gebouw''' | ||
Regel 38: | Regel 17: | ||
! style="text-align: center; width: 10%;" | '''Kosten''' | ! style="text-align: center; width: 10%;" | '''Kosten''' | ||
! style="text-align: center; width: 15%;" | '''Bouwtijd''' | ! style="text-align: center; width: 15%;" | '''Bouwtijd''' | ||
! style="text-align: center; width: 15%;" | '''Directe bouwprijs''' | |||
|- | |- | ||
| style="text-align: center;" | [[ | | style="text-align: center;" | [[File:Guild_battlegrounds_sector_buildings_decoys-a7af7a7d0.png ]] | ||
| style="text-align: center;"| ''' | | style="text-align: center;" | '''Decoys''' | ||
| | | If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. | ||
| style="text-align: center;" | 500 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png| | | style="text-align: center;" | 500 [[File:Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | ||
| style="text-align: center;" | 4:00:00 | | style="text-align: center;" | 4:00:00 | ||
| style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | |||
|- | |- | ||
| style="text-align: center;" | [[ | | style="text-align: center;" | [[File:Guild_battlegrounds_sector_buildings_traps-8caf5730f.png]] | ||
| style="text-align: center;"| ''' | | style="text-align: center;" | '''Traps''' | ||
| | | If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. | ||
| style="text-align: center;" | 3,000 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png| | | style="text-align: center;" | 3,000 [[File:Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | ||
| style="text-align: center;" | 5:00:00 | | style="text-align: center;" | 5:00:00 | ||
| style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | |||
|- | |||
| style="text-align: center;" | [[File:Guild_battlegrounds_sector_buildings_watchtower-879aed4e2.png ]] | |||
| style="text-align: center;" | '''Watchtower''' | |||
| If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. | |||
| style="text-align: center;" | 500 [[File:Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | |||
| style="text-align: center;" | 1:00:00 | |||
| style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | |||
|} | |} | ||
=== | <br><br> | ||
=== Fieldcamps === | |||
These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot. | |||
The Guild Starting province can not be conquered by other guilds. | |||
{| | {| | ||
Regel 59: | Regel 52: | ||
! style="text-align: center; width: 10%;" | '''Naam''' | ! style="text-align: center; width: 10%;" | '''Naam''' | ||
! style="text-align: center; width: 50%;" | '''Eigenschappen''' | ! style="text-align: center; width: 50%;" | '''Eigenschappen''' | ||
! style="text-align: center; width: 40%;" | '''Locatie''' | |||
! style="text-align: center; width: 10%;" | '''Kosten''' | ! style="text-align: center; width: 10%;" | '''Kosten''' | ||
! style="text-align: center; width: 15%;" | '''Bouwtijd''' | ! style="text-align: center; width: 15%;" | '''Bouwtijd''' | ||
! style="text-align: center; width: 15%;" | '''Directe bouwprijs''' | |||
|- | |||
| style="text-align: center;" | [[File:ImprovisedGuildFieldcamp.png]] | |||
| style="text-align: center;" | '''Improvised Guild Fieldcamp''' | |||
| If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. | |||
| Guild starting province. | |||
| style="text-align: center;" | 25000 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | |||
| style="text-align: center;" | 6:00:00 | |||
| style="text-align: center;" | 100 [[File:Premium-3c0dba348.png|20px]] | |||
|- | |- | ||
| style="text-align: center;" | [[ | | style="text-align: center;" | [[File:Fieldcamp1.png]] | ||
| style="text-align: center;"|''' | | style="text-align: center;" | '''Guild Fieldcamp''' | ||
| | | If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. | ||
| style="text-align: center;" | | | Guild starting province. | ||
| style="text-align: center;" | | | style="text-align: center;" | 40000 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | ||
| style="text-align: center;" | 12:00:00 | |||
| style="text-align: center;" | 180 [[File:Premium-3c0dba348.png|20px]] | |||
|- | |- | ||
| style="text-align: center;" | [[ | | style="text-align: center;" | [[File:FortifiedGuildFieldcamp.png]] | ||
| style="text-align: center;"|''' | | style="text-align: center;" | '''Fortified Guild Fieldcamp''' | ||
| | | If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. | ||
| style="text-align: center;" | | | Guild starting province. | ||
| style="text-align: center;" | | | style="text-align: center;" |75000 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | ||
| style="text-align: center;" | 24:00:00 | |||
| style="text-align: center;" | 250 [[File:Premium-3c0dba348.png|20px]] | |||
|} | |} | ||
=== | === Barracks === | ||
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered | |||
{| | {| | ||
Regel 82: | Regel 89: | ||
! style="text-align: center; width: 10%;" | '''Naam''' | ! style="text-align: center; width: 10%;" | '''Naam''' | ||
! style="text-align: center; width: 50%;" | '''Eigenschappen''' | ! style="text-align: center; width: 50%;" | '''Eigenschappen''' | ||
! style="text-align: center; width: 40%;" | '''Locatie''' | |||
! style="text-align: center; width: 10%;" | '''Kosten''' | ! style="text-align: center; width: 10%;" | '''Kosten''' | ||
! style="text-align: center; width: 15%;" | '''Bouwtijd''' | ! style="text-align: center; width: 15%;" | '''Bouwtijd''' | ||
! style="text-align: center; width: 15%;" | '''Directe bouwprijs''' | |||
|- | |||
| style="text-align: center;" | [[File:ImprovisedBaracks.png]] | |||
| style="text-align: center;" | '''Improvised Barracts''' | |||
| | |||
* 20% chance to not gain attrition (only adjacent provinces) | |||
* This province requires +5% advances to be conquered | |||
| Any empty slot, excluding starting province | |||
| style="text-align: center;" | 2800 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | |||
| style="text-align: center;" | 02:00:00 | |||
| style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | |||
|- | |- | ||
| style="text-align: center;" | [[ | | style="text-align: center;" | [[File:Barracks.png]] | ||
| style="text-align: center;" | ''' | | style="text-align: center;" | '''Barracks''' | ||
| | | | | ||
| style="text-align: center;" | | * 40% chance to not gain attrition (only adjacent provinces) | ||
| style="text-align: center;" | | * This province requires +10% advances to be conquered | ||
| Any empty slot, excluding starting province | |||
| style="text-align: center;" | 5000 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | |||
| style="text-align: center;" | 02:30:00 | |||
| style="text-align: center;" | 90 [[File:Premium-3c0dba348.png|20px]] | |||
|- | |- | ||
| style="text-align: center;" | [[ | | style="text-align: center;" | [[File:FortifiedGuildFieldcamp.png]] | ||
| style="text-align: center;" | ''' | | style="text-align: center;" | '''Fortified Barracks''' | ||
| | | | | ||
| style="text-align: center;" | | * 60% chance to not gain attrition (only adjacent provinces) | ||
| style="text-align: center;" | | * This province requires +30% advances to be conquered | ||
| Any empty slot, excluding starting province | |||
| style="text-align: center;" |6800 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | |||
| style="text-align: center;" | 03:00:00 | |||
| style="text-align: center;" | 125[[File:Premium-3c0dba348.png|20px]] | |||
|} | |} | ||
=== | === Guild Command Post === | ||
<br> | |||
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour. | |||
<br><br> | |||
{| | {| | ||
! style="text-align: center; width: 15%;" | '''Gebouw''' | ! style="text-align: center; width: 15%;" | '''Gebouw''' | ||
! style="text-align: center; width: 10%;" | '''Naam''' | ! style="text-align: center; width: 10%;" | '''Naam''' | ||
! style="text-align: center; width: 50%;" | '''Eigenschappen''' | ! style="text-align: center; width: 50%;" | '''Eigenschappen''' | ||
! style="text-align: center; width: 40%;" | '''Locatie''' | |||
! style="text-align: center; width: 10%;" | '''Kosten''' | ! style="text-align: center; width: 10%;" | '''Kosten''' | ||
! style="text-align: center; width: 15%;" | '''Bouwtijd''' | ! style="text-align: center; width: 15%;" | '''Bouwtijd''' | ||
! style="text-align: center; width: 15%;" | '''Directe bouwprijs''' | |||
|- | |- | ||
| style="text-align: center;" | [[Bestand: | | style="text-align: center;" | [[File:ImprovisedGuildCommandPost.png]] | ||
| style="text-align: center;" | ''' | | style="text-align: center;" | '''Improvised Guild Command Post''' | ||
| style="text-align: center;" | | | If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. | ||
| style="text-align: center;" | | |Any empty slot, excluding starting province | ||
| style="text-align: center;" | | | style="text-align: center;" | 2900 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | ||
| style="text-align: center;" | 2:00:00 | |||
| style="text-align: center;" | 50 [[File:Premium-3c0dba348.png|20px]] | |||
|- | |||
| style="text-align: center;" | [[File:ForwardGuildCommandPost.png]] | |||
| style="text-align: center;" | '''Forward Guild Command Post''' | |||
| | |||
* 40% chance to not gain attrition (only adjacent provinces) | |||
* This province requires +10% advances to be conquered | |||
* This province generates 30% more victory points. | |||
| Any empty slot, excluding starting province | |||
| style="text-align: center;" | 5200 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | |||
| style="text-align: center;" | 2:30:00 | |||
| style="text-align: center;" | 90 [[File:Premium-3c0dba348.png|20px]] | |||
|- | |||
| style="text-align: center;" | [[File:FortifiedGuildCommandpost.png]] | |||
| style="text-align: center;" | '''Fortified Guild Command Post''' | |||
| | |||
* 60% chance to not gain attrition (only adjacent provinces) | |||
* This province requires +30% advances to be conquered | |||
* This province generates 100% more victory points. | |||
| Any empty slot, excluding starting province | |||
| style="text-align: center;" |7000 [[Bestand:Icon great building bonus guild goods-e1fb74f07.png.|20px]] | |||
| style="text-align: center;" | 3:00:00 | |||
| style="text-align: center;" | 125 [[File:Premium-3c0dba348.png|20px]] | |||
|} | |} |
Versie van 26 sep 2023 12:04
Op de gildestrijdperkkaart kan elke provincie 1 tot 3 mogelijkheden hebben waarop gebouwen kunnen worden gebouwd. Iedereen kan goederen doneren aan de gildekas om de kosten te betalen, maar alleen leden met een speciale gilderol ("strijdperkofficier") kunnen gebouwen bouwen in provincies die eigendom zijn van hun gilde. Elke ‘oprichter’ en ‘leider’ van een gilde zal automatisch ook deze rol hebben.
Alleen de tijdperken die in een gilde zijn vertegenwoordigd, zullen de kosten van provinciegebouwen (gildekasgoederen) bepalen. Deze provinciegebouwen hebben een bouwtijd en het is op elk moment mogelijk om een constructie te annuleren of te verwijderen om ruimte vrij te maken voor een ander gebouw. Let wel, in dat geval gaan de bestede goederen niet terug naar de gildekas.
Wanneer een provincie wordt veroverd door een andere gilde, heeft elk gebouw (inclusief het gebouw dat in aanbouw is) een kans van 50% om vernietigd te worden, en de resterende zullen ten goede komen aan de nieuwe eigenaar. Er zijn 12 verschillende strategische gebouwen beschikbaar, dus zorg ervoor dat je ze verstandig kiest.
Buitenpost,fort en wachttoren
Three original GbG buildings. If your enemies fight/negotiate in a province with either traps or decoys, there's a chance that they will suffer double the amount of attrition.
Gebouw | Naam | Eigenschappen | Kosten | Bouwtijd | Directe bouwprijs |
---|---|---|---|---|---|
Decoys | If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. | 500 Bestand:Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 4:00:00 | 50 | |
Traps | If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. | 3,000 Bestand:Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 5:00:00 | 50 | |
Watchtower | If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. | 500 Bestand:Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 1:00:00 | 50 |
Fieldcamps
These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.
The Guild Starting province can not be conquered by other guilds.
Gebouw | Naam | Eigenschappen | Locatie | Kosten | Bouwtijd | Directe bouwprijs |
---|---|---|---|---|---|---|
Bestand:ImprovisedGuildFieldcamp.png | Improvised Guild Fieldcamp | If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. | Guild starting province. | 25000 Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 6:00:00 | 100 |
Guild Fieldcamp | If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. | Guild starting province. | 40000 Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 12:00:00 | 180 | |
Fortified Guild Fieldcamp | If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. | Guild starting province. | 75000 Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 24:00:00 | 250 |
Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Gebouw | Naam | Eigenschappen | Locatie | Kosten | Bouwtijd | Directe bouwprijs |
---|---|---|---|---|---|---|
Improvised Barracts |
|
Any empty slot, excluding starting province | 2800 Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 02:00:00 | 50 | |
Barracks |
|
Any empty slot, excluding starting province | 5000 Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 02:30:00 | 90 | |
Fortified Barracks |
|
Any empty slot, excluding starting province | 6800 Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 03:00:00 | 125 |
Guild Command Post
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.
Gebouw | Naam | Eigenschappen | Locatie | Kosten | Bouwtijd | Directe bouwprijs |
---|---|---|---|---|---|---|
Improvised Guild Command Post | If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. | Any empty slot, excluding starting province | 2900 Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 2:00:00 | 50 | |
Forward Guild Command Post |
|
Any empty slot, excluding starting province | 5200 Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 2:30:00 | 90 | |
Fortified Guild Command Post |
|
Any empty slot, excluding starting province | 7000 Bestand:Icon great building bonus guild goods-e1fb74f07.png. | 3:00:00 | 125 |