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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Rogue'''
{|  
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| style="text-align: center;" colspan="2" |[[File:Agente Secreto.jpg|link=]]
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rogue-8dbaf4fa6.jpg}}
The Rogue is a special light military unit initially released during the 2013 Easter Event. This unit can transform into any of its living allies when it is hit. It will then copy all of the stats from that unit (and lose it's secret identity). If there are only units with this bonus remaining or no other living allies when it is hit, it will die immediately, so technically, it should not have a 1 for defense.
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The Rogue ignores first damage. Rogues will always move last in any round of all battles.
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Properties'''
| style="width: 30%;" | '''Te trainen in::'''
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| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} [[Schurkenschuilplaats]], [[Schurkenhol]], [[Wasbeer schuilplaats]], [[Yukitomo Toren - niv. 10]], [[Yukitomo Plaza]], [[Yukitomo Rijk]]
| style="width: 30%;"| Age:
|-  
| style="width: 70%;"| [[File:Icon_reward_age.png|link=]] All Ages
| style="width: 30%;" | '''Trainingskosten:'''
|-
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} Geen kosten
| style="width: 30%;"| Type:
|-  
| style="width: 70%;"| [[File:Icon_reward_military_unit_light_infantry.png|link=]] Light Unit
| style="width: 30%;" | '''Trainingstijd:'''
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| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 1d<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 30%;"| Attack:
|-  
| style="width: 70%;"| [[File:Icon_attack.png|link=]] 100
| style="width: 30%;" | '''Genezingstijd:'''
|-
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 2u 24m per levenspunt
| style="width: 30%;"| Defense:
|-  
| style="width: 70%;"| [[File:Icon_defense.png|link=]] 1
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-
|-
| style="width: 30%;"| Range:
|-  
| style="width: 70%;"| [[File:Icon_range.png|link=]] 1
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rogue-7ce5fb12a.png}}<br />[[Eenheidvaardigheden#Geheime identiteit|Geheime identiteit]]
|-
| Negeert eerste schade en verandert in een eenheid van het eigen leger. Sterft in plaats daarvan als er geen eenheid zonder geheime identiteit meer is.
| style="width: 30%;"| Movement:
|}
| style="width: 70%;"| [[File:Icon_movement.png|link=]] 14
 
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Bonuses'''
{| style="margin: auto;"
|-
|-  
| style="width: 30%;"| Attack:
! style="text-align: center; font-weight: bold;" | Tijdperk
| style="width: 70%;"| ''none''
! style="text-align: center; font-weight: bold;" | Type
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
| style="width: 30%;"| Defense:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}
| style="width: 70%;"| ''none''
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}}
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Abilities'''
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-873373c46.png}}
|-
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus
| style="text-align: center;" colspan="2" | [[File:Rogue.png|link=Secret Identity]] [[Secret Identity]]
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Other Info'''
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rogue-1343ccc7e.jpg}}<br />Geen tijdperk
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid
| style="width: 30%;"| Battle Points:
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 200
| style="width: 70%;"| [[File:Icon_rank.png|link=]] 200
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 100
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 1
| style="width: 30%;"| Requirements:  
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 1
| style="width: 70%;"| [[File:Military_small.png|link=]] [[Rogue Hideout]]
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | 14
|-
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | Geen
| style="width: 30%;"| Training Costs:
| style="background-color:#654321;border-color:#123456;color:#efdba6;text-align:center;" | Geen
| style="width: 70%;"| [[File:Icon_construction_reduction.png|link=]] ''none''
|-
| style="width: 30%;"| Training Time:
| style="width: 70%;"| [[File:Icon_time.png|link=]] 24 hours
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| style="width: 30%;"| Healing Time:
| style="width: 70%;"| [[File:Icon_time.png|link=]] 144 mins/hitpoint
|}
|}

Huidige versie van 23 okt 2024 om 11:29

armyuniticons_90x90_rogue-8dbaf4fa6.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Schurkenschuilplaats, Schurkenhol, Wasbeer schuilplaats, Yukitomo Toren - niv. 10, Yukitomo Plaza, Yukitomo Rijk
Trainingskosten:
icon_construction_reduction-df2ba2025.png
Geen kosten
Trainingstijd:
time-acd387ad4.png
1d
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
2u 24m per levenspunt
Vaardigheden
rogue-7ce5fb12a.png

Geheime identiteit
Negeert eerste schade en verandert in een eenheid van het eigen leger. Sterft in plaats daarvan als er geen eenheid zonder geheime identiteit meer is.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_rogue-1343ccc7e.jpg

Geen tijdperk
light_melee-164093475.png
Lichte eenheid
200 100 1 1 14 Geen Geen