Moedig Paard: verschil tussen versies

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Regel 21: Regel 21:
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/last_stand.png}}<br />[[Eenheidvaardigheden|Volhardend]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/last_stand.png}}<br />[[Eenheidvaardigheden#Volhardend|Volhardend]]
| Krijgt aanvals- en verdedigingsbonus voor elke volhardende eenheid die in een gevecht is gedood.
| Krijgt aanvals- en verdedigingsbonus voor elke volhardende eenheid die in een gevecht is gedood.
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{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_mounted_brave.jpg}}<br />Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 680
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 16
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 14
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 4
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 22
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +8<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks.png}} +6
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +8
|}
<!-- SMW code -->
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<span style="display:none">
<span style="display:none">
Regel 73: Regel 51:
[[DefenseBonusValue1::+8]]
[[DefenseBonusValue1::+8]]
</span>
</span>
{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_mounted_brave.jpg}}<br />Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 680
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 16
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 14
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 4
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 22
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +8<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks.png}} +6
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +8
|}

Versie van 27 mrt 2019 14:20

armyuniticons_90x90_mounted_brave.jpg
Eigenschappen
Te trainen in::
military.png
kunnen niet worden getraind
Trainingskosten:
icon_construction_reduction.png
Geen kosten
Trainingstijd: kunnen niet worden getraind
Genezingstijd: kunnen niet worden genezen
Vaardigheden
last_stand.png

Volhardend
Krijgt aanvals- en verdedigingsbonus voor elke volhardende eenheid die in een gevecht is gedood.


Industriële tijdperk Afstandseenheid https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png 16 14 4 22 561918 ffafaf ffafaf 680 Moedig Paard https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_mounted_brave.jpg https://foenl.innogamescdn.com/assets/shared/icons/last_stand.png Volhardend https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png +8 https://foenl.innogamescdn.com/assets/shared/icons/rocks.png +6 https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png +8

Tijdperk Type
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_mounted_brave.jpg

Industriële tijdperk
short_ranged.png
Afstandseenheid
680 16 14 4 22
heavy_melee.png
+8
rocks.png
+6
heavy_melee.png
+8