Dienstplichtige: verschil tussen versies
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Regel 16: | Regel 16: | ||
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| style="width: 30%;" | '''Genezingstijd:''' | | style="width: 30%;" | '''Genezingstijd:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden''' | ||
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/close_quarters.png}}<br />[[Eenheidvaardigheden|Grensgevecht]] | | style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/close_quarters.png}}<br />[[Eenheidvaardigheden#Grensgevecht|Grensgevecht]] | ||
| Levert aanvalsbonus als een aangrenzend veld wordt aangevallen. | | Levert aanvalsbonus als een aangrenzend veld wordt aangevallen. | ||
|} | |} | ||
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<span style="display:none"> | <span style="display:none"> | ||
Regel 81: | Regel 59: | ||
[[DefenseBonusValue4::+10]] | [[DefenseBonusValue4::+10]] | ||
</span> | </span> | ||
{| style="margin: auto;" | |||
|- | |||
! style="text-align: center; font-weight: bold;" | Tijdperk | |||
! style="text-align: center; font-weight: bold;" | Type | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus | |||
|- | |||
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_conscript.jpg}}<br />Progressieve tijdperk | |||
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} Lichte eenheid | |||
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 1.700 | |||
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 40 | |||
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 48 | |||
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 9 | |||
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 16 | |||
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +10<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +25<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle.png}} +10 | |||
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +10<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +25<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trench.png}} +25<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle.png}} +10 | |||
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Versie van 27 mrt 2019 14:20
Eigenschappen | |
Te trainen in:: | Dienstplichtkantoor |
Trainingskosten: | 1.120 , 280 |
Trainingstijd: | 4u De gilderekruteringsbonus verlaagt de trainingstijd |
Genezingstijd: | 24m per levenspunt |
Vaardigheden | |
Grensgevecht |
Levert aanvalsbonus als een aangrenzend veld wordt aangevallen. |
Tijdperk | Type | Bonus |
Bonus | |||||
---|---|---|---|---|---|---|---|---|
Progressieve tijdperk |
Lichte eenheid | 1.700 | 40 | 48 | 9 | 16 | +10 +25 +10 |
+10 +25 +25 +10 |