Nautilus: verschil tussen versies
Naar navigatie springen
(Nieuwe pagina aangemaakt met '<!-- This page is automatically generated. Manual edits will be overwritten! --> {| |- | style="text-align: center;" colspan="2" | {{sized-external-image|90px|http...') |
Geen bewerkingssamenvatting |
||
Regel 16: | Regel 16: | ||
|- | |- | ||
| style="width: 30%;" | '''Genezingstijd:''' | | style="width: 30%;" | '''Genezingstijd:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt | ||
|- | |- | ||
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden''' | ||
|- | |- | ||
|- | |- | ||
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/force_field.png}}<br />[[Eenheidvaardigheden|Krachtveld]] | | style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/force_field.png}}<br />[[Eenheidvaardigheden#Krachtveld|Krachtveld]] | ||
| Absorbeert schadepunten met 2, niet lager dan 1 schadepunt. | | Absorbeert schadepunten met 2, niet lager dan 1 schadepunt. | ||
|} | |} | ||
<!-- SMW code --> | <!-- SMW code --> | ||
<span style="display:none"> | <span style="display:none"> | ||
Regel 83: | Regel 61: | ||
[[DefenseBonusValue4::+50]] | [[DefenseBonusValue4::+50]] | ||
</span> | </span> | ||
{| style="margin: auto;" | |||
|- | |||
! style="text-align: center; font-weight: bold;" | Tijdperk | |||
! style="text-align: center; font-weight: bold;" | Type | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus | |||
|- | |||
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_nautilus.jpg}}<br />Oceanische toekomst | |||
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid | |||
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 9.270 | |||
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 150 | |||
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 140 | |||
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 12 | |||
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 22 | |||
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle.png}} +70<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/house.png}} +40 | |||
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +140<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle.png}} +70<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/house.png}} +50 | |||
|} |
Versie van 27 mrt 2019 14:21
Eigenschappen | |
Te trainen in:: | Nautilusdok |
Trainingskosten: | 3.000 , 4.500 |
Trainingstijd: | 4u De gilderekruteringsbonus verlaagt de trainingstijd |
Genezingstijd: | 24m per levenspunt |
Vaardigheden | |
Krachtveld |
Absorbeert schadepunten met 2, niet lager dan 1 schadepunt. |
Tijdperk | Type | Bonus |
Bonus | |||||
---|---|---|---|---|---|---|---|---|
Oceanische toekomst |
Afstandseenheid | 9.270 | 150 | 140 | 12 | 22 | +140 +140 +70 +40 |
+140 +140 +70 +50 |