Boormilitieman: verschil tussen versies

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Geen bewerkingssamenvatting
 
(3 tussenliggende versies door dezelfde gebruiker niet weergegeven)
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_drill_ranger.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_drill_ranger-60f71f6ff.jpg}}
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 30%;" | '''Te trainen in::'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Boordepot]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} [[Boordepot]]
|-
|-  
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 30%;" | '''Trainingskosten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 6.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}, 9.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} 6.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}}, 9.000 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies-660dd9d0f.png}}
|-
|-  
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 30%;" | '''Trainingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 4u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd
|-
|-  
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 24m per levenspunt
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
|-
|-  
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/double_damage.png}}<br />[[Eenheidvaardigheden#Scherp oog|Scherp oog]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/double_damage-ea6cf61c9.png}}<br />[[Eenheidvaardigheden#Scherp oog|Scherp oog]]
| Geeft bij aanval X% kans op dubbele schade aan vijandelijke eenheden van elk tijdperk.
| Geeft bij aanval X% kans op dubbele schade aan vijandelijke eenheden van elk tijdperk.
|-
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact-0a7c78989.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]]
| Berokkent altijd vergeldingsschade in reactie op een aanval.
| Berokkent altijd vergeldingsschade in reactie op een aanval.
|}
|}




<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Ruimtetijdperk: Asteroïdengordel Eenheden]]
[[Age::Ruimtetijdperk: Asteroïdengordel]]
[[UnitType::Lichte eenheid]]
[[TypeImage::https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png]]
[[Attack::800]]
[[Defense::600]]
[[Range::1]]
[[Movement::26]]
[[AgeBackgroundColor::291daf]]
[[AgeBorderColor::0d72fc]]
[[AgeFontColor::ccceff]]
[[Points::17500]]
[[Name::Boormilitieman]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_drill_ranger.jpg]]
[[SkillIcon1::https://foenl.innogamescdn.com/assets/shared/icons/double_damage.png]]
[[SkillName1::Scherp oog]]
[[SkillIcon2::https://foenl.innogamescdn.com/assets/shared/icons/contact.png]]
[[SkillName2::Contact!]]
[[AttackBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[AttackBonusValue1::+300]]
[[AttackBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/fast.png]]
[[AttackBonusValue2::+300]]
[[AttackBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/hills.png]]
[[AttackBonusValue3::+100]]
[[DefenseBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png]]
[[DefenseBonusValue1::+300]]
[[DefenseBonusImage2::https://foenl.innogamescdn.com/assets/shared/icons/fast.png]]
[[DefenseBonusValue2::+300]]
[[DefenseBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/hills.png]]
[[DefenseBonusValue3::+100]]
</span>
</noinclude>
{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-873373c46.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_drill_ranger.jpg}}<br />Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_drill_ranger-df6f1f19b.jpg}}<br />Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} Lichte eenheid
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | 17.500
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | 17.500
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | 800
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | 800
Regel 83: Regel 48:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | 1
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | 1
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | 26
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | 26
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +300<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} +300<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills.png}} +100
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +300<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} +300<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills-71e02fb9e.png}} +100
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +300<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} +300<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills.png}} +100
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +300<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} +300<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills-71e02fb9e.png}} +100
|}
|}

Huidige versie van 29 mrt 2023 om 13:57

armyuniticons_90x90_drill_ranger-60f71f6ff.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Boordepot
Trainingskosten:
icon_construction_reduction-df2ba2025.png
6.000
money-ecd40aa19.png
, 9.000
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
double_damage-ea6cf61c9.png

Scherp oog
Geeft bij aanval X% kans op dubbele schade aan vijandelijke eenheden van elk tijdperk.
contact-0a7c78989.png

Contact!
Berokkent altijd vergeldingsschade in reactie op een aanval.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_drill_ranger-df6f1f19b.jpg

Ruimtetijdperk: Asteroïdengordel
light_melee-164093475.png
Lichte eenheid
17.500 800 600 1 26
heavy_melee-a77a87477.png
+300
fast-1c8a69511.png
+300
hills-71e02fb9e.png
+100
heavy_melee-a77a87477.png
+300
fast-1c8a69511.png
+300
hills-71e02fb9e.png
+100