Drummerschool: verschil tussen versies
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![military_boost-e235e8b99.png](https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png)
Geen bewerkingssamenvatting |
Geen bewerkingssamenvatting |
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(5 tussenliggende versies door dezelfde gebruiker niet weergegeven) | |||
Regel 2: | Regel 2: | ||
{| | {| | ||
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| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_AllAge_EasterBonus4- | | style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_AllAge_EasterBonus4-86c544073.png | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | ||
Regel 8: | Regel 8: | ||
| style="text-align: left;" colspan="2" | | | style="text-align: left;" colspan="2" | | ||
* Wordt automatisch geüpgraded naar het huidige tijdperk | * Wordt automatisch geüpgraded naar het huidige tijdperk | ||
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building- | * Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-7dc615526.png}} opslagkit | ||
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Regel 21: | Regel 21: | ||
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| style="width: 30%;" | '''Eenheidskosten:''' | | style="width: 30%;" | '''Eenheidskosten:''' | ||
| style="width: 70%;" | 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}} Munten <br/>150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies-660dd9d0f.png}} Voorraden | | style="width: 70%;" | 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}} Munten<br/>150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies-660dd9d0f.png}} Voorraden | ||
|- | |- | ||
| style="width: 30%;" | '''Plaatskosten:''' | | style="width: 30%;" | '''Plaatskosten:''' | ||
Regel 27: | Regel 27: | ||
# Geen kosten | # Geen kosten | ||
# Geen kosten | # Geen kosten | ||
# 50 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium-3c0dba348.png}} Diamanten | # 50 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium-3c0dba348.png}} Diamanten | ||
# 100 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium-3c0dba348.png}} Diamanten | # 100 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium-3c0dba348.png}} Diamanten | ||
# 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium-3c0dba348.png}} Diamanten | # 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium-3c0dba348.png}} Diamanten | ||
|- | |- | ||
Regel 68: | Regel 68: | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population-e6f83cb5e.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population-e6f83cb5e.png}} | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker- | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker-6070a3719.png}} | ||
! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_military_drummer- | ! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_military_drummer-8a53babee.jpg}}<br/>[[Militaire drummer]] | ||
|- | |- | ||
! style="text-align: center;" | 1d | ! style="text-align: center;" | 1d | ||
Regel 78: | Regel 78: | ||
| style="text-align:right;" | 1 | | style="text-align:right;" | 1 | ||
|} | |} | ||
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker- | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker-6070a3719.png}} Aanval voor aanvallend leger<br> |
Huidige versie van 5 jul 2023 om 12:18
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Eigenschappen | |||||||||||||
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Type: | ![]() | ||||||||||||
Straat: | ![]() | ||||||||||||
Grootte: | ![]() | ||||||||||||
Eenheidskosten: | 150 ![]() 150 ![]() | ||||||||||||
Plaatskosten: |
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Geïntroduceerd met: | Evenementen en missiereeksen | ||||||||||||
Itemuitwisselingswaarde: |
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Vereist | Levert | Produceert | |
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![]() Militaire drummer |
1d | |||
150 | 640 | +4% | 1 |
![military_boost-e235e8b99.png](https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png)
De gilderekruteringsbonus verlaagt de trainingstijd
![att_boost_attacker-6070a3719.png](https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker-6070a3719.png)
Aanval voor aanvallend leger