Dienstplichtige: verschil tussen versies

Uit Forge of Empires - Wiki NL
Naar navigatie springen
Geen bewerkingssamenvatting
Geen bewerkingssamenvatting
 
(Een tussenliggende versie door dezelfde gebruiker niet weergegeven)
Regel 2: Regel 2:
{|  
{|  
|-  
|-  
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_conscript-ecde28201.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_conscript-78fa44d85.jpg}}
|-  
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
Regel 21: Regel 21:
|-  
|-  
|-  
|-  
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/close_quarters-cf86fbe15.png}}<br />[[Eenheidvaardigheden#Grensgevecht|Grensgevecht]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/close_quarters-8aa579c81.png}}<br />[[Eenheidvaardigheden#Grensgevecht|Grensgevecht]]
| Levert aanvalsbonus als een aangrenzend veld wordt aangevallen.
| Levert aanvalsbonus als een aangrenzend veld wordt aangevallen.
|}
|}
Regel 31: Regel 31:
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-fcf47db0c.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-5ac695fd7.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-873373c46.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
|-  
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_conscript-15e9eeb25.jpg}}<br />Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_conscript-cbf1394f0.jpg}}<br />Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-d017f6484.png}} Lichte eenheid
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} Lichte eenheid
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 1.700
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 1.700
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 40
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 40
Regel 45: Regel 45:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 9
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 9
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 16
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | 16
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-070441836.png}} +10<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-b00e96d08.png}} +25<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle-e76e40f5f.png}} +10
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +10<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png}} +25<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle-c802e80f3.png}} +10
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-070441836.png}} +10<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-b00e96d08.png}} +25<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trench-a3d0d55e4.png}} +25<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle-e76e40f5f.png}} +10
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +10<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png}} +25<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trench-1480d6c9e.png}} +25<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/sandbagcircle-c802e80f3.png}} +10
|}
|}

Huidige versie van 29 mrt 2023 om 13:56

armyuniticons_90x90_conscript-78fa44d85.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Dienstplichtkantoor
Trainingskosten:
icon_construction_reduction-df2ba2025.png
1.120
money-ecd40aa19.png
, 280
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
close_quarters-8aa579c81.png

Grensgevecht
Levert aanvalsbonus als een aangrenzend veld wordt aangevallen.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_conscript-cbf1394f0.jpg

Progressieve tijdperk
light_melee-164093475.png
Lichte eenheid
1.700 40 48 9 16
heavy_melee-a77a87477.png
+10
long_ranged-3fbf922e0.png
+25
sandbagcircle-c802e80f3.png
+10
heavy_melee-a77a87477.png
+10
long_ranged-3fbf922e0.png
+25
trench-1480d6c9e.png
+25
sandbagcircle-c802e80f3.png
+10