Roninbot: verschil tussen versies
Naar navigatie springen
Geen bewerkingssamenvatting |
Geen bewerkingssamenvatting |
||
(Een tussenliggende versie door dezelfde gebruiker niet weergegeven) | |||
Regel 2: | Regel 2: | ||
{| | {| | ||
|- | |- | ||
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ronin_bot- | | style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ronin_bot-b96120526.jpg}} | ||
|- | |- | ||
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | ||
Regel 21: | Regel 21: | ||
|- | |- | ||
|- | |- | ||
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/force_field- | | style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/force_field-c012d25a5.png}}<br />[[Eenheidvaardigheden#Krachtveld|Krachtveld]] | ||
| Absorbeert schadepunten met 2, niet lager dan 1 schadepunt. | | Absorbeert schadepunten met 2, niet lager dan 1 schadepunt. | ||
|} | |} | ||
Regel 31: | Regel 31: | ||
! style="text-align: center; font-weight: bold;" | Type | ! style="text-align: center; font-weight: bold;" | Type | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-873373c46.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus | ||
|- | |- | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_ronin_bot- | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_ronin_bot-391c16901.jpg}}<br />Virtuele toekomst | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee- | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} Zware eenheid | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 12.000 | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 12.000 | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 230 | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 230 | ||
Regel 45: | Regel 45: | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 12 | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 12 | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 15 | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 15 | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast- | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} +170<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} +230<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills-71e02fb9e.png}} +30 | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast- | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png}} +170<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png}} +230<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills-71e02fb9e.png}} +30 | ||
|} | |} |
Huidige versie van 29 mrt 2023 om 13:56
Eigenschappen | |
Te trainen in:: | Gevechtsrobotfabriek |
Trainingskosten: | 3.600 , 8.400 |
Trainingstijd: | 4u De gilderekruteringsbonus verlaagt de trainingstijd |
Genezingstijd: | 24m per levenspunt |
Vaardigheden | |
Krachtveld |
Absorbeert schadepunten met 2, niet lager dan 1 schadepunt. |
Tijdperk | Type | Bonus |
Bonus | |||||
---|---|---|---|---|---|---|---|---|
Virtuele toekomst |
Zware eenheid | 12.000 | 230 | 250 | 12 | 15 | +170 +230 +30 |
+170 +230 +30 |