Sentinelkoepel: verschil tussen versies
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Regel 2: | Regel 2: | ||
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| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_SpaceAgeMars_Military3- | | style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_SpaceAgeMars_Military3-d4c10f41f.png | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | ||
Regel 10: | Regel 10: | ||
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| style="width: 30%;" | '''Straat:''' | | style="width: 30%;" | '''Straat:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street_required- | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street_required-0e6b0551e.png}} 2x2 | ||
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| style="width: 30%;" | '''Grootte:''' | | style="width: 30%;" | '''Grootte:''' | ||
Regel 72: | Regel 72: | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population-e6f83cb5e.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population-e6f83cb5e.png}} | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ||
! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_sentinel- | ! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_sentinel-dfdea932a.jpg}}<br/>[[Sentinel]] | ||
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! style="text-align: center;" | 4u | ! style="text-align: center;" | 4u |
Huidige versie van 5 jul 2023 om 12:20
Eigenschappen | |||||||||||||
Type: | Militaire gebouwen | ||||||||||||
Straat: | 2x2 | ||||||||||||
Grootte: | 6x4 | ||||||||||||
Bouwtijd: | 15u | ||||||||||||
Bouwkosten: | 1.538.000 Munten 1.473.000 Voorraden | ||||||||||||
Tijdperk: | Ruimtetijdperk: Mars | ||||||||||||
Vrijgespeeld met: | Antizwaartekrachtvelden | ||||||||||||
Eenheidskosten: | 8.400 Munten 3.600 Voorraden | ||||||||||||
Plaatskosten: |
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Itemuitwisselingswaarde: |
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Vereist | Levert | Produceert |
---|---|---|
Sentinel | ||
4u | ||
14.000 | 156.000 | 1 |
De gilderekruteringsbonus verlaagt de trainingstijd