Raketterrein: verschil tussen versies
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(4 tussenliggende versies door dezelfde gebruiker niet weergegeven) | |||
Regel 2: | Regel 2: | ||
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| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_VirtualFuture_Military4- | | style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_VirtualFuture_Military4-11bff3d77.png | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | ||
Regel 10: | Regel 10: | ||
|- | |- | ||
| style="width: 30%;" | '''Straat:''' | | style="width: 30%;" | '''Straat:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street_required- | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street_required-0e6b0551e.png}} 2x2 | ||
|- | |- | ||
| style="width: 30%;" | '''Grootte:''' | | style="width: 30%;" | '''Grootte:''' | ||
Regel 72: | Regel 72: | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population-e6f83cb5e.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population-e6f83cb5e.png}} | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker- | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker-aae00beba.png}} | ||
! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rocket_troop- | ! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rocket_troop-67ef6aa3a.jpg}}<br/>[[Raketeenheid]] | ||
|- | |- | ||
! style="text-align: center;" | 4u | ! style="text-align: center;" | 4u | ||
Regel 82: | Regel 82: | ||
| style="text-align:right;" | 1 | | style="text-align:right;" | 1 | ||
|} | |} | ||
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker- | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker-aae00beba.png}} Aanval voor aanvallend leger<br> |
Huidige versie van 17 jul 2024 om 13:30
Eigenschappen | |||||||||||||
Type: | Militaire gebouwen | ||||||||||||
Straat: | 2x2 | ||||||||||||
Grootte: | 4x6 | ||||||||||||
Bouwtijd: | 15u | ||||||||||||
Bouwkosten: | 1.085.000 Munten 931.000 Voorraden | ||||||||||||
Tijdperk: | Virtuele toekomst | ||||||||||||
Vrijgespeeld met: | Niet-vluchtige vuurgranaten | ||||||||||||
Eenheidskosten: | 3.600 Munten 8.400 Voorraden | ||||||||||||
Plaatskosten: |
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Itemuitwisselingswaarde: |
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Vereist | Levert | Produceert | |
---|---|---|---|
Raketeenheid | |||
4u | |||
9.700 | 96.000 | +8% | 1 |
De gilderekruteringsbonus verlaagt de trainingstijd
Aanval voor aanvallend leger