Holtetank: verschil tussen versies
Naar navigatie springen
Geen bewerkingssamenvatting |
Geen bewerkingssamenvatting |
||
(Een tussenliggende versie door dezelfde gebruiker niet weergegeven) | |||
Regel 2: | Regel 2: | ||
{| | {| | ||
|- | |- | ||
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_cavitation_tank- | | style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_cavitation_tank-113000342.jpg}} | ||
|- | |- | ||
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | ||
Regel 21: | Regel 21: | ||
|- | |- | ||
|- | |- | ||
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/double_damage- | | style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/double_damage-ea6cf61c9.png}}<br />[[Eenheidvaardigheden#Scherp oog|Scherp oog]] | ||
| Geeft bij aanval X% kans op dubbele schade aan vijandelijke eenheden van elk tijdperk. | | Geeft bij aanval X% kans op dubbele schade aan vijandelijke eenheden van elk tijdperk. | ||
|- | |- | ||
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/blast- | | style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/blast-e1c79d5b4.png}}<br />[[Eenheidvaardigheden#Explosie|Explosie]] | ||
| Krijgt aanvalsbonus voor elk veld dichter bij doelwit. Negeert kenmerk "Verbergen". | | Krijgt aanvalsbonus voor elk veld dichter bij doelwit. Negeert kenmerk "Verbergen". | ||
|} | |} | ||
Regel 34: | Regel 34: | ||
! style="text-align: center; font-weight: bold;" | Type | ! style="text-align: center; font-weight: bold;" | Type | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-e99118ab5.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-873373c46.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-3362ba9d7.png}}<br />Bonus | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense- | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus | ||
|- | |- | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_cavitation_tank- | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_cavitation_tank-6b13c65d9.jpg}}<br />Ruimtetijdperk: Jupiter-maan | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged- | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png}} Artillerie-eenheid | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 22.500 | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 22.500 | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 800 | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 800 | ||
Regel 48: | Regel 48: | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 24 | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 24 | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 12 | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | 12 | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee- | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} +400<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +400<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills-71e02fb9e.png}} +100 | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee- | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png}} +400<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} +400<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hills-71e02fb9e.png}} +90 | ||
|} | |} |
Huidige versie van 29 mrt 2023 om 13:57
Eigenschappen | |
Te trainen in:: | Cavitatieassembleerder |
Trainingskosten: | 9.000 , 6.000 |
Trainingstijd: | 4u De gilderekruteringsbonus verlaagt de trainingstijd |
Genezingstijd: | 24m per levenspunt |
Vaardigheden | |
Scherp oog |
Geeft bij aanval X% kans op dubbele schade aan vijandelijke eenheden van elk tijdperk. |
Explosie |
Krijgt aanvalsbonus voor elk veld dichter bij doelwit. Negeert kenmerk "Verbergen". |
Tijdperk | Type | Bonus |
Bonus | |||||
---|---|---|---|---|---|---|---|---|
Ruimtetijdperk: Jupiter-maan |
Artillerie-eenheid | 22.500 | 800 | 850 | 24 | 12 | +400 +400 +100 |
+400 +400 +90 |