Projectielartillerie: verschil tussen versies

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Regel 2: Regel 2:
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_missile_artillery-794cc1788.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_missile_artillery-22815145f.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
Regel 41: Regel 41:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
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| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_missile_artillery-da71bf336.jpg}}<br />Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_missile_artillery-571cc28f1.jpg}}<br />Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png}} Artillerie-eenheid
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png}} Artillerie-eenheid
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | 6.240
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | 6.240

Huidige versie van 29 mrt 2023 om 13:56

armyuniticons_90x90_missile_artillery-22815145f.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
Projectielterrein
Trainingskosten:
icon_construction_reduction-df2ba2025.png
5.000
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
mirv-ac4b67195.png

MIRV
Raakt doelwit en 1 tot 3 extra eenheden binnen bereik.
one_shot-acd9ee63f.png

Enkel schot
Eenheid wordt uit gevecht verwijderd na het aanvallen. Sterft als het gevecht wordt verloren.


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_missile_artillery-571cc28f1.jpg

Hedendaagse tijdperk
long_ranged-3fbf922e0.png
Artillerie-eenheid
6.240 50 70 18 16
heavy_melee-a77a87477.png
+25
short_ranged-39a9cb259.png
+10
heavy_melee-a77a87477.png
+25
short_ranged-39a9cb259.png
+10