K.R.A.B. Mech: verschil tussen versies

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Geen bewerkingssamenvatting
 
Regel 2: Regel 2:
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_crab_mech-5ccbef67f.jpg}}
| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_crab_mech-ab63d64a1.jpg}}
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
Regel 41: Regel 41:
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-fb6b51a2d.png}}<br />Bonus
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| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_crab_mech-32f1afb96.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_crab_mech-3b255a839.jpg}}<br />Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} Zware eenheid
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png}} Zware eenheid
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 11.330
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | 11.330

Huidige versie van 29 mrt 2023 om 13:56

armyuniticons_90x90_crab_mech-ab63d64a1.jpg
Eigenschappen
Te trainen in::
military-f78f239f6.png
K.R.A.B. Lab
Trainingskosten:
icon_construction_reduction-df2ba2025.png
1.500
money-ecd40aa19.png
, 6.000
supplies-660dd9d0f.png
Trainingstijd:
time-acd387ad4.png
4u
military_boost-e235e8b99.png
De gilderekruteringsbonus verlaagt de trainingstijd
Genezingstijd:
time-acd387ad4.png
24m per levenspunt
Vaardigheden
reactive_armor-cc89d6220.png

Reactieve bepantsering
Kan niet meer dan 4 schade oplopen per aanval.
blast-e1c79d5b4.png

Explosie
Krijgt aanvalsbonus voor elk veld dichter bij doelwit. Negeert kenmerk "Verbergen".


Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
armyuniticons_50x50_crab_mech-3b255a839.jpg

Oceanische toekomst
heavy_melee-a77a87477.png
Zware eenheid
11.330 210 130 7 20
fast-1c8a69511.png
+80
short_ranged-39a9cb259.png
+60
hills-71e02fb9e.png
+60
rubble-b5b30c608.png
+50
fast-1c8a69511.png
+80
short_ranged-39a9cb259.png
+60
sandbagcircle-c802e80f3.png
+80