Gevederde Slang-beeld - niv. 3: verschil tussen versies
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(5 tussenliggende versies door dezelfde gebruiker niet weergegeven) | |||
Regel 8: | Regel 8: | ||
| style="text-align: left;" colspan="2" | | | style="text-align: left;" colspan="2" | | ||
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering | * Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering | ||
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit- | * {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit-3fb7d9aae.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk | ||
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit- | * {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit-395ac8f66.png}} verbeterkit nodig om te upgraden met één tijdperk | ||
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-7dc615526.png}} opslagkit | * Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-7dc615526.png}} opslagkit | ||
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/serpent_statue-102902d03.png}} ermee verbonden zijn | * Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/serpent_statue-102902d03.png}} ermee verbonden zijn | ||
Regel 62: | Regel 62: | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population-e6f83cb5e.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population-e6f83cb5e.png}} | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_def_boost_attacker- | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_def_boost_attacker-0c3af9330.png}} | ||
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}} | ! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}} | ||
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points-d9d1373db.png}} | ! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points-d9d1373db.png}} | ||
Regel 208: | Regel 208: | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 73.940 | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 73.940 | ||
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 10 | | style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 10 | ||
|- | |||
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:center;" | Ruimtetijdperk: Titan | |||
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 5 | |||
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 156.000 | |||
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | +15% | |||
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 80.840 | |||
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 10 | |||
|- | |||
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:center;" | Ruimtetijdperk: Ruimtehub | |||
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:right;" | 5 | |||
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:right;" | 168.000 | |||
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:right;" | +15% | |||
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:right;" | 88.060 | |||
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:right;" | 10 | |||
|} | |} | ||
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_def_boost_attacker- | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_def_boost_attacker-0c3af9330.png}} Aanval en verdediging voor aanvallend leger<br> |
Huidige versie van 8 okt 2024 om 11:25
Eigenschappen | |||||||||||||
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Type: | Woongebouwen | ||||||||||||
Straat: | 1x1 | ||||||||||||
Grootte: | 3x2 | ||||||||||||
Keten: | Gevederde Slang-beeld | ||||||||||||
Geïntroduceerd met: | Evenementen en missiereeksen | ||||||||||||
Itemuitwisselingswaarde: |
|
Tijdperk | Levert | Produceert | |||
---|---|---|---|---|---|
1d | bij motivering | ||||
Bronstijd | 5 | 30 | +15% | 700 | 10 |
IJzertijd | 5 | 48 | +15% | 1.200 | 10 |
Vroege middeleeuwen | 5 | 120 | +15% | 2.000 | 10 |
Hoge middeleeuwen | 5 | 240 | +15% | 2.800 | 10 |
Late middeleeuwen | 5 | 360 | +15% | 3.700 | 10 |
Koloniale tijdperk | 5 | 600 | +15% | 5.630 | 10 |
Industriële tijdperk | 5 | 1.200 | +15% | 7.010 | 10 |
Progressieve tijdperk | 5 | 1.800 | +15% | 8.510 | 10 |
Moderne tijdperk | 5 | 3.000 | +15% | 10.590 | 10 |
Postmoderne tijdperk | 5 | 4.800 | +15% | 13.320 | 10 |
Hedendaagse tijdperk | 5 | 7.200 | +15% | 17.340 | 10 |
Morgen | 5 | 12.000 | +15% | 20.080 | 10 |
De Toekomst | 5 | 19.200 | +15% | 23.020 | 10 |
Arctische toekomst | 5 | 28.800 | +15% | 26.150 | 10 |
Oceanische toekomst | 5 | 36.000 | +15% | 29.490 | 10 |
Virtuele toekomst | 5 | 48.000 | +15% | 33.030 | 10 |
Ruimtetijdperk: Mars | 5 | 78.000 | +15% | 55.170 | 10 |
Ruimtetijdperk: Asteroïdengordel | 5 | 108.000 | +15% | 61.110 | 10 |
Ruimtetijdperk: Venus | 5 | 126.000 | +15% | 67.370 | 10 |
Ruimtetijdperk: Jupiter-maan | 5 | 144.000 | +15% | 73.940 | 10 |
Ruimtetijdperk: Titan | 5 | 156.000 | +15% | 80.840 | 10 |
Ruimtetijdperk: Ruimtehub | 5 | 168.000 | +15% | 88.060 | 10 |
Aanval en verdediging voor aanvallend leger