Halmbok: verschil tussen versies

Uit Forge of Empires - Wiki NL
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(17 tussenliggende versies door dezelfde gebruiker niet weergegeven)
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_WinterBonusSet17a.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_WinterBonusSet17a-9ff6687c5.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit-3fb7d9aae.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit.png}} verbeterkit nodig om te upgraden met één tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_one_up_kit-395ac8f66.png}} verbeterkit nodig om te upgraden met één tijdperk
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building-7dc615526.png}} opslagkit
* Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set
* Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/decoration.png}} Versieringen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/decoration-826a798be.png}} Versieringen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::Geen weg vereist]]
| style="width: 70%;" | Geen weg vereist
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 2x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size-5ae5e0c1b.png}} 2x1
|-
|-  
| style="width: 30%;" | '''Set:'''
| style="width: 30%;" | '''Set:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_village.png}} [[Winterdorpset]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_village-c99fef4a8.png}} [[Winterdorpset]]
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |
{|
|-
! style="text-align: center; font-weight: bold;" | Tijd
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins-19c6457d8.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones-cb7e81394.png}}
|-
| 2u
| 1.890
| 1 - 3
|-
| 8u
| 2.360
| 2 - 4
|-
| 1d
| 2.840
| 2 - 4
|}
|}
|}


Regel 32: Regel 54:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="5" | Levert
! style="text-align: center;" colspan="5" | Levert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness-57be1ee93.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness_amount.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness_amount-57be1ee93.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker-aae00beba.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker-aae00beba.png}}
|-
|-  
! style="text-align: center;" | 1 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_village.png}}
! style="text-align: center;" | 1 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_village-c99fef4a8.png}}
! style="text-align: center;" | 2 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_village.png}}
! style="text-align: center;" | 2 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_village-c99fef4a8.png}}
! style="text-align: center;" | 3 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_village.png}}
! style="text-align: center;" | 3 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/winter_village-c99fef4a8.png}}
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 50
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 50
Regel 52: Regel 74:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +1%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +1%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +2%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +2%
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 70
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 70
Regel 59: Regel 81:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +1%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +1%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +2%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +2%
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 80
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 80
Regel 66: Regel 88:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +1%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +1%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +2%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +2%
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 90
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 90
Regel 73: Regel 95:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +1%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +1%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +2%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +2%
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 100
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 100
Regel 80: Regel 102:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +1%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +1%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +2%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +2%
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 110
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 110
Regel 87: Regel 109:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +1%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +1%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +2%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +2%
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 130
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 130
Regel 94: Regel 116:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +1%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +1%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +2%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +2%
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 140
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 140
Regel 101: Regel 123:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +1%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +1%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +2%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +2%
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 150
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 150
Regel 108: Regel 130:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +1%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +1%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +2%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +2%
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 160
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 160
Regel 115: Regel 137:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +1%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +1%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +2%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +2%
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 180
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 180
Regel 122: Regel 144:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +1%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +1%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +2%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +2%
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 220
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 220
Regel 129: Regel 151:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +1%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +1%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +2%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +2%
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 260
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 260
Regel 136: Regel 158:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +1%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +1%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +2%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +2%
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 310
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 310
Regel 143: Regel 165:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +1%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +1%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +2%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +2%
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 350
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 350
Regel 150: Regel 172:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +1%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +1%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +2%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +2%
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 420
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 420
Regel 157: Regel 179:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +1%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +1%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +2%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +2%
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 680
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 680
Regel 164: Regel 186:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +1%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +1%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +2%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +2%
|-
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 740
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 36.000
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 890
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | +1%
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | +2%
|-
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:center;" | Ruimtetijdperk: Venus
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 800
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 42.000
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | 960
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | +1%
| style="background-color:#99540b;border-color:#e77d00;color:#ffce7d;text-align:right;" | +2%
|-
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:center;" | Ruimtetijdperk: Jupiter-maan
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 860
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 48.000
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | 1.030
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | +1%
| style="background-color:#2a4a6d;border-color:#193049;color:#aaeddf;text-align:right;" | +2%
|-
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:center;" | Ruimtetijdperk: Titan
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 920
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 52.000
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | 1.100
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | +1%
| style="background-color:#255a3e;border-color:#457b41;color:#e9f6a1;text-align:right;" | +2%
|-
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:center;" | Ruimtetijdperk: Ruimtehub
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:right;" | 980
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:right;" | 56.000
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:right;" | 1.180
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:right;" | +1%
| style="background-color:#45737b;border-color:#538a93;color:#dcebee;text-align:right;" | +2%
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Verhoogt de aanvalsbonus van het aanvallende leger van de speler<br>
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker-aae00beba.png}} Aanval voor aanvallend leger<br>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Versieringen]]
[[Name::Halmbok]]
[[Type::Versieringen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_WinterBonusSet17a.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/decoration.png]]
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/winter_village.png]]
</span>
</noinclude>

Huidige versie van 8 okt 2024 om 11:18

D_SS_MultiAge_WinterBonusSet17a-9ff6687c5.png
Eigenschappen
  • reward_icon_renovation_kit-3fb7d9aae.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit-395ac8f66.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building-7dc615526.png
    opslagkit
  • Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set
Type:
decoration-826a798be.png
Versieringen
Straat: Geen weg vereist
Grootte:
size-5ae5e0c1b.png
2x1
Set:
winter_village-c99fef4a8.png
Winterdorpset
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins-19c6457d8.png
gemstones-cb7e81394.png
2u 1.890 1 - 3
8u 2.360 2 - 4
1d 2.840 2 - 4


Tijdperk Levert
happiness-57be1ee93.png
rank-57652d887.png
happiness_amount-57be1ee93.png
att_boost_attacker-aae00beba.png
att_boost_attacker-aae00beba.png
1 x
winter_village-c99fef4a8.png
2 x
winter_village-c99fef4a8.png
3 x
winter_village-c99fef4a8.png
Bronstijd 50 10 60 +1% +2%
IJzertijd 70 16 80 +1% +2%
Vroege middeleeuwen 80 40 100 +1% +2%
Hoge middeleeuwen 90 80 110 +1% +2%
Late middeleeuwen 100 120 120 +1% +2%
Koloniale tijdperk 110 200 130 +1% +2%
Industriële tijdperk 130 400 160 +1% +2%
Progressieve tijdperk 140 600 170 +1% +2%
Moderne tijdperk 150 1.000 180 +1% +2%
Postmoderne tijdperk 160 1.600 190 +1% +2%
Hedendaagse tijdperk 180 2.400 220 +1% +2%
Morgen 220 4.000 260 +1% +2%
De Toekomst 260 6.400 310 +1% +2%
Arctische toekomst 310 9.600 370 +1% +2%
Oceanische toekomst 350 12.000 420 +1% +2%
Virtuele toekomst 420 16.000 500 +1% +2%
Ruimtetijdperk: Mars 680 26.000 820 +1% +2%
Ruimtetijdperk: Asteroïdengordel 740 36.000 890 +1% +2%
Ruimtetijdperk: Venus 800 42.000 960 +1% +2%
Ruimtetijdperk: Jupiter-maan 860 48.000 1.030 +1% +2%
Ruimtetijdperk: Titan 920 52.000 1.100 +1% +2%
Ruimtetijdperk: Ruimtehub 980 56.000 1.180 +1% +2%
att_boost_attacker-aae00beba.png

Aanval voor aanvallend leger