Drummerschool: verschil tussen versies

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Geen bewerkingssamenvatting
Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_AllAge_EasterBonus4.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_AllAge_EasterBonus4.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Wordt automatisch geüpgraded naar het huidige tijdperk
* Wordt automatisch geüpgraded naar het huidige tijdperk
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Militaire gebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Militaire gebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4
|-
|-  
| style="width: 30%;" | '''Eenheidskosten:'''
| style="width: 30%;" | '''Eenheidskosten:'''
| style="width: 70%;" | 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}} Munten <br/>150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}} Voorraden <br/>
| style="width: 70%;" | 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}} Munten <br/>150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}} Voorraden <br/>
|-
|-  
| style="width: 30%;" | '''Plaatskosten:'''
| style="width: 30%;" | '''Plaatskosten:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
Regel 32: Regel 31:
# 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium.png}} Diamanten <br/>
# 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium.png}} Diamanten <br/>


|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 1.620
  | 1.620
  | 0 - 1
  | 0 - 1
  |-
  |-  
  | 8u
  | 8u
  | 2.030
  | 2.030
  | 0 - 1
  | 0 - 1
  |-
  |-  
  | 1d
  | 1d
  | 2.430
  | 2.430
Regel 62: Regel 61:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center;" colspan="1" | Vereist
! style="text-align: center;" colspan="1" | Vereist
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="1" | Produceert
! style="text-align: center;" colspan="1" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_military_drummer.jpg}}<br/>[[Militaire drummer]]
! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_military_drummer.jpg}}<br/>[[Militaire drummer]]
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
|-
|-  
| style="text-align:right;" | 150
| style="text-align:right;" | 150
| style="text-align:right;" | 640
| style="text-align:right;" | 640
Regel 79: Regel 78:
| style="text-align:right;" | 1
| style="text-align:right;" | 1
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>
[[Produces::{{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_military_drummer.jpg}}<br/>Militaire drummer]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Militaire gebouwen]]
[[Name::Drummerschool]]
[[BuildingType::Militaire gebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/M_SS_AllAge_EasterBonus4.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/military.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:08

M_SS_AllAge_EasterBonus4.png
Eigenschappen
  • Wordt automatisch geüpgraded naar het huidige tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
military.png
Militaire gebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x4
Eenheidskosten: 150
money.png
Munten
150
supplies.png
Voorraden
Plaatskosten:
  1. Geen kosten
  2. Geen kosten
  3. 50
    premium.png
    Diamanten
  4. 100
    premium.png
    Diamanten
  5. 150
    premium.png
    Diamanten
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 1.620 0 - 1
8u 2.030 0 - 1
1d 2.430 0 - 2


Vereist Levert Produceert
population.png
rank.png
att_boost_attacker.png
armyuniticons_90x90_military_drummer.jpg

Militaire drummer
1d
150 640 +4% 1
military_boost.png

De gilderekruteringsbonus verlaagt de trainingstijd

att_boost_attacker.png

Aanv. voor aanvallend leger