Drummerschool: verschil tussen versies
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Geen bewerkingssamenvatting |
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Regel 1: | Regel 1: | ||
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| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_AllAge_EasterBonus4.png | | style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/M_SS_AllAge_EasterBonus4.png | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | ||
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| style="text-align: left;" colspan="2" | | | style="text-align: left;" colspan="2" | | ||
* Wordt automatisch geüpgraded naar het huidige tijdperk | * Wordt automatisch geüpgraded naar het huidige tijdperk | ||
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit | * Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit | ||
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| style="width: 30%;" | '''Type:''' | | style="width: 30%;" | '''Type:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Militaire gebouwen | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Militaire gebouwen | ||
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| style="width: 30%;" | '''Straat:''' | | style="width: 30%;" | '''Straat:''' | ||
| style="width: 70%;" | | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1 | ||
|- | |- | ||
| style="width: 30%;" | '''Grootte:''' | | style="width: 30%;" | '''Grootte:''' | ||
| style="width: 70%;" | | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x4 | ||
|- | |- | ||
| style="width: 30%;" | '''Eenheidskosten:''' | | style="width: 30%;" | '''Eenheidskosten:''' | ||
| style="width: 70%;" | 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}} Munten <br/>150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}} Voorraden <br/> | | style="width: 70%;" | 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}} Munten <br/>150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}} Voorraden <br/> | ||
|- | |- | ||
| style="width: 30%;" | '''Plaatskosten:''' | | style="width: 30%;" | '''Plaatskosten:''' | ||
| style="width: 70%;" | | | style="width: 70%;" | | ||
Regel 32: | Regel 31: | ||
# 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium.png}} Diamanten <br/> | # 150 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/premium.png}} Diamanten <br/> | ||
|- | |- | ||
| style="width: 30%;" | '''Geïntroduceerd met:''' | | style="width: 30%;" | '''Geïntroduceerd met:''' | ||
| style="width: 70%;" | [[Evenementen en missiereeksen]] | | style="width: 70%;" | [[Evenementen en missiereeksen]] | ||
|- | |- | ||
| style="width: 30%;" | '''Itemuitwisselingswaarde:''' | | style="width: 30%;" | '''Itemuitwisselingswaarde:''' | ||
| style="width: 70%;" | | | style="width: 70%;" | | ||
{| | {| | ||
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! style="text-align: center; font-weight: bold;" | Tijd | ! style="text-align: center; font-weight: bold;" | Tijd | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}} | ||
|- | |- | ||
| 2u | | 2u | ||
| 1.620 | | 1.620 | ||
| 0 - 1 | | 0 - 1 | ||
|- | |- | ||
| 8u | | 8u | ||
| 2.030 | | 2.030 | ||
| 0 - 1 | | 0 - 1 | ||
|- | |- | ||
| 1d | | 1d | ||
| 2.430 | | 2.430 | ||
Regel 62: | Regel 61: | ||
{| style="margin: auto;" | {| style="margin: auto;" | ||
|- | |- | ||
! style="text-align: center;" colspan="1" | Vereist | ! style="text-align: center;" colspan="1" | Vereist | ||
! style="text-align: center;" colspan="2" | Levert | ! style="text-align: center;" colspan="2" | Levert | ||
! style="text-align: center;" colspan="1" | Produceert | ! style="text-align: center;" colspan="1" | Produceert | ||
|- | |- | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}} | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}} | ||
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} | ! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} | ||
! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_military_drummer.jpg}}<br/>[[Militaire drummer]] | ! style="text-align: center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_military_drummer.jpg}}<br/>[[Militaire drummer]] | ||
|- | |- | ||
! style="text-align: center;" | | ! style="text-align: center;" | 1d | ||
|- | |- | ||
| style="text-align:right;" | 150 | | style="text-align:right;" | 150 | ||
| style="text-align:right;" | 640 | | style="text-align:right;" | 640 | ||
Regel 79: | Regel 78: | ||
| style="text-align:right;" | 1 | | style="text-align:right;" | 1 | ||
|} | |} | ||
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br> | ||
Versie van 12 jan 2021 11:08
Eigenschappen | |||||||||||||
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Type: | Militaire gebouwen | ||||||||||||
Straat: | 1x1 | ||||||||||||
Grootte: | 4x4 | ||||||||||||
Eenheidskosten: | 150 Munten 150 Voorraden | ||||||||||||
Plaatskosten: |
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Geïntroduceerd met: | Evenementen en missiereeksen | ||||||||||||
Itemuitwisselingswaarde: |
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Vereist | Levert | Produceert | |
---|---|---|---|
Militaire drummer | |||
1d | |||
150 | 640 | +4% | 1 |
De gilderekruteringsbonus verlaagt de trainingstijd
Aanv. voor aanvallend leger