Druïdenwilg - niv. 1: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/A_SS_MultiAge_PatrickBonusSet20a.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/A_SS_MultiAge_PatrickBonusSet20a.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_renovation_kit.png}} renovatiekit nodig om te upgraden naar het huidige tijdperk
Regel 13: Regel 13:
* Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set
* Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/culture.png}} Culturele gebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/culture.png}} Culturele gebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 2x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 2x3
|-
|-  
| style="width: 30%;" | '''Set:'''
| style="width: 30%;" | '''Set:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/celtic_forest.png}} [[Keltisch woud]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/celtic_forest.png}} [[Keltisch woud]]
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 2.160
  | 2.160
  | 2 - 5
  | 2 - 5
  |-
  |-  
  | 8u
  | 8u
  | 2.700
  | 2.700
  | 3 - 6
  | 3 - 6
  |-
  |-  
  | 1d
  | 1d
  | 3.240
  | 3.240
Regel 55: Regel 55:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Levert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}}
|-
|-  
! style="text-align: center;" | 1 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/celtic_forest.png}}
! style="text-align: center;" | 1 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/celtic_forest.png}}
! style="text-align: center;" | 2 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/celtic_forest.png}}
! style="text-align: center;" | 2 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/celtic_forest.png}}
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 170
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 170
Regel 72: Regel 72:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +3%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +3%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +3%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +3%
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 260
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 260
Regel 78: Regel 78:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +3%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +3%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +3%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +3%
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 310
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 310
Regel 84: Regel 84:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +3%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +3%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +3%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +3%
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 360
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 360
Regel 90: Regel 90:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +3%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +3%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +3%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +3%
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 420
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 420
Regel 96: Regel 96:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +3%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +3%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +3%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +3%
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 490
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 490
Regel 102: Regel 102:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +3%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +3%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +3%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +3%
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 550
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 550
Regel 108: Regel 108:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +3%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +3%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +3%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +3%
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 610
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 610
Regel 114: Regel 114:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +3%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +3%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +3%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +3%
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 650
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 650
Regel 120: Regel 120:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +3%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +3%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +3%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +3%
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 730
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 730
Regel 126: Regel 126:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +3%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +3%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +3%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +3%
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 850
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 850
Regel 132: Regel 132:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +3%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +3%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +3%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +3%
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.030
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.030
Regel 138: Regel 138:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +3%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +3%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +3%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +3%
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.320
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.320
Regel 144: Regel 144:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +3%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +3%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +3%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +3%
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.590
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.590
Regel 150: Regel 150:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +3%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +3%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +3%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +3%
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1.950
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1.950
Regel 156: Regel 156:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +3%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +3%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +3%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +3%
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.540
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.540
Regel 162: Regel 162:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +3%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +3%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +3%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +3%
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4.060
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4.060
Regel 168: Regel 168:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +3%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +3%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +3%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +3%
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4.420
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4.420
Regel 176: Regel 176:
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}} Verd. voor verdedigend leger<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}} Verd. voor aanvallend leger<br>
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}} Verd. voor verdedigend leger<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_attacker.png}} Verd. voor aanvallend leger<br>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Culturele gebouwen]]
[[Name::Druïdenwilg - niv. 1]]
[[BuildingType::Culturele gebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/A_SS_MultiAge_PatrickBonusSet20a.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/culture.png]]
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/celtic_forest.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:06

A_SS_MultiAge_PatrickBonusSet20a.png
Eigenschappen
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_druid_willow.png
    Upgradekit voor druïdenwilg upgradet dit gebouw naar Druïdenwilg - niv. 2
  • Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set
Type:
culture.png
Culturele gebouwen
Straat:
street.png
1x1
Grootte:
size.png
2x3
Set:
celtic_forest.png
Keltisch woud
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 2.160 2 - 5
8u 2.700 3 - 6
1d 3.240 4 - 7


Tijdperk Levert
happiness.png
rank.png
def_boost_defender.png
def_boost_attacker.png
1 x
celtic_forest.png
2 x
celtic_forest.png
Bronstijd 170 30 +3% +3%
IJzertijd 260 48 +3% +3%
Vroege middeleeuwen 310 120 +3% +3%
Hoge middeleeuwen 360 240 +3% +3%
Late middeleeuwen 420 360 +3% +3%
Koloniale tijdperk 490 600 +3% +3%
Industriële tijdperk 550 1.200 +3% +3%
Progressieve tijdperk 610 1.800 +3% +3%
Moderne tijdperk 650 3.000 +3% +3%
Postmoderne tijdperk 730 4.800 +3% +3%
Hedendaagse tijdperk 850 7.200 +3% +3%
Morgen 1.030 12.000 +3% +3%
De Toekomst 1.320 19.200 +3% +3%
Arctische toekomst 1.590 28.800 +3% +3%
Oceanische toekomst 1.950 36.000 +3% +3%
Virtuele toekomst 2.540 48.000 +3% +3%
Ruimtetijdperk: Mars 4.060 78.000 +3% +3%
Ruimtetijdperk: Asteroïdengordel 4.420 108.000 +3% +3%
def_boost_defender.png

Verd. voor verdedigend leger

def_boost_attacker.png

Verd. voor aanvallend leger