Wensput: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/L_SS_AllAge_EasterBonus1.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/L_SS_AllAge_EasterBonus1.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Wordt automatisch geüpgraded naar het huidige tijdperk
* Wordt automatisch geüpgraded naar het huidige tijdperk
Regel 12: Regel 12:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_shrink_kit_wishing_well.png}} Wensputkrimpkit upgradet dit gebouw naar [[Kleine wensput]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_shrink_kit_wishing_well.png}} Wensputkrimpkit upgradet dit gebouw naar [[Kleine wensput]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_cube_small.png}} Willekeurig producerend gebouw
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_cube_small.png}} Willekeurig producerend gebouw
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x3
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 5.940
  | 5.940
  | 1 - 3
  | 1 - 3
  |-
  |-  
  | 8u
  | 8u
  | 7.430
  | 7.430
  | 2 - 4
  | 2 - 4
  |-
  |-  
  | 1d
  | 1d
  | 8.910
  | 8.910
Regel 50: Regel 50:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="2" | Tijdperk
! style="text-align: center" rowspan="2" | Tijdperk
! style="text-align: center;" colspan="6" | Produceert willekeurig een van de volgende:
! style="text-align: center;" colspan="6" | Produceert willekeurig een van de volgende:
! style="text-align: center;" colspan="1" | Levert
! style="text-align: center;" colspan="1" | Levert
|-
|-  
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
Regel 62: Regel 62:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 450
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 450
Regel 71: Regel 71:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 2
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 2
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 360
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 360
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.080
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.080
Regel 80: Regel 80:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 360
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 360
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.800
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.800
Regel 89: Regel 89:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 360
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 360
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.520
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.520
Regel 98: Regel 98:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 360
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 360
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3.330
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3.330
Regel 107: Regel 107:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 360
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 360
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5.060
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5.060
Regel 116: Regel 116:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 360
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 360
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 6.320
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 6.320
Regel 125: Regel 125:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 360
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 360
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 7.670
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 7.670
Regel 134: Regel 134:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 360
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 360
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 9.540
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 9.540
Regel 143: Regel 143:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 360
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 360
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 12.000
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 12.000
Regel 152: Regel 152:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 360
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 360
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 15.620
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 15.620
Regel 161: Regel 161:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 360
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 360
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 18.090
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 18.090
Regel 170: Regel 170:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 360
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 360
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 21.100
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 21.100
Regel 179: Regel 179:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 360
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 360
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 24.500
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 24.500
Regel 188: Regel 188:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 360
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 360
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 28.200
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 28.200
Regel 197: Regel 197:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 360
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 360
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 32.200
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 32.200
Regel 206: Regel 206:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 360
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 360
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 40.250
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 40.250
Regel 215: Regel 215:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 360
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 360
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 46.800
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 46.800
Regel 225: Regel 225:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 360
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 360
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert goederen uit het tijdperk van het gebouw. Vanaf het moderne tijdperk produceert het ongeraffineerde goederen uit het respectievelijke tijdperk (d.w.z. in het moderne tijdperk produceert het goederen uit het koloniale tijdperk)<br><!-- SMW code -->
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert goederen uit het tijdperk van het gebouw. Vanaf het moderne tijdperk produceert het ongeraffineerde goederen uit het respectievelijke tijdperk (d.w.z. in het moderne tijdperk produceert het goederen uit het koloniale tijdperk)<br>
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Willekeurig producerend gebouw]]
[[Name::Wensput]]
[[BuildingType::Willekeurig producerend gebouw]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/L_SS_AllAge_EasterBonus1.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/random_cube_small.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:08

L_SS_AllAge_EasterBonus1.png
Eigenschappen
  • Wordt automatisch geüpgraded naar het huidige tijdperk
  • Kan niet worden geplunderd of gemotiveerd
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_shrink_kit_wishing_well.png
    Wensputkrimpkit upgradet dit gebouw naar Kleine wensput
Type:
random_cube_small.png
Willekeurig producerend gebouw
Straat:
street.png
1x1
Grootte:
size.png
3x3
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 5.940 1 - 3
8u 7.430 2 - 4
1d 8.910 2 - 4


Tijdperk Produceert willekeurig een van de volgende: Levert
money.png
supplies.png
goods.png
medals.png
premium.png
strategy_points.png
rank.png
Bronstijd 450 450 10 2 50 2 360
IJzertijd 1.080 1.080 10 3 50 2 360
Vroege middeleeuwen 1.800 1.800 10 5 50 2 360
Hoge middeleeuwen 2.520 2.500 10 10 50 2 360
Late middeleeuwen 3.330 3.330 10 19 50 2 360
Koloniale tijdperk 5.060 5.130 10 31 50 2 360
Industriële tijdperk 6.320 6.220 10 49 50 2 360
Progressieve tijdperk 7.670 7.760 10 65 50 2 360
Moderne tijdperk 9.540 9.560 20 90 50 2 360
Postmoderne tijdperk 12.000 11.000 20 120 50 2 360
Hedendaagse tijdperk 15.620 12.500 20 160 50 2 360
Morgen 18.090 14.000 20 205 50 2 360
De Toekomst 21.100 16.300 20 240 50 2 360
Arctische toekomst 24.500 18.700 20 280 50 2 360
Oceanische toekomst 28.200 20.900 20 330 50 2 360
Virtuele toekomst 32.200 23.300 20 370 50 2 360
Ruimtetijdperk: Mars 40.250 30.000 20 430 50 2 360
Ruimtetijdperk: Asteroïdengordel 46.800 34.400 20 500 50 2 360
goods.png

Produceert goederen uit het tijdperk van het gebouw. Vanaf het moderne tijdperk produceert het ongeraffineerde goederen uit het respectievelijke tijdperk (d.w.z. in het moderne tijdperk produceert het goederen uit het koloniale tijdperk)