Het Appleton-huisje: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_FallBonus19gApple.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_FallBonus19gApple.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 9.450
  | 9.450
  | 12 - 19
  | 12 - 19
  |-
  |-  
  | 8u
  | 8u
  | 11.810
  | 11.810
  | 15 - 24
  | 15 - 24
  |-
  |-  
  | 1d
  | 1d
  | 14.180
  | 14.180
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="3" | Produceert
! style="text-align: center;" colspan="3" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
Regel 63: Regel 63:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="2" | bij motivering
! style="text-align: center;" colspan="2" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 200
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 200
Regel 75: Regel 75:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 680
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 680
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 4
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 4
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 440
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 440
Regel 84: Regel 84:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.160
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.160
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 4
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 4
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 670
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 670
Regel 93: Regel 93:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.290
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.290
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 4
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 4
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 940
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 940
Regel 102: Regel 102:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.440
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.440
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 4
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 4
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.230
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.230
Regel 111: Regel 111:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.600
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.600
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 4
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 4
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.550
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.550
Regel 120: Regel 120:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.880
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.880
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 4
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 4
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.900
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.900
Regel 129: Regel 129:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.120
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.120
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 4
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 4
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.270
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.270
Regel 138: Regel 138:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.330
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.330
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.660
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.660
Regel 147: Regel 147:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.500
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.500
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.060
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.060
Regel 156: Regel 156:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.600
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.600
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3.490
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3.490
Regel 165: Regel 165:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3.020
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3.020
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3.930
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3.930
Regel 174: Regel 174:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3.670
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3.670
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4.400
Regel 183: Regel 183:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4.880
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4.880
Regel 192: Regel 192:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5.120
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5.120
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5.370
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5.370
Regel 201: Regel 201:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5.910
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5.910
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 4
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 4
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5.880
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5.880
Regel 210: Regel 210:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 7.060
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 7.060
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 4
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 4
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 9.310
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 9.310
Regel 219: Regel 219:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 11.290
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 11.290
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 10.110
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 10.110
Regel 229: Regel 229:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}} Verd. voor verdedigend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/def_boost_defender.png}} Verd. voor verdedigend leger<br>
[[Produces::102.800 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Het Appleton-huisje]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_FallBonus19gApple.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_FallBonus19gApple.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x4
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 9.450 12 - 19
8u 11.810 15 - 24
1d 14.180 18 - 28


Tijdperk Levert Produceert
population.png
rank.png
att_boost_attacker.png
def_boost_defender.png
money.png
supplies.png
strategy_points.png
1d bij motivering
Bronstijd 200 60 +5% +10% 800 680 4
IJzertijd 440 96 +5% +11% 2.000 1.160 4
Vroege middeleeuwen 670 240 +6% +11% 3.400 1.290 4
Hoge middeleeuwen 940 480 +6% +12% 4.700 1.440 4
Late middeleeuwen 1.230 720 +7% +12% 6.200 1.600 4
Koloniale tijdperk 1.550 1.200 +7% +13% 9.500 1.880 4
Industriële tijdperk 1.900 2.400 +8% +13% 11.800 2.120 4
Progressieve tijdperk 2.270 3.600 +8% +14% 14.300 2.330 4
Moderne tijdperk 2.660 6.000 +9% +14% 17.800 2.500 4
Postmoderne tijdperk 3.060 9.600 +9% +15% 22.400 2.600 4
Hedendaagse tijdperk 3.490 14.400 +10% +15% 29.200 3.020 4
Morgen 3.930 24.000 +10% +16% 33.800 3.670 4
De Toekomst 4.400 38.400 +11% +16% 38.700 4.400 4
Arctische toekomst 4.880 57.600 +11% +17% 44.000 5.120 4
Oceanische toekomst 5.370 72.000 +12% +17% 49.600 5.910 4
Virtuele toekomst 5.880 96.000 +12% +18% 55.600 7.060 4
Ruimtetijdperk: Mars 9.310 156.000 +13% +18% 92.800 11.290 4
Ruimtetijdperk: Asteroïdengordel 10.110 216.000 +13% +18% 102.800 12.270 4
att_boost_attacker.png

Aanv. voor aanvallend leger

def_boost_defender.png

Verd. voor verdedigend leger