Koninklijke boog: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_NapoleonBonus18.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_NapoleonBonus18.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 5.000
  | 5.000
  | 6 - 10
  | 6 - 10
  |-
  |-  
  | 8u
  | 8u
  | 6.240
  | 6.240
  | 8 - 13
  | 8 - 13
  |-
  |-  
  | 1d
  | 1d
  | 7.490
  | 7.490
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="1" | Produceert
! style="text-align: center;" colspan="1" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 61: Regel 61:
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::8u]]
! style="text-align: center;" | 8u
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 45
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 45
Regel 70: Regel 70:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +2%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +2%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 230
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 230
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
Regel 77: Regel 77:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +2%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +2%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 500
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 500
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 147
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 147
Regel 84: Regel 84:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +2%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +2%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 750
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 750
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 206
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 206
Regel 91: Regel 91:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +3%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +3%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 970
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 970
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 271
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 271
Regel 98: Regel 98:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +3%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +3%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.170
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.170
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 342
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 342
Regel 105: Regel 105:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +3%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +3%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.610
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.610
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 417
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 417
Regel 112: Regel 112:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +4%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +4%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.840
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.840
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 498
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 498
Regel 119: Regel 119:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +4%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +4%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.110
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.110
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 584
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 584
Regel 126: Regel 126:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +4%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +4%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.620
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.620
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 673
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 673
Regel 133: Regel 133:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +5%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +5%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.300
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.300
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 767
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 767
Regel 140: Regel 140:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +5%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +5%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4.300
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4.300
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 865
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 865
Regel 147: Regel 147:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +5%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +5%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4.970
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4.970
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 967
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 967
Regel 154: Regel 154:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +6%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +6%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5.700
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5.700
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.073
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.073
Regel 161: Regel 161:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +6%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +6%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6.480
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 6.480
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1.181
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1.181
Regel 168: Regel 168:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +6%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +6%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7.500
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7.500
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1.294
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1.294
Regel 175: Regel 175:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +7%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +7%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8.400
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8.400
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2.048
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2.048
Regel 182: Regel 182:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +7%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +7%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 14.030
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 14.030
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 2.224
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 2.224
Regel 190: Regel 190:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 15.540
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 15.540
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>
[[Produces::15.540 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Koninklijke boog]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_NapoleonBonus18.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_NapoleonBonus18.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x2
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 5.000 6 - 10
8u 6.240 8 - 13
1d 7.490 9 - 15


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
att_boost_attacker.png
money.png
8u
Bronstijd 45 45 30 +2% 230
IJzertijd 96 96 48 +2% 500
Vroege middeleeuwen 147 147 120 +2% 750
Hoge middeleeuwen 206 206 240 +3% 970
Late middeleeuwen 271 271 360 +3% 1.170
Koloniale tijdperk 342 342 600 +3% 1.610
Industriële tijdperk 417 417 1.200 +4% 1.840
Progressieve tijdperk 498 498 1.800 +4% 2.110
Moderne tijdperk 584 584 3.000 +4% 2.620
Postmoderne tijdperk 673 673 4.800 +5% 3.300
Hedendaagse tijdperk 767 767 7.200 +5% 4.300
Morgen 865 865 12.000 +5% 4.970
De Toekomst 967 967 19.200 +6% 5.700
Arctische toekomst 1.073 1.073 28.800 +6% 6.480
Oceanische toekomst 1.181 1.181 36.000 +6% 7.500
Virtuele toekomst 1.294 1.294 48.000 +7% 8.400
Ruimtetijdperk: Mars 2.048 2.048 78.000 +7% 14.030
Ruimtetijdperk: Asteroïdengordel 2.224 2.224 108.000 +7% 15.540
att_boost_attacker.png

Aanv. voor aanvallend leger