Koninklijke cascade: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ParksBonus17.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ParksBonus17.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 3.380
  | 3.380
  | 4 - 7
  | 4 - 7
  |-
  |-  
  | 8u
  | 8u
  | 4.220
  | 4.220
  | 5 - 9
  | 5 - 9
  |-
  |-  
  | 1d
  | 1d
  | 5.060
  | 5.060
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="2" | Produceert
! style="text-align: center;" colspan="2" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 61: Regel 61:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="1" | bij motivering
! style="text-align: center;" colspan="1" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 40
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 40
Regel 71: Regel 71:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 500
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 500
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 7
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 7
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 90
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 90
Regel 78: Regel 78:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.200
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.200
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 7
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 7
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 130
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 130
Regel 85: Regel 85:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.000
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.000
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 7
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 7
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 190
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 190
Regel 92: Regel 92:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.900
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.900
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 7
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 7
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 250
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 250
Regel 99: Regel 99:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3.800
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3.800
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 7
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 7
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 310
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 310
Regel 106: Regel 106:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5.800
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5.800
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 7
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 7
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 380
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 380
Regel 113: Regel 113:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 7.200
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 7.200
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 7
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 7
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 450
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 450
Regel 120: Regel 120:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 8.700
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 8.700
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 7
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 7
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 530
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 530
Regel 127: Regel 127:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 10.800
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 10.800
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 7
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 7
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 610
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 610
Regel 134: Regel 134:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 13.600
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 13.600
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 7
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 700
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 700
Regel 141: Regel 141:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 17.700
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 17.700
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 7
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 7
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 790
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 790
Regel 148: Regel 148:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 20.500
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 20.500
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 7
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 7
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 880
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 880
Regel 155: Regel 155:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 23.500
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 23.500
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 7
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 7
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 980
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 980
Regel 162: Regel 162:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 26.700
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 26.700
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 7
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 7
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1.070
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1.070
Regel 169: Regel 169:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 30.100
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 30.100
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 7
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1.180
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1.180
Regel 176: Regel 176:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 33.700
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 33.700
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 7
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 7
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1.860
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1.860
Regel 183: Regel 183:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 56.300
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 56.300
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 7
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 7
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 2.020
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 2.020
Regel 191: Regel 191:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 7
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 7
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>
[[Produces::62.400 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Koninklijke cascade]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ParksBonus17.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_ParksBonus17.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x4
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 3.380 4 - 7
8u 4.220 5 - 9
1d 5.060 6 - 10


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
random_good_of_age.png
1d bij motivering
Bronstijd 40 40 60 500 7
IJzertijd 90 90 96 1.200 7
Vroege middeleeuwen 130 130 240 2.000 7
Hoge middeleeuwen 190 190 480 2.900 7
Late middeleeuwen 250 250 720 3.800 7
Koloniale tijdperk 310 310 1.200 5.800 7
Industriële tijdperk 380 380 2.400 7.200 7
Progressieve tijdperk 450 450 3.600 8.700 7
Moderne tijdperk 530 530 6.000 10.800 7
Postmoderne tijdperk 610 610 9.600 13.600 7
Hedendaagse tijdperk 700 700 14.400 17.700 7
Morgen 790 790 24.000 20.500 7
De Toekomst 880 880 38.400 23.500 7
Arctische toekomst 980 980 57.600 26.700 7
Oceanische toekomst 1.070 1.070 72.000 30.100 7
Virtuele toekomst 1.180 1.180 96.000 33.700 7
Ruimtetijdperk: Mars 1.860 1.860 156.000 56.300 7
Ruimtetijdperk: Asteroïdengordel 2.020 2.020 216.000 62.400 7
goods.png

Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)