Altaartuin - Niv. 4: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus19d.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus19d.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_altar_garden.png}} Altaartuin-upgradekit upgradet dit gebouw naar het [[Altaar van Aphrodite]] of [[Altaar van Artemis]] of [[Altaar van Athena]] of [[Altaar van Demeter]] of [[Altaar van Hera]] of [[Altaar van Hestia]]-gebouw
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_altar_garden.png}} Altaartuin-upgradekit upgradet dit gebouw naar het [[Altaar van Aphrodite]] of [[Altaar van Artemis]] of [[Altaar van Athena]] of [[Altaar van Demeter]] of [[Altaar van Hera]] of [[Altaar van Hestia]]-gebouw


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 6.480
  | 6.480
  | 8 - 13
  | 8 - 13
  |-
  |-  
  | 8u
  | 8u
  | 8.100
  | 8.100
  | 10 - 16
  | 10 - 16
  |-
  |-  
  | 1d
  | 1d
  | 9.720
  | 9.720
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Produceert
! style="text-align: center;" colspan="3" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 63: Regel 63:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="2" | bij motivering
! style="text-align: center;" colspan="2" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 250
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 250
Regel 74: Regel 74:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 250
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 250
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 400
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 400
Regel 82: Regel 82:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 430
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 430
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 450
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 450
Regel 90: Regel 90:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 480
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 480
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 500
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 500
Regel 98: Regel 98:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 530
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 530
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 560
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 560
Regel 106: Regel 106:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 590
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 590
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 650
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 650
Regel 114: Regel 114:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 700
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 700
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 740
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 740
Regel 122: Regel 122:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 790
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 790
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 810
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 810
Regel 130: Regel 130:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 860
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 860
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 870
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 870
Regel 138: Regel 138:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 920
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 920
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 900
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 900
Regel 146: Regel 146:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 960
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 960
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.050
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.050
Regel 154: Regel 154:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.120
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.120
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.270
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.270
Regel 162: Regel 162:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.360
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.360
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.520
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.520
Regel 170: Regel 170:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.630
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.630
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.770
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.770
Regel 178: Regel 178:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.890
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.890
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.050
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.050
Regel 186: Regel 186:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.190
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.190
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.450
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.450
Regel 194: Regel 194:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.610
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.610
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 3.910
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 3.910
Regel 202: Regel 202:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4.180
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4.180
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4.250
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4.250
Regel 211: Regel 211:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1
|}
|}
<div style="display:none">
[[Produces::31.200 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Altaartuin - Niv. 4]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus19d.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_SoccerBonus19d.png
Eigenschappen
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x2
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 6.480 8 - 13
8u 8.100 10 - 16
1d 9.720 12 - 20


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
supplies.png
strategy_points.png
1d bij motivering
Bronstijd 250 57 30 300 250 1
IJzertijd 400 122 48 650 430 1
Vroege middeleeuwen 450 187 120 1.100 480 1
Hoge middeleeuwen 500 263 240 1.450 530 1
Late middeleeuwen 560 344 360 1.900 590 1
Koloniale tijdperk 650 435 600 2.900 700 1
Industriële tijdperk 740 531 1.200 3.600 790 1
Progressieve tijdperk 810 634 1.800 4.400 860 1
Moderne tijdperk 870 743 3.000 5.400 920 1
Postmoderne tijdperk 900 857 4.800 6.800 960 1
Hedendaagse tijdperk 1.050 977 7.200 8.900 1.120 1
Morgen 1.270 1.100 12.000 10.300 1.360 1
De Toekomst 1.520 1.231 19.200 11.800 1.630 1
Arctische toekomst 1.770 1.365 28.800 13.400 1.890 1
Oceanische toekomst 2.050 1.504 36.000 15.100 2.190 1
Virtuele toekomst 2.450 1.646 48.000 16.900 2.610 1
Ruimtetijdperk: Mars 3.910 2.606 78.000 28.200 4.180 1
Ruimtetijdperk: Asteroïdengordel 4.250 2.831 108.000 31.200 4.540 1