Hanami-brug - niv. 5: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SpringBonus20e.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SpringBonus20e.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_hanami_bridge.png}} Upgradekit voor Hanami-brug upgradet dit gebouw naar [[Hanami-brug - niv. 6]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_hanami_bridge.png}} Upgradekit voor Hanami-brug upgradet dit gebouw naar [[Hanami-brug - niv. 6]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x6]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x6
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 6.080
  | 6.080
  | 7 - 12
  | 7 - 12
  |-
  |-  
  | 8u
  | 8u
  | 7.590
  | 7.590
  | 9 - 15
  | 9 - 15
  |-
  |-  
  | 1d
  | 1d
  | 9.110
  | 9.110
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 64: Regel 64:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="3" | bij motivering
! style="text-align: center;" colspan="3" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.000
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.000
Regel 76: Regel 76:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 4
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 4
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 5
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.720
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.720
Regel 85: Regel 85:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 4
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 4
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.910
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.910
Regel 94: Regel 94:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 4
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 4
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 5
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.130
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.130
Regel 103: Regel 103:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 4
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 4
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 5
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.370
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.370
Regel 112: Regel 112:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 4
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 4
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.790
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.790
Regel 121: Regel 121:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 4
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 4
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 5
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.140
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.140
Regel 130: Regel 130:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 4
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 4
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 5
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.450
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.450
Regel 139: Regel 139:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.690
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3.690
Regel 148: Regel 148:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.850
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3.850
Regel 157: Regel 157:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 5
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4.470
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4.470
Regel 166: Regel 166:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5.430
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5.430
Regel 175: Regel 175:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 5
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 6.510
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 6.510
Regel 184: Regel 184:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 5
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 7.580
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 7.580
Regel 193: Regel 193:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8.740
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8.740
Regel 202: Regel 202:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 4
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 4
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 10.440
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 10.440
Regel 211: Regel 211:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 4
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 4
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 16.710
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 16.710
Regel 220: Regel 220:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 5
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 18.160
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 18.160
Regel 230: Regel 230:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 5
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 5
|}
|}
<div style="display:none">
[[Produces::190.900 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Hanami-brug - niv. 5]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SpringBonus20e.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:12

R_SS_MultiAge_SpringBonus20e.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_hanami_bridge.png
    Upgradekit voor Hanami-brug upgradet dit gebouw naar Hanami-brug - niv. 6
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x6
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 6.080 7 - 12
8u 7.590 9 - 15
1d 9.110 11 - 18


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
medals.png
strategy_points.png
all_goods_of_age.png
1d bij motivering
Bronstijd 1.000 274 120 1.600 17 4 5
IJzertijd 1.720 588 192 3.700 22 4 5
Vroege middeleeuwen 1.910 902 480 6.200 27 4 5
Hoge middeleeuwen 2.130 1.268 960 8.700 32 4 5
Late middeleeuwen 2.370 1.663 1.440 11.500 36 4 5
Koloniale tijdperk 2.790 2.099 2.400 17.600 44 4 5
Industriële tijdperk 3.140 2.565 4.800 21.900 60 4 5
Progressieve tijdperk 3.450 3.062 7.200 26.600 84 4 5
Moderne tijdperk 3.690 3.590 12.000 33.100 120 4 5
Postmoderne tijdperk 3.850 4.137 19.200 41.600 168 4 5
Hedendaagse tijdperk 4.470 4.715 28.800 54.200 240 4 5
Morgen 5.430 5.313 48.000 62.700 324 4 5
De Toekomst 6.510 5.942 76.800 71.900 396 4 5
Arctische toekomst 7.580 6.591 115.200 81.700 480 4 5
Oceanische toekomst 8.740 7.260 144.000 92.100 552 4 5
Virtuele toekomst 10.440 7.950 192.000 103.200 672 4 5
Ruimtetijdperk: Mars 16.710 12.584 312.000 172.300 816 4 5
Ruimtetijdperk: Asteroïdengordel 18.160 13.669 432.000 190.900 960 4 5