Luchtschip - niv. 5: verschil tussen versies

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Geen bewerkingssamenvatting
Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20e.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20e.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_airship.png}} Upgradekit voor luchtschip upgradet dit gebouw naar [[Luchtschip - niv. 6]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_airship.png}} Upgradekit voor luchtschip upgradet dit gebouw naar [[Luchtschip - niv. 6]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 7x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 7x3
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 4.590
  | 4.590
  | 5 - 9
  | 5 - 9
  |-
  |-  
  | 8u
  | 8u
  | 5.740
  | 5.740
  | 7 - 12
  | 7 - 12
  |-
  |-  
  | 1d
  | 1d
  | 6.890
  | 6.890
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Produceert
! style="text-align: center;" colspan="3" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 63: Regel 63:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="2" | bij motivering
! style="text-align: center;" colspan="2" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 760
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 760
Regel 74: Regel 74:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.140
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.140
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 4
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 4
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.300
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.300
Regel 82: Regel 82:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.960
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.960
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 4
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 4
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.440
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.440
Regel 90: Regel 90:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.160
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.160
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 4
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 4
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.610
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.610
Regel 98: Regel 98:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.410
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.410
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 4
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 4
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.790
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.790
Regel 106: Regel 106:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.690
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.690
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 4
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 4
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.110
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2.110
Regel 114: Regel 114:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.170
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.170
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 4
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 4
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.380
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.380
Regel 122: Regel 122:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.570
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.570
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 4
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 4
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.610
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.610
Regel 130: Regel 130:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.920
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.920
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.800
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.800
Regel 138: Regel 138:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4.190
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4.190
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.910
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.910
Regel 146: Regel 146:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4.370
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4.370
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3.390
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3.390
Regel 154: Regel 154:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5.080
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5.080
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 4
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4.110
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4.110
Regel 162: Regel 162:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 6.160
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 6.160
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 4
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4.920
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4.920
Regel 170: Regel 170:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 7.380
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 7.380
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 4
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5.730
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 5.730
Regel 178: Regel 178:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 8.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 8.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 6.620
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 6.620
Regel 186: Regel 186:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 9.920
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 9.920
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 4
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 4
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 7.900
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 7.900
Regel 194: Regel 194:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 11.850
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 11.850
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 4
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 4
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 12.650
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 12.650
Regel 202: Regel 202:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 18.970
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 18.970
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 13.740
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 13.740
Regel 211: Regel 211:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4
|}
|}
<div style="display:none">
[[Produces::141.300 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Luchtschip - niv. 5]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_ArcheologyBonus20e.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:10

R_SS_MultiAge_ArcheologyBonus20e.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_airship.png
    Upgradekit voor luchtschip upgradet dit gebouw naar Luchtschip - niv. 6
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
7x3
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 4.590 5 - 9
8u 5.740 7 - 12
1d 6.890 8 - 14


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
supplies.png
strategy_points.png
1d bij motivering
Bronstijd 760 163 105 1.200 1.140 4
IJzertijd 1.300 350 168 2.800 1.960 4
Vroege middeleeuwen 1.440 537 420 4.600 2.160 4
Hoge middeleeuwen 1.610 755 840 6.500 2.410 4
Late middeleeuwen 1.790 990 1.260 8.600 2.690 4
Koloniale tijdperk 2.110 1.250 2.100 13.000 3.170 4
Industriële tijdperk 2.380 1.527 4.200 16.200 3.570 4
Progressieve tijdperk 2.610 1.823 6.300 19.700 3.920 4
Moderne tijdperk 2.800 2.137 10.500 24.500 4.190 4
Postmoderne tijdperk 2.910 2.463 16.800 30.800 4.370 4
Hedendaagse tijdperk 3.390 2.807 25.200 40.100 5.080 4
Morgen 4.110 3.164 42.000 46.400 6.160 4
De Toekomst 4.920 3.538 67.200 53.200 7.380 4
Arctische toekomst 5.730 3.924 100.800 60.500 8.600 4
Oceanische toekomst 6.620 4.323 126.000 68.200 9.920 4
Virtuele toekomst 7.900 4.733 168.000 76.400 11.850 4
Ruimtetijdperk: Mars 12.650 7.493 273.000 127.600 18.970 4
Ruimtetijdperk: Asteroïdengordel 13.740 8.139 378.000 141.300 20.610 4