Gouverneursvilla - niv. 7: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus20g.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus20g.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_governors_villa.png}} Gouverneursvilla-upgradekit upgradet dit gebouw naar [[Gouverneursvilla - niv. 8]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_governors_villa.png}} Gouverneursvilla-upgradekit upgradet dit gebouw naar [[Gouverneursvilla - niv. 8]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 5x6]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 5x6
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 9.450
  | 9.450
  | 12 - 19
  | 12 - 19
  |-
  |-  
  | 8u
  | 8u
  | 11.810
  | 11.810
  | 15 - 24
  | 15 - 24
  |-
  |-  
  | 1d
  | 1d
  | 14.180
  | 14.180
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 65: Regel 65:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" colspan="2" | bij motivering
! style="text-align: center;" colspan="2" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.220
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.220
Regel 79: Regel 79:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 2
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 2
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 25
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 25
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2.100
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2.100
Regel 89: Regel 89:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 25
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 25
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.320
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.320
Regel 99: Regel 99:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 25
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 25
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.590
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.590
Regel 109: Regel 109:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 25
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 25
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.880
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2.880
Regel 119: Regel 119:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 25
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 25
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.390
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.390
Regel 129: Regel 129:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 25
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 25
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.820
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3.820
Regel 139: Regel 139:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 25
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 25
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4.200
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4.200
Regel 149: Regel 149:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 25
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 25
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4.490
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4.490
Regel 159: Regel 159:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 25
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 25
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4.680
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4.680
Regel 169: Regel 169:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 25
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 25
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5.440
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5.440
Regel 179: Regel 179:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 25
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 25
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 6.600
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 6.600
Regel 189: Regel 189:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 25
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 25
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 7.910
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 7.910
Regel 199: Regel 199:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 25
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 25
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 9.210
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 9.210
Regel 209: Regel 209:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 25
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 25
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 10.630
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 10.630
Regel 219: Regel 219:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 25
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 25
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 12.700
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 12.700
Regel 229: Regel 229:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 25
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 25
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 20.320
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 20.320
Regel 239: Regel 239:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 25
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 25
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 22.090
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 22.090
Regel 250: Regel 250:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 25
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 25
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Produceert een willekeurige eenheid uit het tijdperk van het gebouw<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Produceert een willekeurige eenheid uit het tijdperk van het gebouw<br>
[[Produces::220.200 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Gouverneursvilla - niv. 7]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus20g.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:12

R_SS_MultiAge_SummerBonus20g.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_governors_villa.png
    Gouverneursvilla-upgradekit upgradet dit gebouw naar Gouverneursvilla - niv. 8
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
5x6
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 9.450 12 - 19
8u 11.810 15 - 24
1d 14.180 18 - 28


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
att_boost_attacker.png
money.png
strategy_points.png
military.png
random_good_of_age.png
1d bij motivering
Bronstijd 1.220 253 150 +10% 1.800 4 2 25
IJzertijd 2.100 544 240 +11% 4.300 4 2 25
Vroege middeleeuwen 2.320 834 600 +12% 7.200 4 2 25
Hoge middeleeuwen 2.590 1.172 1.200 +13% 10.100 4 2 25
Late middeleeuwen 2.880 1.538 1.800 +14% 13.300 4 2 25
Koloniale tijdperk 3.390 1.941 3.000 +15% 20.300 4 2 25
Industriële tijdperk 3.820 2.372 6.000 +16% 25.300 4 2 25
Progressieve tijdperk 4.200 2.831 9.000 +17% 30.700 4 2 25
Moderne tijdperk 4.490 3.319 15.000 +18% 38.200 4 2 25
Postmoderne tijdperk 4.680 3.825 24.000 +19% 48.000 4 2 25
Hedendaagse tijdperk 5.440 4.359 36.000 +20% 62.500 4 2 25
Morgen 6.600 4.913 60.000 +21% 72.400 4 2 25
De Toekomst 7.910 5.494 96.000 +22% 82.900 4 2 25
Arctische toekomst 9.210 6.094 144.000 +23% 94.300 4 2 25
Oceanische toekomst 10.630 6.713 180.000 +24% 106.300 4 2 25
Virtuele toekomst 12.700 7.350 240.000 +25% 119.000 4 2 25
Ruimtetijdperk: Mars 20.320 11.634 390.000 +26% 198.800 4 2 25
Ruimtetijdperk: Asteroïdengordel 22.090 12.638 540.000 +27% 220.200 4 2 25
goods.png

Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)

att_boost_attacker.png

Aanv. voor aanvallend leger

military.png

Produceert een willekeurige eenheid uit het tijdperk van het gebouw