Gouverneursvilla - niv. 8: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus20h.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus20h.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_governors_villa.png}} Gouverneursvilla-upgradekit upgradet dit gebouw naar [[Gouverneursvilla - niv. 9]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_governors_villa.png}} Gouverneursvilla-upgradekit upgradet dit gebouw naar [[Gouverneursvilla - niv. 9]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 5x6]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 5x6
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 10.800
  | 10.800
  | 14 - 22
  | 14 - 22
  |-
  |-  
  | 8u
  | 8u
  | 13.500
  | 13.500
  | 17 - 27
  | 17 - 27
  |-
  |-  
  | 1d
  | 1d
  | 16.200
  | 16.200
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 65: Regel 65:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/random_good_of_age.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" colspan="2" | bij motivering
! style="text-align: center;" colspan="2" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.280
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1.280
Regel 79: Regel 79:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 3
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 30
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 30
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2.210
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2.210
Regel 89: Regel 89:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 3
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 3
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 30
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 30
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.450
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.450
Regel 99: Regel 99:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 3
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 3
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 30
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 30
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.730
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2.730
Regel 109: Regel 109:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 3
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 3
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 30
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 30
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3.040
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3.040
Regel 119: Regel 119:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 3
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 30
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 30
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.580
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3.580
Regel 129: Regel 129:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 3
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 30
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 30
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 4.040
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 4.040
Regel 139: Regel 139:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 3
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 30
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 30
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4.430
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 4.430
Regel 149: Regel 149:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 30
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 30
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4.740
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 4.740
Regel 159: Regel 159:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 3
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 30
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 30
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4.940
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 4.940
Regel 169: Regel 169:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 3
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 30
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 30
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5.740
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 5.740
Regel 179: Regel 179:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 3
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 30
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 30
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 6.970
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 6.970
Regel 189: Regel 189:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 30
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 30
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 8.350
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 8.350
Regel 199: Regel 199:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 30
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 30
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 9.730
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 9.730
Regel 209: Regel 209:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 3
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 3
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 30
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 30
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 11.220
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 11.220
Regel 219: Regel 219:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 3
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 3
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 30
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 30
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 13.410
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 13.410
Regel 229: Regel 229:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 3
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 3
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 30
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 30
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 21.450
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 21.450
Regel 239: Regel 239:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 3
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 3
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 30
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 30
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 23.310
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 23.310
Regel 250: Regel 250:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 30
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 30
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Produceert een willekeurige eenheid uit het tijdperk van het gebouw<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/goods.png}} Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Aanv. voor aanvallend leger<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} Produceert een willekeurige eenheid uit het tijdperk van het gebouw<br>
[[Produces::229.400 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Gouverneursvilla - niv. 8]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SummerBonus20h.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:12

R_SS_MultiAge_SummerBonus20h.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_governors_villa.png
    Gouverneursvilla-upgradekit upgradet dit gebouw naar Gouverneursvilla - niv. 9
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
5x6
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 10.800 14 - 22
8u 13.500 17 - 27
1d 16.200 21 - 32


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
att_boost_attacker.png
money.png
strategy_points.png
military.png
random_good_of_age.png
1d bij motivering
Bronstijd 1.280 263 150 +10% 1.900 6 3 30
IJzertijd 2.210 566 240 +11% 4.500 6 3 30
Vroege middeleeuwen 2.450 868 600 +12% 7.500 6 3 30
Hoge middeleeuwen 2.730 1.219 1.200 +13% 10.500 6 3 30
Late middeleeuwen 3.040 1.599 1.800 +14% 13.900 6 3 30
Koloniale tijdperk 3.580 2.018 3.000 +15% 21.100 6 3 30
Industriële tijdperk 4.040 2.467 6.000 +16% 26.300 6 3 30
Progressieve tijdperk 4.430 2.945 9.000 +17% 32.000 6 3 30
Moderne tijdperk 4.740 3.452 15.000 +18% 39.800 6 3 30
Postmoderne tijdperk 4.940 3.978 24.000 +19% 50.000 6 3 30
Hedendaagse tijdperk 5.740 4.534 36.000 +20% 65.100 6 3 30
Morgen 6.970 5.109 60.000 +21% 75.400 6 3 30
De Toekomst 8.350 5.714 96.000 +22% 86.400 6 3 30
Arctische toekomst 9.730 6.338 144.000 +23% 98.200 6 3 30
Oceanische toekomst 11.220 6.981 180.000 +24% 110.700 6 3 30
Virtuele toekomst 13.410 7.644 240.000 +25% 124.000 6 3 30
Ruimtetijdperk: Mars 21.450 12.100 390.000 +26% 207.100 6 3 30
Ruimtetijdperk: Asteroïdengordel 23.310 13.143 540.000 +27% 229.400 6 3 30
goods.png

Produceert een hoeveelheid van één goed uit het tijdperk van het gebouw (voor jezelf)

att_boost_attacker.png

Aanv. voor aanvallend leger

military.png

Produceert een willekeurige eenheid uit het tijdperk van het gebouw