Erestandbeeld - niv. 1: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1a.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1a.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Kan niet worden geplunderd of gemotiveerd
* Kan niet worden geplunderd of gemotiveerd
Regel 14: Regel 14:
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory.png}} ermee verbonden zijn
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory.png}} ermee verbonden zijn


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4
|-
|-  
| style="width: 30%;" | '''Keten:'''
| style="width: 30%;" | '''Keten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory.png}} [[Weg naar de overwinning]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory.png}} [[Weg naar de overwinning]]
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 3.240
  | 3.240
  | 4 - 7
  | 4 - 7
  |-
  |-  
  | 8u
  | 8u
  | 4.050
  | 4.050
  | 5 - 8
  | 5 - 8
  |-
  |-  
  | 1d
  | 1d
  | 4.860
  | 4.860
Regel 56: Regel 56:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="1" | Levert
! style="text-align: center;" colspan="1" | Levert
! style="text-align: center;" colspan="4" | Produceert
! style="text-align: center;" colspan="4" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}
Regel 66: Regel 66:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 60
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 60
Regel 78: Regel 78:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 2
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 2
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 10
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 10
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 96
Regel 85: Regel 85:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 2
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 10
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 10
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 240
Regel 92: Regel 92:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 10
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 10
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 480
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 480
Regel 99: Regel 99:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 2
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 10
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 10
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 720
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 720
Regel 106: Regel 106:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 2
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 10
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 10
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.200
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.200
Regel 113: Regel 113:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 2
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 10
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 10
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.400
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2.400
Regel 120: Regel 120:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 2
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 10
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 10
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.600
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 3.600
Regel 127: Regel 127:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 10
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 10
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6.000
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 6.000
Regel 134: Regel 134:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 10
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 10
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 9.600
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 9.600
Regel 141: Regel 141:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 10
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 10
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 14.400
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 14.400
Regel 148: Regel 148:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 10
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 10
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.000
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 24.000
Regel 155: Regel 155:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 2
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 10
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 10
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 38.400
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 38.400
Regel 162: Regel 162:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 2
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 10
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 10
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 57.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 57.600
Regel 169: Regel 169:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 2
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 10
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 10
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 72.000
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 72.000
Regel 176: Regel 176:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 10
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 10
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 96.000
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 96.000
Regel 183: Regel 183:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 10
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 10
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 156.000
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 156.000
Regel 190: Regel 190:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 2
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 10
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 10
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 216.000
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 216.000
Regel 198: Regel 198:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 10
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 10
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/clan_power.png}} Macht kan alleen worden geproduceerd in een gilde en het wordt toegevoegd tijdens de dagelijkse berekening<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods.png}} Gildekasgoederen kunnen alleen geproduceerd worden als je lid bent van een gilde<br><div style="display:none">
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/clan_power.png}} Macht kan alleen worden geproduceerd in een gilde en het wordt toegevoegd tijdens de dagelijkse berekening<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods.png}} Gildekasgoederen kunnen alleen geproduceerd worden als je lid bent van een gilde<br>
[[Produces::55.100 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Erestandbeeld - niv. 1]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_Battlegrounds1a.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/guild_battlegrounds_road_to_victory.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:10

R_SS_MultiAge_Battlegrounds1a.png
Eigenschappen
  • Kan niet worden geplunderd of gemotiveerd
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_statue_of_honor.png
    Erestandbeeldupgradekit upgradet dit gebouw naar Erestandbeeld - niv. 2
  • Ontvangt extra productie wanneer andere gebouwen van dezelfde set
    guild_battlegrounds_road_to_victory.png
    ermee verbonden zijn
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x4
Keten:
guild_battlegrounds_road_to_victory.png
Weg naar de overwinning
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 3.240 4 - 7
8u 4.050 5 - 8
1d 4.860 6 - 10


Tijdperk Levert Produceert
rank.png
money.png
clan_power.png
strategy_points.png
icon_great_building_bonus_guild_goods.png
1d
Bronstijd 60 500 60 2 10
IJzertijd 96 1.100 75 2 10
Vroege middeleeuwen 240 1.800 90 2 10
Hoge middeleeuwen 480 2.500 105 2 10
Late middeleeuwen 720 3.300 120 2 10
Koloniale tijdperk 1.200 5.100 135 2 10
Industriële tijdperk 2.400 6.300 150 2 10
Progressieve tijdperk 3.600 7.700 165 2 10
Moderne tijdperk 6.000 9.500 180 2 10
Postmoderne tijdperk 9.600 12.000 195 2 10
Hedendaagse tijdperk 14.400 15.600 210 2 10
Morgen 24.000 18.100 225 2 10
De Toekomst 38.400 20.700 240 2 10
Arctische toekomst 57.600 23.600 255 2 10
Oceanische toekomst 72.000 26.600 270 2 10
Virtuele toekomst 96.000 29.800 285 2 10
Ruimtetijdperk: Mars 156.000 49.700 300 2 10
Ruimtetijdperk: Asteroïdengordel 216.000 55.100 315 2 10
clan_power.png

Macht kan alleen worden geproduceerd in een gilde en het wordt toegevoegd tijdens de dagelijkse berekening

icon_great_building_bonus_guild_goods.png

Gildekasgoederen kunnen alleen geproduceerd worden als je lid bent van een gilde