Slingeraar: verschil tussen versies
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Regel 2: | Regel 2: | ||
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| style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_slinger.jpg}} | | style="text-align: center;" colspan="2" | {{sized-external-image|90px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_slinger-4de44e2f7.jpg}} | ||
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen''' | ||
|- | |- | ||
| style="width: 30%;" | '''Te trainen in::''' | | style="width: 30%;" | '''Te trainen in::''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military.png}} [[Slingeraarsterrein]] | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military-f78f239f6.png}} [[Slingeraarsterrein]] | ||
|- | |- | ||
| style="width: 30%;" | '''Trainingskosten:''' | | style="width: 30%;" | '''Trainingskosten:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction.png}} 60 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}, 15 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}} | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/icon_construction_reduction-df2ba2025.png}} 60 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money-ecd40aa19.png}}, 15 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies-660dd9d0f.png}} | ||
|- | |- | ||
| style="width: 30%;" | '''Trainingstijd:''' | | style="width: 30%;" | '''Trainingstijd:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 1u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost.png}} De gilderekruteringsbonus verlaagt de trainingstijd | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 1u<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/military_boost-e235e8b99.png}} De gilderekruteringsbonus verlaagt de trainingstijd | ||
|- | |- | ||
| style="width: 30%;" | '''Genezingstijd:''' | | style="width: 30%;" | '''Genezingstijd:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 2m per levenspunt | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time-acd387ad4.png}} 2m per levenspunt | ||
|- | |- | ||
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden''' | ||
Regel 28: | Regel 28: | ||
! style="text-align: center; font-weight: bold;" | Tijdperk | ! style="text-align: center; font-weight: bold;" | Tijdperk | ||
! style="text-align: center; font-weight: bold;" | Type | ! style="text-align: center; font-weight: bold;" | Type | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank-57652d887.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range-fcf47db0c.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}} | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement-5ac695fd7.png}} | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack-4d273fa55.png}}<br />Bonus | ||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus | ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense-72fdd7ceb.png}}<br />Bonus | ||
|- | |- | ||
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_slinger.jpg}}<br />Bronstijd | | style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_slinger-870bfd3bd.jpg}}<br />Bronstijd | ||
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid | | style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged-85371eefa.png}} Afstandseenheid | ||
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | 120 | | style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | 120 | ||
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | 6 | | style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | 6 | ||
Regel 43: | Regel 43: | ||
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | 5 | | style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | 5 | ||
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | 12 | | style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | 12 | ||
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +3<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks.png}} +1 | | style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-070441836.png}} +3<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks-a821aab13.png}} +1 | ||
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +3 | | style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-070441836.png}} +3 | ||
|} | |} |
Versie van 16 feb 2021 14:48
Eigenschappen | |
Te trainen in:: | Slingeraarsterrein |
Trainingskosten: | 60 , 15 |
Trainingstijd: | 1u De gilderekruteringsbonus verlaagt de trainingstijd |
Genezingstijd: | 2m per levenspunt |
Vaardigheden | |
Geen vaardigheden |
Tijdperk | Type | Bonus |
Bonus | |||||
---|---|---|---|---|---|---|---|---|
Bronstijd |
Afstandseenheid | 120 | 6 | 3 | 5 | 12 | +3 +1 |
+3 |