Virtuele toekomst Eenheden: verschil tussen versies

Uit Forge of Empires - Wiki NL
Naar navigatie springen
Geen bewerkingssamenvatting
Geen bewerkingssamenvatting
 
Regel 12: Regel 12:
! style="text-align: center; font-weight: bold;" | Vaardigheden
! style="text-align: center; font-weight: bold;" | Vaardigheden
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_augmented_samurai-5b77b6421.jpg<br />[[Verbeterde Samoerai]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_augmented_samurai-635a90cbf.jpg<br />[[Verbeterde Samoerai]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png<br />Lichte eenheid
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png<br />Lichte eenheid
Regel 24: Regel 24:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reactive_armor-cc89d6220.png}}<br />[[Eenheidvaardigheden#Reactieve bepantsering|Reactieve bepantsering]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact-0a7c78989.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reactive_armor-cc89d6220.png}}<br />[[Eenheidvaardigheden#Reactieve bepantsering|Reactieve bepantsering]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact-0a7c78989.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]]
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ninja-4c559c36f.jpg<br />[[Ninja]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ninja-45c980220.jpg<br />[[Ninja]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png<br />Afstandseenheid
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png<br />Afstandseenheid
Regel 36: Regel 36:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rapid_deployment-9db40410a.png}}<br />[[Eenheidvaardigheden#Snelle inzetbaarheid|Snelle inzetbaarheid]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/stealth-d96af2e34.png}}<br />[[Eenheidvaardigheden#Verbergen|Verbergen]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rapid_deployment-9db40410a.png}}<br />[[Eenheidvaardigheden#Snelle inzetbaarheid|Snelle inzetbaarheid]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/stealth-d96af2e34.png}}<br />[[Eenheidvaardigheden#Verbergen|Verbergen]]
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ronin_bot-065b9448e.jpg<br />[[Roninbot]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ronin_bot-b96120526.jpg<br />[[Roninbot]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png<br />Zware eenheid
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png<br />Zware eenheid
Regel 48: Regel 48:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/force_field-c012d25a5.png}}<br />[[Eenheidvaardigheden#Krachtveld|Krachtveld]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/force_field-c012d25a5.png}}<br />[[Eenheidvaardigheden#Krachtveld|Krachtveld]]
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_VirtualFuture_champion-be8697420.jpg<br />[[Kampioen]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_VirtualFuture_champion-8b21a2f52.jpg<br />[[Kampioen]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png<br />Zware eenheid
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png<br />Zware eenheid
Regel 60: Regel 60:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/chivalry-62cdfaf13.png}}<br />[[Eenheidvaardigheden#Ridderschap|Ridderschap]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/call_of_duty-3cea07dcd.png}}<br />[[Eenheidvaardigheden#Plichtsbesef|Plichtsbesef]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/chivalry-62cdfaf13.png}}<br />[[Eenheidvaardigheden#Ridderschap|Ridderschap]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/call_of_duty-3cea07dcd.png}}<br />[[Eenheidvaardigheden#Plichtsbesef|Plichtsbesef]]
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rocket_troop-c3c9ced40.jpg<br />[[Raketeenheid]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rocket_troop-67ef6aa3a.jpg<br />[[Raketeenheid]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png<br />Artillerie-eenheid
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png<br />Artillerie-eenheid
Regel 72: Regel 72:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/mortar-674719cc1.png}}<br />[[Eenheidvaardigheden#Mortier|Mortier]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/mortar-674719cc1.png}}<br />[[Eenheidvaardigheden#Mortier|Mortier]]
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;"
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_warrior_monk-90583b16a.jpg<br />[[Krijgermonnik]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_warrior_monk-e518716a6.jpg<br />[[Krijgermonnik]]
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png<br />Snelle eenheid
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png<br />Snelle eenheid

Huidige versie van 29 mrt 2023 om 13:57

Tijdperk Type
rank-57652d887.png
attack-3362ba9d7.png
defense-fb6b51a2d.png
range-e99118ab5.png
movement-873373c46.png
attack-3362ba9d7.png

Bonus
defense-fb6b51a2d.png

Bonus
Vaardigheden
armyuniticons_90x90_augmented_samurai-635a90cbf.jpg
Verbeterde Samoerai
Virtuele toekomst light_melee-164093475.png
Lichte eenheid
12000 280 220 1 30
heavy_melee-a77a87477.png
+250
fast-1c8a69511.png
+200
plain-5ace050fd.png
+40
heavy_melee-a77a87477.png
+250
fast-1c8a69511.png
+200
rocks-47b91dbfb.png
+80
reactive_armor-cc89d6220.png

Reactieve bepantsering
contact-0a7c78989.png

Contact!
armyuniticons_90x90_ninja-45c980220.jpg
Ninja
Virtuele toekomst short_ranged-39a9cb259.png
Afstandseenheid
12000 290 220 8 20
light_melee-164093475.png
+240
long_ranged-3fbf922e0.png
+180
rocks-47b91dbfb.png
+50
forest-cfdc5b68b.png
+50
light_melee-164093475.png
+240
long_ranged-3fbf922e0.png
+180
swamp-cb43eb43e.png
+90
rapid_deployment-9db40410a.png

Snelle inzetbaarheid
stealth-d96af2e34.png

Verbergen
armyuniticons_90x90_ronin_bot-b96120526.jpg
Roninbot
Virtuele toekomst heavy_melee-a77a87477.png
Zware eenheid
12000 230 250 12 15
fast-1c8a69511.png
+170
short_ranged-39a9cb259.png
+230
hills-71e02fb9e.png
+30
fast-1c8a69511.png
+170
short_ranged-39a9cb259.png
+230
hills-71e02fb9e.png
+30
force_field-c012d25a5.png

Krachtveld
armyuniticons_90x90_VirtualFuture_champion-8b21a2f52.jpg
Kampioen
Virtuele toekomst heavy_melee-a77a87477.png
Zware eenheid
17000 240 210 10 22
fast-1c8a69511.png
+120
short_ranged-39a9cb259.png
+150
plain-5ace050fd.png
+80
fast-1c8a69511.png
+120
short_ranged-39a9cb259.png
+150
plain-5ace050fd.png
+90
chivalry-62cdfaf13.png

Ridderschap
call_of_duty-3cea07dcd.png

Plichtsbesef
armyuniticons_90x90_rocket_troop-67ef6aa3a.jpg
Raketeenheid
Virtuele toekomst long_ranged-3fbf922e0.png
Artillerie-eenheid
12000 300 200 24 12
light_melee-164093475.png
+250
heavy_melee-a77a87477.png
+200
plain-5ace050fd.png
+30
hills-71e02fb9e.png
+40
light_melee-164093475.png
+250
heavy_melee-a77a87477.png
+200
hills-71e02fb9e.png
+30
mortar-674719cc1.png

Mortier
armyuniticons_90x90_warrior_monk-e518716a6.jpg
Krijgermonnik
Virtuele toekomst fast-1c8a69511.png
Snelle eenheid
12000 270 240 1 40
short_ranged-39a9cb259.png
+240
long_ranged-3fbf922e0.png
+200
rocks-47b91dbfb.png
+60
forest-cfdc5b68b.png
+120
short_ranged-39a9cb259.png
+240
long_ranged-3fbf922e0.png
+200
forest-cfdc5b68b.png
+60
heat-c38f37479.png

Hitte
unit_ability_dug_in-096ebf1e0.png

Ingegraven