Virtuele toekomst Eenheden: verschil tussen versies
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Regel 12: | Regel 12: | ||
! style="text-align: center; font-weight: bold;" | Vaardigheden | ! style="text-align: center; font-weight: bold;" | Vaardigheden | ||
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | |- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_augmented_samurai- | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_augmented_samurai-635a90cbf.jpg<br />[[Verbeterde Samoerai]] | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png<br />Lichte eenheid | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/light_melee-164093475.png<br />Lichte eenheid | ||
Regel 24: | Regel 24: | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reactive_armor-cc89d6220.png}}<br />[[Eenheidvaardigheden#Reactieve bepantsering|Reactieve bepantsering]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact-0a7c78989.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]] | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reactive_armor-cc89d6220.png}}<br />[[Eenheidvaardigheden#Reactieve bepantsering|Reactieve bepantsering]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/contact-0a7c78989.png}}<br />[[Eenheidvaardigheden#Contact!|Contact!]] | ||
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | |- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ninja- | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ninja-45c980220.jpg<br />[[Ninja]] | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png<br />Afstandseenheid | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/short_ranged-39a9cb259.png<br />Afstandseenheid | ||
Regel 36: | Regel 36: | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rapid_deployment-9db40410a.png}}<br />[[Eenheidvaardigheden#Snelle inzetbaarheid|Snelle inzetbaarheid]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/stealth-d96af2e34.png}}<br />[[Eenheidvaardigheden#Verbergen|Verbergen]] | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rapid_deployment-9db40410a.png}}<br />[[Eenheidvaardigheden#Snelle inzetbaarheid|Snelle inzetbaarheid]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/stealth-d96af2e34.png}}<br />[[Eenheidvaardigheden#Verbergen|Verbergen]] | ||
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | |- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ronin_bot- | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_ronin_bot-b96120526.jpg<br />[[Roninbot]] | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png<br />Zware eenheid | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png<br />Zware eenheid | ||
Regel 48: | Regel 48: | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/force_field-c012d25a5.png}}<br />[[Eenheidvaardigheden#Krachtveld|Krachtveld]] | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/force_field-c012d25a5.png}}<br />[[Eenheidvaardigheden#Krachtveld|Krachtveld]] | ||
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | |- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_VirtualFuture_champion- | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_VirtualFuture_champion-8b21a2f52.jpg<br />[[Kampioen]] | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png<br />Zware eenheid | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/heavy_melee-a77a87477.png<br />Zware eenheid | ||
Regel 60: | Regel 60: | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/chivalry-62cdfaf13.png}}<br />[[Eenheidvaardigheden#Ridderschap|Ridderschap]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/call_of_duty-3cea07dcd.png}}<br />[[Eenheidvaardigheden#Plichtsbesef|Plichtsbesef]] | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/chivalry-62cdfaf13.png}}<br />[[Eenheidvaardigheden#Ridderschap|Ridderschap]]<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/call_of_duty-3cea07dcd.png}}<br />[[Eenheidvaardigheden#Plichtsbesef|Plichtsbesef]] | ||
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | |- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rocket_troop- | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rocket_troop-67ef6aa3a.jpg<br />[[Raketeenheid]] | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png<br />Artillerie-eenheid | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/long_ranged-3fbf922e0.png<br />Artillerie-eenheid | ||
Regel 72: | Regel 72: | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/mortar-674719cc1.png}}<br />[[Eenheidvaardigheden#Mortier|Mortier]] | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/mortar-674719cc1.png}}<br />[[Eenheidvaardigheden#Mortier|Mortier]] | ||
|- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | |- style="background-color:##371a52;border-color:##bf77ff;color:##e1bfff;" | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_warrior_monk- | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_warrior_monk-e518716a6.jpg<br />[[Krijgermonnik]] | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | Virtuele toekomst | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png<br />Snelle eenheid | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:left;" | https://foenl.innogamescdn.com/assets/shared/icons/fast-1c8a69511.png<br />Snelle eenheid |
Huidige versie van 29 mrt 2023 om 13:57
Tijdperk | Type | Bonus |
Bonus |
Vaardigheden | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Verbeterde Samoerai |
Virtuele toekomst | Lichte eenheid |
12000 | 280 | 220 | 1 | 30 | +250 +200 +40 |
+250 +200 +80 |
Reactieve bepantsering Contact! |
Ninja |
Virtuele toekomst | Afstandseenheid |
12000 | 290 | 220 | 8 | 20 | +240 +180 +50 +50 |
+240 +180 +90 |
Snelle inzetbaarheid Verbergen |
Roninbot |
Virtuele toekomst | Zware eenheid |
12000 | 230 | 250 | 12 | 15 | +170 +230 +30 |
+170 +230 +30 |
Krachtveld |
Kampioen |
Virtuele toekomst | Zware eenheid |
17000 | 240 | 210 | 10 | 22 | +120 +150 +80 |
+120 +150 +90 |
Ridderschap Plichtsbesef |
Raketeenheid |
Virtuele toekomst | Artillerie-eenheid |
12000 | 300 | 200 | 24 | 12 | +250 +200 +30 +40 |
+250 +200 +30 |
Mortier |
Krijgermonnik |
Virtuele toekomst | Snelle eenheid |
12000 | 270 | 240 | 1 | 40 | +240 +200 +60 +120 |
+240 +200 +60 |
Hitte Ingegraven |