Halmbok: verschil tussen versies
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Geen bewerkingssamenvatting |
Geen bewerkingssamenvatting |
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Regel 17: | Regel 17: | ||
|- | |- | ||
| style="width: 30%;" | '''Straat:''' | | style="width: 30%;" | '''Straat:''' | ||
| style="width: 70%;" | Geen weg vereist | | style="width: 70%;" | [[StreetLevel::Geen weg vereist]] | ||
|- | |- | ||
| style="width: 30%;" | '''Grootte:''' | | style="width: 30%;" | '''Grootte:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 2x1 | | style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 2x1]] | ||
|- | |- | ||
| style="width: 30%;" | '''Set:''' | | style="width: 30%;" | '''Set:''' | ||
Regel 157: | Regel 157: | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +1% | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +1% | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +2% | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +2% | ||
|- | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 680 | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 26.000 | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 820 | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +1% | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +2% | |||
|} | |} | ||
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Verhoogt de aanvalsbonus van het aanvallende leger van de speler<br> | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Verhoogt de aanvalsbonus van het aanvallende leger van de speler<br> | ||
Regel 165: | Regel 172: | ||
[[Name::Halmbok]] | [[Name::Halmbok]] | ||
[[Type::Versieringen]] | [[Type::Versieringen]] | ||
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_WinterBonusSet17a.png]] | [[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_WinterBonusSet17a.png]] | ||
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/decoration.png]] | [[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/decoration.png]] | ||
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/winter_village.png]] | [[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/winter_village.png]] | ||
</span> | </span> |
Versie van 28 mei 2019 13:54
Eigenschappen | |
| |
Type: | Versieringen |
Straat: | Geen weg vereist |
Grootte: | https://foenl.innogamescdn.com/assets/shared/icons/size.png 2x1De eigenschap “Size” (als paginatype) met de invoerwaarde “ 2x1” bevat ongeldige tekens of is onvolledig en kan daarom onverwachte resultaten veroorzaken tijdens een opvraag- of annotatieproces.
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Set: | Winterdorpset |
Geïntroduceerd met: | Evenementen en missiereeksen |
Tijdperk | Levert | ||||
---|---|---|---|---|---|
1 x | 2 x | 3 x | |||
Bronstijd | 50 | 10 | 60 | +1% | +2% |
IJzertijd | 70 | 16 | 80 | +1% | +2% |
Vroege middeleeuwen | 80 | 40 | 100 | +1% | +2% |
Hoge middeleeuwen | 90 | 80 | 110 | +1% | +2% |
Late middeleeuwen | 100 | 120 | 120 | +1% | +2% |
Koloniale tijdperk | 110 | 200 | 130 | +1% | +2% |
Industriële tijdperk | 130 | 400 | 160 | +1% | +2% |
Progressieve tijdperk | 140 | 600 | 170 | +1% | +2% |
Moderne tijdperk | 150 | 1.000 | 180 | +1% | +2% |
Postmoderne tijdperk | 160 | 1.600 | 190 | +1% | +2% |
Hedendaagse tijdperk | 180 | 2.400 | 220 | +1% | +2% |
Morgen | 220 | 4.000 | 260 | +1% | +2% |
De Toekomst | 260 | 6.400 | 310 | +1% | +2% |
Arctische toekomst | 310 | 9.600 | 370 | +1% | +2% |
Oceanische toekomst | 350 | 12.000 | 420 | +1% | +2% |
Virtuele toekomst | 420 | 16.000 | 500 | +1% | +2% |
Ruimtetijdperk: Mars | 680 | 26.000 | 820 | +1% | +2% |
Verhoogt de aanvalsbonus van het aanvallende leger van de speler