Niv. 1 - Piazzaklokkentoren: verschil tussen versies
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Regel 18: | Regel 18: | ||
|- | |- | ||
| style="width: 30%;" | '''Straat:''' | | style="width: 30%;" | '''Straat:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} | | style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]] | ||
|- | |- | ||
| style="width: 30%;" | '''Grootte:''' | | style="width: 30%;" | '''Grootte:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2 | | style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x2]] | ||
|- | |- | ||
| style="width: 30%;" | '''Set:''' | | style="width: 30%;" | '''Set:''' | ||
Regel 158: | Regel 158: | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +9% | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +9% | ||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +7% | | style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +7% | ||
|- | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4.060 | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 78.000 | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +9% | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +9% | |||
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +7% | |||
|} | |} | ||
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Verhoogt de aanvalsbonus van het aanvallende leger van de speler<br> | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/att_boost_attacker.png}} Verhoogt de aanvalsbonus van het aanvallende leger van de speler<br> | ||
Regel 166: | Regel 173: | ||
[[Name::Niv. 1 - Piazzaklokkentoren]] | [[Name::Niv. 1 - Piazzaklokkentoren]] | ||
[[Type::Culturele gebouwen]] | [[Type::Culturele gebouwen]] | ||
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/A_SS_MultiAge_CarnivalBonus19a.png]] | [[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/A_SS_MultiAge_CarnivalBonus19a.png]] | ||
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/culture.png]] | [[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/culture.png]] | ||
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/piazza.png]] | [[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/piazza.png]] | ||
</span> | </span> |
Versie van 28 mei 2019 13:51
Eigenschappen | |
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Type: | Culturele gebouwen |
Straat: | https://foenl.innogamescdn.com/assets/shared/icons/street.png 1x1De eigenschap “StreetLevel” (als paginatype) met de invoerwaarde “ 1x1” bevat ongeldige tekens of is onvolledig en kan daarom onverwachte resultaten veroorzaken tijdens een opvraag- of annotatieproces.
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Grootte: | https://foenl.innogamescdn.com/assets/shared/icons/size.png 3x2De eigenschap “Size” (als paginatype) met de invoerwaarde “ 3x2” bevat ongeldige tekens of is onvolledig en kan daarom onverwachte resultaten veroorzaken tijdens een opvraag- of annotatieproces.
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Set: | Piazzaset |
Geïntroduceerd met: | Evenementen en missiereeksen |
Tijdperk | Levert | ||||
---|---|---|---|---|---|
1 x | 2 x | 3 x | |||
Bronstijd | 170 | 30 | +4% | +4% | +2% |
IJzertijd | 260 | 48 | +4% | +4% | +2% |
Vroege middeleeuwen | 310 | 120 | +4% | +4% | +2% |
Hoge middeleeuwen | 360 | 240 | +5% | +5% | +3% |
Late middeleeuwen | 420 | 360 | +5% | +5% | +3% |
Koloniale tijdperk | 490 | 600 | +5% | +5% | +3% |
Industriële tijdperk | 550 | 1.200 | +6% | +6% | +4% |
Progressieve tijdperk | 610 | 1.800 | +6% | +6% | +4% |
Moderne tijdperk | 650 | 3.000 | +6% | +6% | +4% |
Postmoderne tijdperk | 730 | 4.800 | +7% | +7% | +5% |
Hedendaagse tijdperk | 850 | 7.200 | +7% | +7% | +5% |
Morgen | 1.030 | 12.000 | +7% | +7% | +5% |
De Toekomst | 1.320 | 19.200 | +8% | +8% | +6% |
Arctische toekomst | 1.590 | 28.800 | +8% | +8% | +6% |
Oceanische toekomst | 1.950 | 36.000 | +8% | +8% | +6% |
Virtuele toekomst | 2.540 | 48.000 | +9% | +9% | +7% |
Ruimtetijdperk: Mars | 4.060 | 78.000 | +9% | +9% | +7% |
Verhoogt de aanvalsbonus van het aanvallende leger van de speler