Ninja: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Geen bewerkingssamenvatting
Regel 16: Regel 16:
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| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 30%;" | '''Genezingstijd:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per treffer
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt
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| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden'''
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rapid_deployment.png}}<br />[[Eenheidvaardigheden|Snelle inzetbaarheid]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rapid_deployment.png}}<br />[[Eenheidvaardigheden#Snelle inzetbaarheid|Snelle inzetbaarheid]]
| Start vanaf een willekeurig veld op het slagveld en mag als eerste bewegen.
| Start vanaf een willekeurig veld op het slagveld en mag als eerste bewegen.
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| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/stealth.png}}<br />[[Eenheidvaardigheden|Verbergen]]
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/stealth.png}}<br />[[Eenheidvaardigheden#Verbergen|Verbergen]]
| Kan zich verbergen tegen aanvallen vanop afstand in dit terrein.
| Kan zich verbergen tegen aanvallen vanop afstand in dit terrein.
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{| style="margin: auto;"
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! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_ninja.jpg}}<br />Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 12.000
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 290
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 220
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 8
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 20
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +240<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +180<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/forest.png}} +50
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +240<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +180<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/swamp.png}} +90
|}
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<span style="display:none">
<span style="display:none">
Regel 86: Regel 64:
[[DefenseBonusValue3::+90]]
[[DefenseBonusValue3::+90]]
</span>
</span>
{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Tijdperk
! style="text-align: center; font-weight: bold;" | Type
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_ninja.jpg}}<br />Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} Afstandseenheid
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 12.000
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 290
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 220
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 8
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 20
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +240<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +180<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks.png}} +50<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/forest.png}} +50
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/light_melee.png}} +240<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +180<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/swamp.png}} +90
|}

Versie van 27 mrt 2019 14:21