Krijgermonnik: verschil tussen versies
Naar navigatie springen
(Nieuwe pagina aangemaakt met '<!-- This page is automatically generated. Manual edits will be overwritten! --> {| |- | style="text-align: center;" colspan="2" | {{sized-external-image|90px|http...') |
Geen bewerkingssamenvatting |
||
Regel 16: | Regel 16: | ||
|- | |- | ||
| style="width: 30%;" | '''Genezingstijd:''' | | style="width: 30%;" | '''Genezingstijd:''' | ||
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per | | style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/time.png}} 24m per levenspunt | ||
|- | |- | ||
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden''' | | style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Vaardigheden''' | ||
|- | |- | ||
|- | |- | ||
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heat.png}}<br />[[Eenheidvaardigheden|Hitte]] | | style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/heat.png}}<br />[[Eenheidvaardigheden#Hitte|Hitte]] | ||
| Vermindert de aanvalswaarde van het doelwit. | | Vermindert de aanvalswaarde van het doelwit. | ||
|- | |||
| style="text-align:center" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png}}<br />[[Eenheidvaardigheden#Ingegraven|Ingegraven]] | |||
| Krijgt verdedigingsbonus als aanvaller meer dan 2 velden ver is. | |||
|} | |} | ||
<!-- SMW code --> | <!-- SMW code --> | ||
<span style="display:none"> | <span style="display:none"> | ||
Regel 57: | Regel 38: | ||
[[Defense::240]] | [[Defense::240]] | ||
[[Range::1]] | [[Range::1]] | ||
[[Movement:: | [[Movement::40]] | ||
[[AgeBackgroundColor::371a52]] | [[AgeBackgroundColor::371a52]] | ||
[[AgeBorderColor::bf77ff]] | [[AgeBorderColor::bf77ff]] | ||
Regel 66: | Regel 47: | ||
[[SkillIcon1::https://foenl.innogamescdn.com/assets/shared/icons/heat.png]] | [[SkillIcon1::https://foenl.innogamescdn.com/assets/shared/icons/heat.png]] | ||
[[SkillName1::Hitte]] | [[SkillName1::Hitte]] | ||
[[SkillIcon2::https://foenl.innogamescdn.com/assets/shared/icons/unit_ability_dug_in.png]] | |||
[[SkillName2::Ingegraven]] | |||
[[AttackBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png]] | [[AttackBonusImage1::https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png]] | ||
[[AttackBonusValue1::+240]] | [[AttackBonusValue1::+240]] | ||
Regel 71: | Regel 54: | ||
[[AttackBonusValue2::+200]] | [[AttackBonusValue2::+200]] | ||
[[AttackBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/rocks.png]] | [[AttackBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/rocks.png]] | ||
[[AttackBonusValue3::+ | [[AttackBonusValue3::+60]] | ||
[[AttackBonusImage4::https://foenl.innogamescdn.com/assets/shared/icons/forest.png]] | [[AttackBonusImage4::https://foenl.innogamescdn.com/assets/shared/icons/forest.png]] | ||
[[AttackBonusValue4::+120]] | [[AttackBonusValue4::+120]] | ||
Regel 79: | Regel 62: | ||
[[DefenseBonusValue2::+200]] | [[DefenseBonusValue2::+200]] | ||
[[DefenseBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/forest.png]] | [[DefenseBonusImage3::https://foenl.innogamescdn.com/assets/shared/icons/forest.png]] | ||
[[DefenseBonusValue3::+ | [[DefenseBonusValue3::+60]] | ||
</span> | </span> | ||
{| style="margin: auto;" | |||
|- | |||
! style="text-align: center; font-weight: bold;" | Tijdperk | |||
! style="text-align: center; font-weight: bold;" | Type | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/range.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/movement.png}} | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus | |||
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus | |||
|- | |||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|50px|https://foenl.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_warrior_monk.jpg}}<br />Virtuele toekomst | |||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/fast.png}} Snelle eenheid | |||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 12.000 | |||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 270 | |||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 240 | |||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 1 | |||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | 40 | |||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} +240<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +200<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rocks.png}} +60<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/forest.png}} +120 | |||
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/short_ranged.png}} +240<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/long_ranged.png}} +200<br />{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/forest.png}} +60 | |||
|} |
Versie van 27 mrt 2019 14:21
Eigenschappen | |
Te trainen in:: | Krijgermonnikkenschool |
Trainingskosten: | 3.600 , 8.400 |
Trainingstijd: | 4u De gilderekruteringsbonus verlaagt de trainingstijd |
Genezingstijd: | 24m per levenspunt |
Vaardigheden | |
Hitte |
Vermindert de aanvalswaarde van het doelwit. |
Ingegraven |
Krijgt verdedigingsbonus als aanvaller meer dan 2 velden ver is. |
Tijdperk | Type | Bonus |
Bonus | |||||
---|---|---|---|---|---|---|---|---|
Virtuele toekomst |
Snelle eenheid | 12.000 | 270 | 240 | 1 | 40 | +240 +200 +60 +120 |
+240 +200 +60 |