Handelaarswachtpost: verschil tussen versies

Uit Forge of Empires - Wiki NL
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Regel 1: Regel 1:
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<!-- This page is automatically generated. Manual edits will be overwritten! -->
{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_SummerBonus19Trader.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_SummerBonus19Trader.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}} tevredenheid is verdubbeld na opknappen
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}} tevredenheid is verdubbeld na opknappen
Regel 12: Regel 12:
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit
* Kan in de inventaris worden opgeslagen met {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_store_building.png}} opslagkit


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/decoration.png}} Versieringen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/decoration.png}} Versieringen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::Geen weg vereist]]
| style="width: 70%;" | Geen weg vereist
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 2x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 2x1
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 540
  | 540
  | 0 - 1
  | 0 - 1
  |-
  |-  
  | 8u
  | 8u
  | 680
  | 680
  | 0 - 1
  | 0 - 1
  |-
  |-  
  | 1d
  | 1d
  | 810
  | 810
Regel 51: Regel 51:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="2" | Tijdperk
! style="text-align: center" rowspan="2" | Tijdperk
! style="text-align: center;" colspan="4" | Levert
! style="text-align: center;" colspan="4" | Levert
|-
|-  
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/coin_production.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/coin_production.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supply_production.png}}
! style="text-align: center;" rowspan="1" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supply_production.png}}
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 70
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 70
Regel 65: Regel 65:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +1%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +1%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +1%
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | +1%
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 90
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 90
Regel 71: Regel 71:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +1%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +1%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +1%
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | +1%
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 120
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 120
Regel 77: Regel 77:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +1%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +1%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +1%
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | +1%
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 140
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 140
Regel 83: Regel 83:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +1%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +1%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +2%
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | +2%
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 170
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 170
Regel 89: Regel 89:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +1%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +1%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +2%
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | +2%
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 200
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 200
Regel 95: Regel 95:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +1%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +1%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +2%
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | +2%
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 230
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 230
Regel 101: Regel 101:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +1%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +1%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +2%
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | +2%
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 250
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 250
Regel 107: Regel 107:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +2%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +2%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +2%
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | +2%
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 280
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 280
Regel 113: Regel 113:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +2%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +2%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +2%
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | +2%
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 320
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 320
Regel 119: Regel 119:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +2%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +2%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +2%
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | +2%
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 360
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 360
Regel 125: Regel 125:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +2%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +2%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +2%
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | +2%
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 440
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 440
Regel 131: Regel 131:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +2%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +2%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +2%
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | +2%
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 590
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 590
Regel 137: Regel 137:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +2%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +2%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +3%
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | +3%
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 720
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 720
Regel 143: Regel 143:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +2%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +2%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +3%
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | +3%
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 910
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 910
Regel 149: Regel 149:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +2%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +2%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +3%
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | +3%
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1.220
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1.220
Regel 155: Regel 155:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +2%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +2%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +3%
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | +3%
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1.960
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1.960
Regel 161: Regel 161:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +2%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +2%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +3%
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | +3%
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 2.130
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 2.130
Regel 169: Regel 169:
|}
|}
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/coin_production.png}} Muntenverzameling<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supply_production.png}} Voorradenverzameling<br>
{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/coin_production.png}} Muntenverzameling<br>{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supply_production.png}} Voorradenverzameling<br>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Versieringen]]
[[Name::Handelaarswachtpost]]
[[BuildingType::Versieringen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/D_SS_MultiAge_SummerBonus19Trader.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/decoration.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:07

D_SS_MultiAge_SummerBonus19Trader.png
Eigenschappen
  • happiness.png
    tevredenheid is verdubbeld na opknappen
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
Type:
decoration.png
Versieringen
Straat: Geen weg vereist
Grootte:
size.png
2x1
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 540 0 - 1
8u 680 0 - 1
1d 810 0 - 2


Tijdperk Levert
happiness.png
rank.png
coin_production.png
supply_production.png
Bronstijd 70 10 +1% +1%
IJzertijd 90 16 +1% +1%
Vroege middeleeuwen 120 40 +1% +1%
Hoge middeleeuwen 140 80 +1% +2%
Late middeleeuwen 170 120 +1% +2%
Koloniale tijdperk 200 200 +1% +2%
Industriële tijdperk 230 400 +1% +2%
Progressieve tijdperk 250 600 +2% +2%
Moderne tijdperk 280 1.000 +2% +2%
Postmoderne tijdperk 320 1.600 +2% +2%
Hedendaagse tijdperk 360 2.400 +2% +2%
Morgen 440 4.000 +2% +2%
De Toekomst 590 6.400 +2% +3%
Arctische toekomst 720 9.600 +2% +3%
Oceanische toekomst 910 12.000 +2% +3%
Virtuele toekomst 1.220 16.000 +2% +3%
Ruimtetijdperk: Mars 1.960 26.000 +2% +3%
Ruimtetijdperk: Asteroïdengordel 2.130 36.000 +3% +3%
coin_production.png

Muntenverzameling

supply_production.png

Voorradenverzameling