Grote brug - niv. 3: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CarnivalBonus18c.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CarnivalBonus18c.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_grand_bridge.png}} Upgrade voor grote brug upgradet dit gebouw naar [[Grote brug - niv. 4]]
* {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/reward_icons/reward_icon_upgrade_kit_grand_bridge.png}} Upgrade voor grote brug upgradet dit gebouw naar [[Grote brug - niv. 4]]


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x3
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 4.050
  | 4.050
  | 3 - 6
  | 3 - 6
  |-
  |-  
  | 8u
  | 8u
  | 5.060
  | 5.060
  | 4 - 7
  | 4 - 7
  |-
  |-  
  | 1d
  | 1d
  | 6.080
  | 6.080
Regel 52: Regel 52:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="2" | Levert
! style="text-align: center;" colspan="3" | Produceert
! style="text-align: center;" colspan="3" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/rank.png}}
Regel 62: Regel 62:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/supplies.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" colspan="2" | bij motivering
! style="text-align: center;" colspan="2" | bij motivering
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 570
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 570
Regel 72: Regel 72:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 700
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 700
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 980
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 980
Regel 79: Regel 79:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.700
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.700
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.080
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.080
Regel 86: Regel 86:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.800
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 2.800
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.210
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.210
Regel 93: Regel 93:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 3.900
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 3.900
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.350
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.350
Regel 100: Regel 100:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5.100
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 5.100
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.580
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.580
Regel 107: Regel 107:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 6.500
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 6.500
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.780
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.780
Regel 114: Regel 114:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 7.900
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 7.900
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.960
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1.960
Regel 121: Regel 121:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 9.300
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 9.300
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.100
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.100
Regel 128: Regel 128:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 10.800
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 10.800
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.180
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.180
Regel 135: Regel 135:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 12.300
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 12.300
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2.540
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2.540
Regel 142: Regel 142:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 13.800
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 13.800
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3.080
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3.080
Regel 149: Regel 149:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 15.500
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 15.500
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3.690
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3.690
Regel 156: Regel 156:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 17.000
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 17.000
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4.300
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4.300
Regel 163: Regel 163:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 18.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 18.600
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 4.960
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 4.960
Regel 170: Regel 170:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 20.400
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 20.400
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5.930
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 5.930
Regel 177: Regel 177:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 22.100
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 22.100
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 9.480
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 9.480
Regel 184: Regel 184:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 35.700
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 35.700
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 10.310
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 10.310
Regel 192: Regel 192:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1
|}
|}
<div style="display:none">
[[Produces::84.400 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Grote brug - niv. 3]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_CarnivalBonus18c.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:10

R_SS_MultiAge_CarnivalBonus18c.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_grand_bridge.png
    Upgrade voor grote brug upgradet dit gebouw naar Grote brug - niv. 4
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x3
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 4.050 3 - 6
8u 5.060 4 - 7
1d 6.080 5 - 9


Tijdperk Levert Produceert
happiness.png
rank.png
money.png
supplies.png
strategy_points.png
1d bij motivering
Bronstijd 570 60 1.000 700 1
IJzertijd 980 96 2.200 1.700 1
Vroege middeleeuwen 1.080 240 3.100 2.800 1
Hoge middeleeuwen 1.210 480 4.000 3.900 1
Late middeleeuwen 1.350 720 5.100 5.100 1
Koloniale tijdperk 1.580 1.200 7.800 6.500 1
Industriële tijdperk 1.780 2.400 9.700 7.900 1
Progressieve tijdperk 1.960 3.600 11.800 9.300 1
Moderne tijdperk 2.100 6.000 14.600 10.800 1
Postmoderne tijdperk 2.180 9.600 18.400 12.300 1
Hedendaagse tijdperk 2.540 14.400 24.000 13.800 1
Morgen 3.080 24.000 27.700 15.500 1
De Toekomst 3.690 38.400 31.800 17.000 1
Arctische toekomst 4.300 57.600 36.100 18.600 1
Oceanische toekomst 4.960 72.000 40.700 20.400 1
Virtuele toekomst 5.930 96.000 45.600 22.100 1
Ruimtetijdperk: Mars 9.480 156.000 76.200 35.700 1
Ruimtetijdperk: Asteroïdengordel 10.310 216.000 84.400 38.400 1