Oogstschuur - niv. 4: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_FallBonus20d.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_FallBonus20d.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 13: Regel 13:
* Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set
* Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x3]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 4x3
|-
|-  
| style="width: 30%;" | '''Set:'''
| style="width: 30%;" | '''Set:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png}} [[Oogstboerderij]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png}} [[Oogstboerderij]]
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 10.800
  | 10.800
  | 14 - 22
  | 14 - 22
  |-
  |-  
  | 8u
  | 8u
  | 13.500
  | 13.500
  | 17 - 27
  | 17 - 27
  |-
  |-  
  | 1d
  | 1d
  | 16.200
  | 16.200
Regel 55: Regel 55:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="7" | Produceert
! style="text-align: center;" colspan="7" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 70: Regel 70:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/all_goods_of_age.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" | 1 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png}}
! style="text-align: center;" | 1 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png}}
! style="text-align: center;" | 2 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png}}
! style="text-align: center;" | 2 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png}}
Regel 78: Regel 78:
! style="text-align: center;" | 5 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png}}
! style="text-align: center;" | 5 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png}}
! style="text-align: center;" | 6 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png}}
! style="text-align: center;" | 6 x {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png}}
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 590
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 590
Regel 90: Regel 90:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 20
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 8
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 8
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.020
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1.020
Regel 102: Regel 102:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 20
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 20
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 8
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 8
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.130
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1.130
Regel 114: Regel 114:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 20
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 20
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 8
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 8
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.260
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1.260
Regel 126: Regel 126:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 20
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 20
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 8
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 8
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.410
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1.410
Regel 138: Regel 138:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 20
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 20
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.660
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1.660
Regel 150: Regel 150:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 20
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 20
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 8
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.870
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1.870
Regel 162: Regel 162:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 20
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 20
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 8
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 8
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.050
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 2.050
Regel 174: Regel 174:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 20
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 20
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 8
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 8
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.200
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 2.200
Regel 186: Regel 186:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 20
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 20
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 8
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 8
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.290
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 2.290
Regel 198: Regel 198:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 20
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 20
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 8
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 8
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2.660
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 2.660
Regel 210: Regel 210:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 20
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 20
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 8
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 8
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3.230
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 3.230
Regel 222: Regel 222:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 20
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 20
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 8
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 8
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3.870
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 3.870
Regel 234: Regel 234:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 20
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 20
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 8
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 8
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4.500
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 4.500
Regel 246: Regel 246:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 20
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 20
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 8
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 8
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5.200
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 5.200
Regel 258: Regel 258:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 20
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 20
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 8
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 6.210
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 6.210
Regel 270: Regel 270:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 20
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 20
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 8
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 9.940
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 9.940
Regel 282: Regel 282:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 20
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 20
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 8
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 8
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 10.800
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 10.800
Regel 295: Regel 295:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 8
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 8
|}
|}
<div style="display:none">
[[Produces::91.800 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Oogstschuur - niv. 4]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_FallBonus20d.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/harvest_farm.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_FallBonus20d.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • Extra productie bij plaatsing naast andere unieke gebouwen van dezelfde set
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
4x3
Set:
harvest_farm.png
Oogstboerderij
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 10.800 14 - 22
8u 13.500 17 - 27
1d 16.200 21 - 32


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
supplies.png
strategy_points.png
medals.png
all_goods_of_age.png
all_goods_of_age.png
strategy_points.png
1d 1 x
harvest_farm.png
2 x
harvest_farm.png
3 x
harvest_farm.png
4 x
harvest_farm.png
5 x
harvest_farm.png
6 x
harvest_farm.png
Bronstijd 590 105 60 800 680 4 12 15 20 8
IJzertijd 1.020 226 96 1.800 1.620 4 15 15 20 8
Vroege middeleeuwen 1.130 347 240 3.000 2.700 4 18 15 20 8
Hoge middeleeuwen 1.260 488 480 4.200 3.780 4 22 15 20 8
Late middeleeuwen 1.410 640 720 5.600 5.000 4 25 15 20 8
Koloniale tijdperk 1.660 807 1.200 8.500 6.350 4 30 15 20 8
Industriële tijdperk 1.870 987 2.400 10.500 7.700 4 41 15 20 8
Progressieve tijdperk 2.050 1.178 3.600 12.800 9.050 4 57 15 20 8
Moderne tijdperk 2.200 1.381 6.000 15.900 10.530 4 82 15 20 8
Postmoderne tijdperk 2.290 1.591 9.600 20.000 12.020 4 114 15 20 8
Hedendaagse tijdperk 2.660 1.814 14.400 26.000 13.500 4 163 15 20 8
Morgen 3.230 2.044 24.000 30.200 15.120 4 220 15 20 8
De Toekomst 3.870 2.285 38.400 34.600 16.610 4 294 15 20 8
Arctische toekomst 4.500 2.535 57.600 39.300 18.230 4 375 15 20 8
Oceanische toekomst 5.200 2.792 72.000 44.300 19.980 4 456 15 20 8
Virtuele toekomst 6.210 3.058 96.000 49.600 21.600 4 538 15 20 8
Ruimtetijdperk: Mars 9.940 4.840 156.000 82.900 34.970 4 636 15 20 8
Ruimtetijdperk: Asteroïdengordel 10.800 5.257 216.000 91.800 37.530 4 733 15 20 8