Carceres voor hippodroom - niv. 2: verschil tussen versies

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Regel 1: Regel 1:
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{|  
{|  
|-
|-  
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus20b.png
| style="text-align: center;" colspan="2" | https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus20b.png
|-
|-  
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
| style="color: black; background-color: orange; text-align: center;" colspan="2" | '''Eigenschappen'''
|-
|-  
| style="text-align: left;" colspan="2" |  
| style="text-align: left;" colspan="2" |  
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
* Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
Regel 14: Regel 14:
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png}} ermee verbonden zijn
* Ontvangt extra productie wanneer andere gebouwen van dezelfde set {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png}} ermee verbonden zijn


|-
|-  
| style="width: 30%;" | '''Type:'''
| style="width: 30%;" | '''Type:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/residential.png}} Woongebouwen
|-
|-  
| style="width: 30%;" | '''Straat:'''
| style="width: 30%;" | '''Straat:'''
| style="width: 70%;" | [[StreetLevel::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/street.png}} 1x1
|-
|-  
| style="width: 30%;" | '''Grootte:'''
| style="width: 30%;" | '''Grootte:'''
| style="width: 70%;" | [[Size::{{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/size.png}} 3x4
|-
|-  
| style="width: 30%;" | '''Keten:'''
| style="width: 30%;" | '''Keten:'''
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png}} [[Hippodroom]]
| style="width: 70%;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png}} [[Hippodroom]]
|-
|-  
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 30%;" | '''Geïntroduceerd met:'''
| style="width: 70%;" | [[Evenementen en missiereeksen]]
| style="width: 70%;" | [[Evenementen en missiereeksen]]
|-
|-  
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 30%;" | '''Itemuitwisselingswaarde:'''
| style="width: 70%;" |  
| style="width: 70%;" |  
{|  
{|  
  |-
  |-  
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | Tijd
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/trade_coins.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  ! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/gemstones.png}}
  |-
  |-  
  | 2u
  | 2u
  | 3.780
  | 3.780
  | 4 - 8
  | 4 - 8
  |-
  |-  
  | 8u
  | 8u
  | 4.730
  | 4.730
  | 6 - 10
  | 6 - 10
  |-
  |-  
  | 1d
  | 1d
  | 5.670
  | 5.670
Regel 56: Regel 56:


{| style="margin: auto;"
{| style="margin: auto;"
|-
|-  
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center" rowspan="3" | Tijdperk
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Levert
! style="text-align: center;" colspan="3" | Produceert
! style="text-align: center;" colspan="3" | Produceert
|-
|-  
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/happiness.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
! style="text-align: center;" rowspan="2" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/population.png}}
Regel 67: Regel 67:
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/medals.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
! style="text-align: center;" | {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/strategy_points.png}}
|-
|-  
! style="text-align: center;" | [[ProductionTime::1d]]
! style="text-align: center;" | 1d
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
! style="text-align: center;" |  
|-
|-  
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:center;" | Bronstijd
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 250
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 250
Regel 79: Regel 79:
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 4
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 4
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1
| style="background-color:#503d09;border-color:#d5b945;color:#ffe783;text-align:right;" | 1
|-
|-  
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:center;" | IJzertijd
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 430
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 430
Regel 87: Regel 87:
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 5
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1
| style="background-color:#521e09;border-color:#ff7772;color:#f4eea7;text-align:right;" | 1
|-
|-  
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:center;" | Vroege middeleeuwen
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 480
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 480
Regel 95: Regel 95:
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 6
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 6
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1
| style="background-color:#324125;border-color:#77ad81;color:#cce2a2;text-align:right;" | 1
|-
|-  
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:center;" | Hoge middeleeuwen
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 540
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 540
Regel 103: Regel 103:
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 7
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 7
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1
| style="background-color:#154040;border-color:#3bbaba;color:#9bf7f7;text-align:right;" | 1
|-
|-  
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:center;" | Late middeleeuwen
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 600
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 600
Regel 111: Regel 111:
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 8
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1
| style="background-color:#46254a;border-color:#d178db;color:#f4c5f9;text-align:right;" | 1
|-
|-  
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:center;" | Koloniale tijdperk
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 700
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 700
Regel 119: Regel 119:
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 10
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 10
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1
| style="background-color:#6b3c08;border-color:#ffffff;color:#fecead;text-align:right;" | 1
|-
|-  
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | Industriële tijdperk
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 790
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 790
Regel 127: Regel 127:
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 13
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 13
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:right;" | 1
|-
|-  
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:center;" | Progressieve tijdperk
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 870
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 870
Regel 135: Regel 135:
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 18
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 18
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1
| style="background-color:#70490d;border-color:#ffb065;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:center;" | Moderne tijdperk
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 930
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 930
Regel 143: Regel 143:
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 26
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 26
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1
| style="background-color:#27426d;border-color:#65b4ff;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:center;" | Postmoderne tijdperk
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 970
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 970
Regel 151: Regel 151:
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 36
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 36
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1
| style="background-color:#4f5751;border-color:#f8f8f8;color:#ffead5;text-align:right;" | 1
|-
|-  
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:center;" | Hedendaagse tijdperk
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.130
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1.130
Regel 159: Regel 159:
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 52
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 52
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1
| style="background-color:#c1522e;border-color:#ff8946;color:#ffd6cb;text-align:right;" | 1
|-
|-  
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:center;" | Morgen
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.370
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1.370
Regel 167: Regel 167:
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 70
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 70
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1
| style="background-color:#1e2126;border-color:#3d76c8;color:#b9b9b9;text-align:right;" | 1
|-
|-  
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:center;" | De Toekomst
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.640
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1.640
Regel 175: Regel 175:
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 85
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 85
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1
| style="background-color:#3d5f1b;border-color:#80ff00;color:#cce5ac;text-align:right;" | 1
|-
|-  
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:center;" | Arctische toekomst
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.910
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1.910
Regel 183: Regel 183:
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 103
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 103
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1
| style="background-color:#b1b1b1;border-color:#daf0ff;color:#1b1d29;text-align:right;" | 1
|-
|-  
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:center;" | Oceanische toekomst
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.210
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 2.210
Regel 191: Regel 191:
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 119
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 119
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1
| style="background-color:#19483c;border-color:#3fffe1;color:#cbfff3;text-align:right;" | 1
|-
|-  
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:center;" | Virtuele toekomst
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.630
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 2.630
Regel 199: Regel 199:
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 144
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 144
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1
| style="background-color:#371a52;border-color:#bf77ff;color:#e1bfff;text-align:right;" | 1
|-
|-  
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:center;" | Ruimtetijdperk: Mars
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4.220
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 4.220
Regel 207: Regel 207:
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 175
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 175
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1
| style="background-color:#9c4536;border-color:#e04021;color:#ffcbc1;text-align:right;" | 1
|-
|-  
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:center;" | Ruimtetijdperk: Asteroïdengordel
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4.580
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 4.580
Regel 216: Regel 216:
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1
| style="background-color:#291daf;border-color:#0d72fc;color:#ccceff;text-align:right;" | 1
|}
|}
<div style="display:none">
[[Produces::73.400 {{sized-external-image|25px|https://foenl.innogamescdn.com/assets/shared/icons/money.png}}]]
</div>
<!-- SMW code -->
<span style="display:none">
<noinclude>
[[Category:Speciale gebouwen]]
[[Category:Woongebouwen]]
[[Name::Carceres voor hippodroom - niv. 2]]
[[BuildingType::Woongebouwen]]
[[ExternalImage::https://foenl.innogamescdn.com/assets/city/buildings/R_SS_MultiAge_SoccerBonus20b.png]]
[[BuildingTypeImage::https://foenl.innogamescdn.com/assets/shared/icons/residential.png]]
[[SetIcon::https://foenl.innogamescdn.com/assets/shared/icons/hippodrome.png]]
</span>
</noinclude>

Versie van 12 jan 2021 11:11

R_SS_MultiAge_SoccerBonus20b.png
Eigenschappen
  • Motiveren verdubbelt de basisproductie. Kan worden geplunderd zonder motivering
  • reward_icon_renovation_kit.png
    renovatiekit nodig om te upgraden naar het huidige tijdperk
  • reward_icon_one_up_kit.png
    verbeterkit nodig om te upgraden met één tijdperk
  • Kan in de inventaris worden opgeslagen met
    reward_icon_store_building.png
    opslagkit
  • reward_icon_upgrade_kit_carceres.png
    Carceres-upgradekit upgradet dit gebouw naar Carceres voor hippodroom - niv. 3
  • Ontvangt extra productie wanneer andere gebouwen van dezelfde set
    hippodrome.png
    ermee verbonden zijn
Type:
residential.png
Woongebouwen
Straat:
street.png
1x1
Grootte:
size.png
3x4
Keten:
hippodrome.png
Hippodroom
Geïntroduceerd met: Evenementen en missiereeksen
Itemuitwisselingswaarde:
Tijd
trade_coins.png
gemstones.png
2u 3.780 4 - 8
8u 4.730 6 - 10
1d 5.670 7 - 12


Tijdperk Levert Produceert
happiness.png
population.png
rank.png
money.png
medals.png
strategy_points.png
1d
Bronstijd 250 98 60 600 4 1
IJzertijd 430 211 96 1.450 5 1
Vroege middeleeuwen 480 323 240 2.400 6 1
Hoge middeleeuwen 540 454 480 3.350 7 1
Late middeleeuwen 600 595 720 4.400 8 1
Koloniale tijdperk 700 751 1.200 6.800 10 1
Industriële tijdperk 790 918 2.400 8.400 13 1
Progressieve tijdperk 870 1.096 3.600 10.200 18 1
Moderne tijdperk 930 1.285 6.000 12.700 26 1
Postmoderne tijdperk 970 1.481 9.600 16.000 36 1
Hedendaagse tijdperk 1.130 1.688 14.400 20.800 52 1
Morgen 1.370 1.902 24.000 24.100 70 1
De Toekomst 1.640 2.127 38.400 27.700 85 1
Arctische toekomst 1.910 2.360 57.600 31.400 103 1
Oceanische toekomst 2.210 2.599 72.000 35.400 119 1
Virtuele toekomst 2.630 2.846 96.000 39.700 144 1
Ruimtetijdperk: Mars 4.220 4.505 156.000 66.300 175 1
Ruimtetijdperk: Asteroïdengordel 4.580 4.893 216.000 73.400 206 1